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King Arveleg

Member Since 05 Apr 2018
Offline Last Active Nov 13 2024 06:37 AM

Topics I've Started

Allow a New Faction's AI to Use Spells

11 October 2023 - 12:07 PM

Hello,

This is about Rohan from my mod Arnor Gondor Rohan.

Rohan has a spell book and everything is defined in commandset.ini, commandbutton.ini, playertemplate.ini, science.ini and system.ini.

It's also included in libraries ai_spell_execution.map.

Yet the AI doesn't use any spells. How to fix this?

Need help with a model

11 September 2023 - 08:20 PM

Hello,

 

This Rohan gate model is from RJ-Rotwk. It works fine. However the model is not positioned or centered correctly.

 

Attached File  game 2023-09-11 23-49-03-091.png   1.52MB   7 downloads

 

How can I fix this?

 

Is it possible to fix it with code or hex editing? If not, then how can I do it with 3ds max?


Banner Glow 2.02 Collector's Edition Graphics

06 September 2023 - 09:34 AM

Hello,

In patch 2.02 there's a button in the fortress that allows you to activate Collector's Edition Graphics which gives banner carriers glow.

post-81311-1266768060.jpg

The issue is while this button works fine in my mod for Arnor. It doesn't work for Rohan.

The banner carriers spawn with glow already attached.

 

game_2022-01-19_11-57-07-73.png

It's supposed to spawn without the glow until I activate the Collector's Edition button.

Although it has this code:

Behavior = SubObjectsUpgrade Show_Topper
TriggeredBy = Upgrade_ActivateCEGraphicsA ;,; Upgrade_GondorFaction ;;,;; CE graphics fix Upgrade_RingHero ;;,;; Upgrade_AllFactionUpgrade
ShowSubObjects = Glow
HideSubObjectsOnRemove = Yes ;;,;; CE graphics fix
End

It's not working.

Any idea why?

My banner carrier unit is called calenardhonbanner. It's using the same model as Rohan or Dale banner carrier. (RUYeoBnr_SKN)

Is this like a filter thing? Do I have to add my banner carrier somewhere for this to work probably?