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King Arveleg
Member Since 05 Apr 2018Offline Last Active Nov 13 2024 06:37 AM
Community Stats
- Group Members
- Active Posts 69
- Profile Views 2,324
- Age 27 years old
- Birthday December 17, 1997
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Gender
Male
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Location
Fornost
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Projects
Arnor & Gondor & Rohan ,Kingdom of Arnor
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Interests
Art, History, Fantasy, Rpgs, Rts
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Topics I've Started
Allow a New Faction's AI to Use Spells
11 October 2023 - 12:07 PM
This is about Rohan from my mod Arnor Gondor Rohan.
Rohan has a spell book and everything is defined in commandset.ini, commandbutton.ini, playertemplate.ini, science.ini and system.ini.
It's also included in libraries ai_spell_execution.map.
Yet the AI doesn't use any spells. How to fix this?
Need help with a model
11 September 2023 - 08:20 PM
Hello,
This Rohan gate model is from RJ-Rotwk. It works fine. However the model is not positioned or centered correctly.
game 2023-09-11 23-49-03-091.png 1.52MB 7 downloads
How can I fix this?
Is it possible to fix it with code or hex editing? If not, then how can I do it with 3ds max?
Banner Glow 2.02 Collector's Edition Graphics
06 September 2023 - 09:34 AM
Hello,
In patch 2.02 there's a button in the fortress that allows you to activate Collector's Edition Graphics which gives banner carriers glow.
The issue is while this button works fine in my mod for Arnor. It doesn't work for Rohan.
The banner carriers spawn with glow already attached.
It's supposed to spawn without the glow until I activate the Collector's Edition button.
Although it has this code:
Behavior = SubObjectsUpgrade Show_Topper TriggeredBy = Upgrade_ActivateCEGraphicsA ;,; Upgrade_GondorFaction ;;,;; CE graphics fix Upgrade_RingHero ;;,;; Upgrade_AllFactionUpgrade ShowSubObjects = Glow HideSubObjectsOnRemove = Yes ;;,;; CE graphics fix End
It's not working.
Any idea why?
My banner carrier unit is called calenardhonbanner. It's using the same model as Rohan or Dale banner carrier. (RUYeoBnr_SKN)
Is this like a filter thing? Do I have to add my banner carrier somewhere for this to work probably?
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