So far as I can see, the second a Dreadnaut lands the AI is punching the "Assault cannon, now now now!!!" button... yet if things are as they were in the original Dawn of War, "upgrading" the Dreadnaut in this way halves its close-combat ability while replacing this with a rather wussy gun. Obviously handy when chasing infantry, but when the enemy is fielding Defilers and the like you don't want that wussy gun, but the AI doesn't seem to consider any of this.
Why the immediate upgrade?
Other than that, this mod really has come a long way since its turret happy beginnings. Of all the RTSs I play, I'd have to say this is the most challenging AI amongst them.
Quitch
Member Since 26 Jul 2005Offline Last Active Jun 20 2013 09:16 AM