Jump to content


Lancaster

Member Since 04 Jan 2004
Offline Last Active Jun 08 2004 12:42 PM

Posts I've Made

In Topic: New site

08 June 2004 - 12:44 PM

allrighty , when the site's done well post it here

In Topic: New site

07 June 2004 - 09:34 AM

Better setup? Like how can it get better ^_^

It came kindof sudden, we got it sponsored for some work I did for a friend. I didn't accept money so he regged a domain for us as a gift :w00t0:

In Topic: Nod Airstrip

29 May 2004 - 01:33 PM

:p ohhhh, so you're saying this airstrip wich builds these here dummy beacons.

Call in a timed aircraft, kill the beacon and upon death of the beacon spawn the unit wich corrosponds with the beacon builed e.x. Beacon_Buggy or somewhat alike?

Wow, you did some mighty thinking about that :blinky: thanks! Ill try it out immediately!

In Topic: Tiberium

29 May 2004 - 08:56 AM

Heh that sounds pretty cool.

I just gotta find that old code, hang on, i might need to redo it since we're trying to experiment with a lot of different ways.

In Topic: Tiberium

28 May 2004 - 08:42 PM

I tried turning the supplydocks in the Mutated Tree with a small field of tiberium, then make it spawn tiberium every... lets say 30 seconds. The tiberium would be some supplycrates with a different model, that of tiberium.

But the problem here is that whatever u use for harvesting would suck the supply docks dry first so you get a very akward looking field with an empty centre.... plus the spawning is not what we want because it would use standard bones for spawnpoints....

My guess is that the best way to make tiberium is to map it perhaps.. but thats were my experience runs out, i've got no clue of the mapping capabilities of Worldbuilder.

As I'm still experimenting on this, when I find somehting good, I'll post it immediately.