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Just west

Member Since 17 Feb 2004
Offline Last Active Dec 05 2007 01:13 AM

Topics I've Started

Concept idea

28 October 2007 - 04:14 PM

I was thinking of a way to make mini factions independent from the main army yet different and very useful. I have thought about powerful and limited number but perhaps some of the weaker ones could have limited number and cost no CP (like AOE 3 natives) Sorry, if this has been talked about before.

My ideas

05 September 2007 - 01:40 AM

I have not played the mod yet but after looking at the stuff you have here I can tell you know your stuff.

I started a mod but could not get customized models to show ingame :p I never had any problems with C&C generals modding though. Anyway I got frustrated and stopped but I did have some cool ideas and did some coding work. I still have to find my old files so I can remember what exactly I did but here is a few cool ideas I had.

I was working a custom economic system for each side. Harad was the most interesting. The farm did not actually produce income but could train shepherds. Instead of just using a radial system each sheep produced a set amount of money (mobile but weak). The only problem is I could not make it so you had to buy a new sheep if one was killed. When I get my files I can PM you the code if you want it.

Another idea is a way to limit the amount of heroes available at one time (without removing heroes) and a way to divide technologies. A system similar to the original generals system in C&C generals. Select a side say Mordor, select a sub-faction Minas Morgul, Dol Guldur, and Barad-dur (main mordor faction). Each faction would have it's own unique techs and heroes. Say 3 nazgul for each one. Minas Morgul's nazguls could have horses instead of Fell beasts.

On a side note how important is Durthang? is it just there or is it as good as the other 3 places I mentioned?