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Member Since 03 Apr 2018
Offline Last Active May 31 2018 01:54 PM

#1081697 The most important question about new map creation of commandos2.

Posted by caocao2018 on 08 April 2018 - 06:39 AM

Hi everyone,


We are creating a brand new commandos2 MOD, but it is very difficult to draw four sides map for cover.


Since commandos3 Y64 contains the contents of rendering occlusion, how do we create a brand new Y64 of commandos3? How to draw the Z depth map? Is there any specific way to do it? Commandos3's EXE supports Z's deep occlusion function. Can it introduce exe files of commandos2?


If possibleļ¼Œ the creation of four sides map will be much faster.