Hi everyone,
We are creating a brand new commandos2 MOD, but it is very difficult to draw four sides map for cover.
Since commandos3 Y64 contains the contents of rendering occlusion, how do we create a brand new Y64 of commandos3? How to draw the Z depth map? Is there any specific way to do it? Commandos3's EXE supports Z's deep occlusion function. Can it introduce exe files of commandos2?
If possibleļ¼ the creation of four sides map will be much faster.