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Quitch

Member Since 26 Jul 2005
Offline Last Active Jun 20 2013 09:16 AM

Posts I've Made

In Topic: Dreadnaut Upgrades

14 March 2008 - 08:34 PM

Yes, SM dred upgrades are definitely special case scenarios.

The Lascannon is a waste of time, a bigger one than the assault cannon since buildings can't run away. I vote for 3.

In Topic: Dreadnaut Upgrades

11 March 2008 - 07:04 PM

IMO, the only time to upgrade a dred is if you built them to take on foe A, foe A is dead and now they're inappropriate for foe B... and by that point you just orbital drop them next to buildings and the upgrade is still a waste of time. IMO, you never upgrade them because there is always a better option. At the very least ban the lascannon, WTF use is that? The dred in CC DESTROYS buildings, so what is the lascannon for?

If the dred has a need to upgrade, well the AI has lost because it clearly built the wrong unit. For assault canno style work you use the hellfire, for lascannons you use missile marines or the predator. In the early game the Dred is tough and a CC monster, in the late game you orbital drop it next to buildings in twos or threes and rip bases apart. There is never a need for a ranged weapon, it's just an expensive way to cripple your unit.

The Eldar Wraithlord on the other hand is a different kettle of fish. That's a nice upgrade, it's just that currently the AI grabs it regardless. If it's facing heavy infantry there's no point, but once enemies pump out the vehicles enmasse it's more of a priority. The AI just needs to be smarter here rather than hitting upgrade ASAP.

In Topic: soulstorm AI

01 March 2008 - 12:51 PM

I own Company of Heroes but I don't have Opposing Fronts yet, is the campaign good? And how do you think the British faction play compared to the Nazi and the U.S.A forces? I might give it a chance, since I've built a new computer (graphics card is the same, but I changed other parts), with a new 45nm Intel C2D, the E8400 model (now running at 3.6Ghz with the stock HSF, very impressive to me at least), a Gigabyte X38-DQ6 motherboard and a kit of 2GB of Crucial Ballistix PC2-8500 memory.

I'm still playing the vanilla campaign so I can't really comment on the quality of the OF campaign. The biggest advantage of OF so far was for me the fact that I didn't have to download the 1,5 GB patch for COH. According to the download rate, the patch would have taken about of ~15h to download. Obviously Relic can only afford a game boy as a file server...

I didn't try C&C3 and Supreme Commander yet, but according to the forum comments the skirmish AI for COH isn't that great either. Since I've only played the campaign yet, I don't know how good or bad it is.


The AI is OK, better than Dark Crusades's AI, but possibly not as good as the AI which shipped with the original Dawn of War. But there is an AI project for CoH and OF

http://www.r-force.o...o...wforum&f=21

It's not as good as Dawn of Skirmish at this current time.

In Topic: Dawn Of Skirmish DC v2.60 AI Mod is now LIVE!

01 March 2008 - 12:48 PM

Isn't it time this got stickied and the old thread dropped?

In Topic: Dreadnaut Upgrades

01 March 2008 - 12:47 PM

Can you at least consider delaying upgrades? Right now the dred pops out, sees something and initiates an upgrade. You're left with a dred which does half the CC damage of another dred, doesn't make up for that with firepower, and also does less shooty damage than a Hellfire. I personally don't see the point of the upgrade, it halves the CC, it does less damage than a Hellfire, and if you're dealing with a mobile foe you'd have gone for Landspeeders.