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Lancaster

Member Since 04 Jan 2004
Offline Last Active Jun 08 2004 12:42 PM

Topics I've Started

Nod Airstrip

28 May 2004 - 09:00 PM

I've been looking into how to make the Airtstrip do its thing and bring a C17 in to drop some Units...

Here's what I found out so far:

If we would use a building that calls an OCL C17 to momentarily land then OCL a Unit en make the C17 Take off again, we would be restricted to 1 unit called with the OCL just like the Tech Airport... right?(this is how the techairport works i guess since it spawns only 1 kind of unit and not a unit of choice)

We could also put a delay on the Unit Spawn, then just call an OCL to fly a C17 in, Land, Take off for animation and have the Unit spawned when the delay has passed... But this give the problem that the animation would not be synched with the time the delay has.

I hope someone can read the above and understand it :p
Because I'm pretty much stuck with either something that doesn't work or something that looks really bad.

Help is greatly appreciated!

Hidden Screenshots Topic

28 May 2004 - 08:34 PM

Seeing how every mod team can view these here dev forums, I thought I'd open up this here in development screenshot list.

(never hand out links to these images as they might give wrong impressions)

Just to get some feedback and show u guys that we're still in buisiness.

May 2004:
To be uploaded

April 2004:
Forcemove on a former living squad of infantries
Medium Tanks
Worldbuilder shot of the Shellmap
Obelisks and smoking powerplants

example of fully customised forum

16 January 2004 - 03:15 PM

Ohhh, thx. kindof... *doh* :rolo:

Sorry for being an idiot, lol. When I saw 'Skinny', I thought it meant something else, like that 'Black Market' thing. ^_^

my first mappie

14 January 2004 - 10:33 PM

Well, like. I was totally overwhelmed by the compelxity of Worldbuilder.... in terms of scripting that is. But here's a result, more pictures are to follow.

It's the first GDI Mission map. (god, wish i knew how to script an airstrike)