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xstax

Member Since 31 Dec 2005
Offline Last Active Jul 12 2008 12:47 AM

Posts I've Made

In Topic: [Request] A powerful looking AA Battery?

02 September 2006 - 11:12 PM

Didn't see that. Thanks :ohmy:

In Topic: How to get a good take off with a Hind?

04 August 2006 - 03:19 PM

Oh well, it works anyways... :p

In Topic: How to get a good take off with a Hind?

04 August 2006 - 02:29 PM

Thank you AG :p

In Topic: How to get a good take off with a Hind?

04 August 2006 - 01:59 PM

Okay, I made a stationary unit out of the Hind, but it won't deploy at all. Here is the code for both of them.

; Soviet Hind
[HIND]
UIName=Name:HIND
Name=Mi-35 Hind
;Image=SHAD
Prerequisite=NAWEAP,TECH
Primary=Maverick002
Secondary=Maverick002
Strength=300
Category=AirPower
JumpJet=yes
Armor=heavy
TechLevel=7
Sight=7
Speed=9
PitchSpeed=1.1
JumpjetSpeed=30;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
Cost=2500
Soylent=1400
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1};flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5};jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff;Taking off
;AuxSound2=BlackOpsLanding;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
;CanPassiveAquire=no; Won't try to pick up own targets
SpeedType=Hover
MoveSound=HavocMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=Maverick002
EliteSecondary=Maverick002
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSimpleDeployer=yes
;UnloadingClass=SCHD
;DeployingAnim=SCHPDEPL
DeployFire=yes
Turret=no
DeployToLand=yes
IsSelectableCombatant=yes; TR
DeploySound=HavocLanding
DeploysInto=HINDD

;GEF This is a dummy unit used to hold the image of the deployed Hind
; Deployed Hind
[HINDD]
UIName=Name:Hind
Name=ZZZ Deployed Hind
Prerequisite=NAWEAP
Primary=Maverick002
Strength=200
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=11
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1000
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackLand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1};flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5};jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff;Taking off
;AuxSound2=BlackOpsLanding;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no; Won't try to pick up own targets
SpeedType=Hover
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=Maverick002
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSimpleDeployer=yes
;UnloadingClass=HIND
;Turret=yes
DeploySound=HavocTakeOff
DeployFire=yes
DeployToLand=yes
UndeploysInto=HIND

Art code:
[HINDD]; Deployed Hind Dummy
;Cameo=
Voxel=yes
UseBuffer=yes
DisableVoxelCache=yes
DisableShadowCache=yes
Remapable=yes
TurretOffset=50
PrimaryFireFLH=175,0,10
ShadowIndex=1

[HIND]
Cameo=HINDICON
AltCameo=HINDUICO
Voxel=yes
UseBuffer=yes
DisableVoxelCache=yes
DisableShadowCache=yes
Remapable=yes
TurretOffset=50
PrimaryFireFLH=175,0,10
ShadowIndex=1

In Topic: How to get a good take off with a Hind?

04 August 2006 - 01:38 PM

Sorry for not answering sooner....

Here is its code:

; Soviet Hind
[HIND]
UIName=Name:HIND
Name=Mi-35 Hind
;Image=SHAD
Prerequisite=NAWEAP,TECH
Primary=Maverick002
Secondary=Maverick002
Strength=300
Category=AirPower
JumpJet=yes
Armor=heavy
TechLevel=7
Sight=7
Speed=9
PitchSpeed=1.1
JumpjetSpeed=30;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
Cost=2500
Soylent=1400
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1};flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5};jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff;Taking off
;AuxSound2=BlackOpsLanding;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
;CanPassiveAquire=no; Won't try to pick up own targets
SpeedType=Hover
MoveSound=HavocMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=Maverick002
EliteSecondary=Maverick002
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSimpleDeployer=yes
;UnloadingClass=SCHD
;DeployingAnim=SCHPDEPL
DeployFire=yes
Turret=no
DeployToLand=yes
IsSelectableCombatant=yes; TR
DeploySound=HavocLanding
UndeploySound=HavocTakeOff