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xstax
Member Since 31 Dec 2005Offline Last Active Jul 12 2008 12:47 AM
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In Topic: [Request] A powerful looking AA Battery?
02 September 2006 - 11:12 PM
Didn't see that. Thanks
In Topic: How to get a good take off with a Hind?
04 August 2006 - 03:19 PM
Oh well, it works anyways...
In Topic: How to get a good take off with a Hind?
04 August 2006 - 02:29 PM
Thank you AG
In Topic: How to get a good take off with a Hind?
04 August 2006 - 01:59 PM
Okay, I made a stationary unit out of the Hind, but it won't deploy at all. Here is the code for both of them.
Art code:
; Soviet Hind [HIND] UIName=Name:HIND Name=Mi-35 Hind ;Image=SHAD Prerequisite=NAWEAP,TECH Primary=Maverick002 Secondary=Maverick002 Strength=300 Category=AirPower JumpJet=yes Armor=heavy TechLevel=7 Sight=7 Speed=9 PitchSpeed=1.1 JumpjetSpeed=30;params not defined use defaults (old globals way up top) JumpjetClimb=10 JumpjetCrash=40; Climb, but down JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Africans Cost=2500 Soylent=1400 Points=15 ROT=5 Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect=SeigeChopperSelect VoiceMove=SeigeChopperMove VoiceAttack=SeigeChopperAttackAir VoiceCrashing=SeigeChopperVoiceDie CrashingSound=SeigeChopperDie DieSound= ImpactLandSound=GenAircraftCrash ;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1};flying Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5};jumpjet MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ;AuxSound1=BlackOpsTakeOff;Taking off ;AuxSound2=BlackOpsLanding;Landing ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes ;CanPassiveAquire=no; Won't try to pick up own targets SpeedType=Hover MoveSound=HavocMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=Maverick002 EliteSecondary=Maverick002 PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes Bunkerable=no; Units default to yes, others default to no IsSimpleDeployer=yes ;UnloadingClass=SCHD ;DeployingAnim=SCHPDEPL DeployFire=yes Turret=no DeployToLand=yes IsSelectableCombatant=yes; TR DeploySound=HavocLanding DeploysInto=HINDD ;GEF This is a dummy unit used to hold the image of the deployed Hind ; Deployed Hind [HINDD] UIName=Name:Hind Name=ZZZ Deployed Hind Prerequisite=NAWEAP Primary=Maverick002 Strength=200 Category=AirPower JumpJet=yes Armor=light TechLevel=11 Sight=7 Speed=12 PitchSpeed=1.1 JumpjetSpeed=30;params not defined use defaults (old globals way up top) JumpjetClimb=10 JumpjetCrash=40; Climb, but down JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=Russians,Confederation,Africans,Arabs Cost=1000 Points=15 ROT=5 Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect=SeigeChopperSelect VoiceMove=SeigeChopperMove VoiceAttack=SeigeChopperAttackLand VoiceCrashing=BlackOpsVoiceDie DieSound= CrashingSound=BlackOpsDie ImpactLandSound=GenAircraftCrash ;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1};flying Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5};jumpjet MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ;AuxSound1=BlackOpsTakeOff;Taking off ;AuxSound2=BlackOpsLanding;Landing ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes CanPassiveAquire=no; Won't try to pick up own targets SpeedType=Hover EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=Maverick002 PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes Bunkerable=no; Units default to yes, others default to no IsSimpleDeployer=yes ;UnloadingClass=HIND ;Turret=yes DeploySound=HavocTakeOff DeployFire=yes DeployToLand=yes UndeploysInto=HIND
Art code:
[HINDD]; Deployed Hind Dummy ;Cameo= Voxel=yes UseBuffer=yes DisableVoxelCache=yes DisableShadowCache=yes Remapable=yes TurretOffset=50 PrimaryFireFLH=175,0,10 ShadowIndex=1 [HIND] Cameo=HINDICON AltCameo=HINDUICO Voxel=yes UseBuffer=yes DisableVoxelCache=yes DisableShadowCache=yes Remapable=yes TurretOffset=50 PrimaryFireFLH=175,0,10 ShadowIndex=1
In Topic: How to get a good take off with a Hind?
04 August 2006 - 01:38 PM
Sorry for not answering sooner....
Here is its code:
Here is its code:
; Soviet Hind [HIND] UIName=Name:HIND Name=Mi-35 Hind ;Image=SHAD Prerequisite=NAWEAP,TECH Primary=Maverick002 Secondary=Maverick002 Strength=300 Category=AirPower JumpJet=yes Armor=heavy TechLevel=7 Sight=7 Speed=9 PitchSpeed=1.1 JumpjetSpeed=30;params not defined use defaults (old globals way up top) JumpjetClimb=10 JumpjetCrash=40; Climb, but down JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Africans Cost=2500 Soylent=1400 Points=15 ROT=5 Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect=SeigeChopperSelect VoiceMove=SeigeChopperMove VoiceAttack=SeigeChopperAttackAir VoiceCrashing=SeigeChopperVoiceDie CrashingSound=SeigeChopperDie DieSound= ImpactLandSound=GenAircraftCrash ;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1};flying Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5};jumpjet MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ;AuxSound1=BlackOpsTakeOff;Taking off ;AuxSound2=BlackOpsLanding;Landing ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes ;CanPassiveAquire=no; Won't try to pick up own targets SpeedType=Hover MoveSound=HavocMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=Maverick002 EliteSecondary=Maverick002 PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes Bunkerable=no; Units default to yes, others default to no IsSimpleDeployer=yes ;UnloadingClass=SCHD ;DeployingAnim=SCHPDEPL DeployFire=yes Turret=no DeployToLand=yes IsSelectableCombatant=yes; TR DeploySound=HavocLanding UndeploySound=HavocTakeOff
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