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Nox667

Member Since 09 Sep 2017
Offline Last Active Apr 06 2020 09:00 PM

#1102296 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Nox667 on 12 July 2019 - 08:31 AM

My biggest gripe with this miner suggestion is that it sounds too much like a cry for variety just for varietys sake. It doesnt add anything really to the game, and once you start making subfaction specific miners people will want those for *every single* subfaction.




#1100985 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Nox667 on 30 May 2019 - 07:58 AM

I dont think making boidmachines a single piece artillery will break game balance.I am not saying to make it op,i am just saying to make it like nuke cannon or what ever you can think as balanced.In generals china can built lots of nuke cannon and has access to most powerful tanks.

in mental omega china has centurian artillery and powerful tanks.Now that didnt break game balance right?

 

As for Harbinger coronia can get an exclusive airfield for this unit.Make it less durable but controllable.Its not going to revamp their tech tree.Just remove the tower and add an airfield.

 

And for eureka i suggest she  gets two types of attack.one for vehicles and one for infantry.deploying her changes her attack style.her green wave is lethal to vehicles and red wave is lethal to infantry.Also Pteranodons and eureka unlock at tier 3 so she cant be substitute for Pteranodon's.Removing her speed buff will be good too.She cant get speed buff without wind turbines and those can be easily destroyed wasting money.She should be a heavy unit who moves slowly deals heavy damage and have high health.Making her hit and run unit seems odd.  

Like the other people who posted here, i dont see the point in making every Foehn subfaction having a directly in battle controllable epic unit. Harb and Boid are fine as is, both are really powerful yet not just another epic unit like the centurion that you run on the frontlines. They are arguably more interesting than Centy (ok, maybe not the harb). Neitehr Boid nor Harb need changes imo.

 

Boid hits vehicles really hard with infinite range and manual firing, too bad elevation differences screw up the targeting, thats the only issue i have with the unit. Harb gives all players a big timer telling em when the thing arrives, goes around like 8 times wiping out everything below itself if it doesnt get shot down. Its hella tanky to boot, but each call in costs 3k.

 

Coronia is the subversive of the Foehn subfactions, they are meant to be hit n run and focus mobility over armor. What you baiscally suggest here is a ground based Uragan for Eurekas role which simply does not fit in with Coronias doctrine.

Though to be fair, neither does Tarchia, even with spinblade boost the thing is slow af. It also the most tanky out of the arty units, not considering epic units. Still hoping for some change there, maybe burst of 2 instead of three shots at 2/3 of the current lock on time, with maybe less damage per shot to balance out the much higher reliability of it?

 

The idea of making Eureka a mobile spinblade sounds intriguing, esp given how all Coronia unique units are either flying or spinblade boostable. Cant deny, atm Eureka is the most disappionting out of all the heroes, and she did already recive quite a few buffs since 3.3.0. This is more because the other heroes are so overpowered rather than Eureka being weak however.




#1100575 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Nox667 on 14 May 2019 - 03:59 PM

Splatters as they are now are incredible. Theres no point in changing em.

 

Allies dont really need any instant structure, given how with chronoshift they can shift an mcv wherever theý want or chronolift their structures within certain areas.

 

Mines are clunky to use and barely used in multiplayer (unless someone memes), simply because they are fairly easy to avoid. A unit has to move exactly next to a mine to trigger it, which will barely happen on the more open maps unless the user spams em everywhere. That in turn is a bad idea due to space to cover and  both time and money investment. And making mines instantly armed upon placement (as it was in older versions) results in em being more of a "click here to delete/emp/whatever" than actual mines. Adding even more mine variants is not going to make em more used and will instead just clutter up the build list.

 

The idea of chaff missiles for the scud sounds intriguing until you realise what hande pointed out: russia is hella strong and a simple brute force faction, they have neither need for some fancy stuff like that, nor should they get any buffs :v

Still like the idea though. Could be cool if such a support mode could be added somewhere. No idea where it would fit atm though.




#1087263 Patch 3.3.4 Proposed Changelog

Posted by Nox667 on 27 July 2018 - 01:12 PM

Some ppl say he needs a buff anyway.

This im curious about. Who are those people who think sieg needs a buff?
Cause everyone i've played with so far agrees on one thing: siegfried is ridiculously powerful and the only thing he'd need are nerfs.
And im with those people in that regard. He is too tough for how much damage he inflicts over huge range, we dont call him Mobile Army Deleter (short M.A.D.) for nothing in the MO discord group.

Even if you do manage to kill him he's back few seconds later cause for whatever reason heroes still have not gotten a massive build time multiplier.




#1067012 Easiest Subfaction Challenge

Posted by Nox667 on 17 September 2017 - 10:03 PM

Voted Contagion. it plays pretty much just like normal skirmish against ai, with added lag and annoyance from all the poison clouds, but thats it.

Close second is Ourobouros cause of the easily snipable tech nuclear powerplants which rend ai's helpless after destruction. the boids can also be easily avoided, as they only fire on the most expensive unit blob.

and concerning your complaint about superweapon challenge alstar: this is a poll about the subfaction challenges, so superweapon (russia, psi corps and usa i think) or heavyobject (last bastion, euro alliance and headquarters) are not on the list