We are creating a brand new commandos2 MOD, but it is very difficult to draw four sides map for cover.
Since commandos3 Y64 contains the contents of rendering occlusion, how do we create a brand new Y64 of commandos3? How to draw the Z depth map? Is there any specific way to do it? Commandos3's EXE supports Z's deep occlusion function. Can it introduce exe files of commandos2?
If possible， the creation of four sides map will be much faster.
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