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OfficialLolicon

Member Since 17 Dec 2017
Offline Last Active Dec 02 2018 06:22 AM

Posts I've Made

In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

29 November 2018 - 01:42 PM

 

Speaking of Unthinkable, once the Paradox Engine destroys the Epsilon's base using the Time Freeze Ability, you won't be shrouded quickly and you can see how the Allied Base is deployed, then they'll magically sell their conyards and has no power (for some reason). Along with it, the entire allied fleet remains unlike before (where they'll disappear) and making the mission possible to fail if just before the player is able to control Libra if too many Carriers and Battleships at north. Oddly, there's a shit ton of Charon Tanks above the Eastern Allied Base's ramp (like 8) and I have no idea why they're there... 

Am I the only one who experienced this?


The naval unit is originated from the Allied navy reinforcements that appeared midway through the mission, a new trigger in 3.3.4.
As for Charons, it is set up to force player to focus on completing the last mission objective, as the eastern base site is not the location where the mission must go.

 

I know , but it's so hard to even manage if too much of them remained. I hope they get deleted once Libra arrives (because 7 Aircraft Carriers and a 2 Battleships deals so much damage that Libra is down to 1/4 health). Thanks that a single use Rage exist... 

For the Charons, they only clump up near the ramp from the eastern base to the lower-right side of the former HQ Base. This is odd for me since other alternate routes don't have that many Charons, even places you shouldn't even visit. IIRC, in Med difficulty, I didn't even saw a single Charon. Either Libra destroyed it or it's bugged, I have no idea.


In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

28 November 2018 - 11:04 AM

Speaking of Unthinkable, once the Paradox Engine destroys the Epsilon's base using the Time Freeze Ability, you won't be shrouded quickly and you can see how the Allied Base is deployed, then they'll magically sell there conyards and has no power (for some reason). Along with it, the entire allied fleet remains unlike before (where they'll disappear) and making the mission possible to fail if just before the player is able to control Libra if too many Carriers and Battleships at north. Oddly, there's a shit ton of Charon Tanks above the Eastern Allied Base's ramp (like 8) and I have no idea why they're there... 

 

Am I the only one who experienced this?


In Topic: How I Play the challenge Maps

25 November 2018 - 11:52 AM

Challenges are fun all around, modded or not. But from it the name itself, it's best to play them the way they are :p 

But basing on what you did, you just basically turned the entire game into a challenge lol..

 

Mental Boost breaks challenges sometimes anyways. Watercube AIs become braindead due to lack of building space for example.

Sounds like a thing the devs should fix..

(Disable Mental AI Boost on some challenges to prevent this or have it locked in certain challenges maybe?)


In Topic: Zoo map with all units available

25 November 2018 - 11:22 AM

 

 

Hi Senpai what is this for Stringtable15.csf ?

 

Thanks for you ZooMap BTW

 

It basically holds all the text the map will read. 


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

22 November 2018 - 03:49 PM

So Fin, Alize and Eureka are getting IFV modes..

I'm curious of how they would work, but I'm worried that Fin's IFV mode could be just his own weapon + no ammo... Basically Tanya IFV but with a bullet.

Eureka might end up blowing herself up if not managed properly, but I wonder if it's just a buff for range...

Alize could just get a range buff...