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Lancaster
Member Since 04 Jan 2004Offline Last Active Jun 08 2004 12:42 PM
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- Group New Members
- Active Posts 52
- Profile Views 125,187
- Age 38 years old
- Birthday January 12, 1986
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The Netherlands, Enschede
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Posts I've Made
In Topic: New site
08 June 2004 - 12:44 PM
allrighty , when the site's done well post it here
In Topic: New site
07 June 2004 - 09:34 AM
Better setup? Like how can it get better
It came kindof sudden, we got it sponsored for some work I did for a friend. I didn't accept money so he regged a domain for us as a gift :w00t0:
It came kindof sudden, we got it sponsored for some work I did for a friend. I didn't accept money so he regged a domain for us as a gift :w00t0:
In Topic: Nod Airstrip
29 May 2004 - 01:33 PM
ohhhh, so you're saying this airstrip wich builds these here dummy beacons.
Call in a timed aircraft, kill the beacon and upon death of the beacon spawn the unit wich corrosponds with the beacon builed e.x. Beacon_Buggy or somewhat alike?
Wow, you did some mighty thinking about that thanks! Ill try it out immediately!
Call in a timed aircraft, kill the beacon and upon death of the beacon spawn the unit wich corrosponds with the beacon builed e.x. Beacon_Buggy or somewhat alike?
Wow, you did some mighty thinking about that thanks! Ill try it out immediately!
In Topic: Tiberium
29 May 2004 - 08:56 AM
Heh that sounds pretty cool.
I just gotta find that old code, hang on, i might need to redo it since we're trying to experiment with a lot of different ways.
I just gotta find that old code, hang on, i might need to redo it since we're trying to experiment with a lot of different ways.
In Topic: Tiberium
28 May 2004 - 08:42 PM
I tried turning the supplydocks in the Mutated Tree with a small field of tiberium, then make it spawn tiberium every... lets say 30 seconds. The tiberium would be some supplycrates with a different model, that of tiberium.
But the problem here is that whatever u use for harvesting would suck the supply docks dry first so you get a very akward looking field with an empty centre.... plus the spawning is not what we want because it would use standard bones for spawnpoints....
My guess is that the best way to make tiberium is to map it perhaps.. but thats were my experience runs out, i've got no clue of the mapping capabilities of Worldbuilder.
As I'm still experimenting on this, when I find somehting good, I'll post it immediately.
But the problem here is that whatever u use for harvesting would suck the supply docks dry first so you get a very akward looking field with an empty centre.... plus the spawning is not what we want because it would use standard bones for spawnpoints....
My guess is that the best way to make tiberium is to map it perhaps.. but thats were my experience runs out, i've got no clue of the mapping capabilities of Worldbuilder.
As I'm still experimenting on this, when I find somehting good, I'll post it immediately.
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