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JarmoNator

Member Since 29 Jan 2006
Offline Last Active Jun 21 2013 09:28 PM

Topics I've Started

Gaming Styles That Have Always Kept Me Irritated Or Wondering

18 June 2007 - 04:43 PM

This is all about online gaming and its colourful world... with its grey edges... patient ones, this is for you.

While playing online, many RTS games and gamers fall into their own categories due to peoples' different styles and interests, yet they may cause worse conflicts, arguments, trolling and something else when some controversial opinions come together between gamers. What are they? Mostly the "rude pros vs. friendly beginners" or vice versa. I mean those people and their famous stereotypical "LERN TO PLAY NUB" and "HELP ME PLZZZ" phrases. Everybody hates em, we know it. I used to play several strategy games online, and have come to a bus stop of dissappointment; among the majority mass of the gaming group, there seems to be a single or two "proper" ways to play games to beat everyone else, to be the best and have the "skills" that other people agree you being a smart and great player. If someone uses his own, different ways to play, s/he is proclaimed as a newbie, or something else dull. For example, there is a match between a player, which is a common rusher -type (annihilate the opponents as fast as possible however you can), and a player, who prefers turtling -styled tactic (build up defenses and then attack). The Turtler loses by rusher's quick tank spam inside ten minutes and gives his/her comment about it. The Rusher replies with a classic phrase:

"learn to play, u just suck"

Anyone can think anything about that kind of situation. I, however, am irritated. As a gamer, who rather enjoys the game and its components self than winning, really irritated. The majority I've met online wants to rush. I don't have anything against any tactic, but this one... goes absolutely ridiculous.
I know it, I've tested it and played with that way few times, and dissappointed due to its simple routines and overall dullness. The games' genres say it: "real time STRATEGY games"

...

...where did the strategy go in rushing?! You win and easily, but hey. You know what? In my eyes, and possibly for many else, it's a weak and really unfair show... to see a player who owns another player with his/her routinized attack and uses the similar "tactic" over and over again in any battle. This is a strategy? I don't know is it ejoyable way to play, but I try to have all fun and joy from the games by all ways; try different attacks and ways to break the enemy defense and annihilate its empire piece by piece... I've played some times with rushing style, and noticed that it stumbles into few troubles:

1) Your base becomes a sitting duck if you simply build a pack of tanks and attack.
2) Your base lacks lots of important stuff to prevail in case you fail at your attack.
3) If your charges fail, THEN what? You're weak after an attack, and you have much less to defend with.

So it's mostly all about your first/second/third/X th attack to take care of the foes, but your chances ain't fat if it gets screwed. Simple, eh? No sense. No brains.

What about turtling? Well, it isn't the best one either, if you close yourself inside your base COMPLETELY, and wait your enemies. This leads to slow and painful end of your empire while the enemies are bombarding your walls slowly off, and breach inside.

Call me a turtler, call me a slow player, call be a newbie, I don't care...
...Oh, so how do I play, then, eh? I prefer to build a proper defense, THEN attack when I've gathered a strong and versatile force. Why? Because in that state I know that my opponent HAS some possibilities to survive if he's fast... and knows what to do. THAT shows the real skills: in fair play, you are able to fight and defend more versatile ways and tactics against your enemy. In this situation, even rushes are acceptable, WHEN they're done in later game, when you have a thought that your enemy may have an oppoturnity to take your armada down some way.

Now I ask from you: Do you enjoy fast rushing and quickmatches? If yes, why?

SAGE code = hard

12 November 2006 - 08:29 PM

I've tried to modify Generals code to add factions, add units, add science, at least add ANYTHING! But no; the only feedback has become with glorious "technical difficulties" or something else error message either during loading or after the splash screen. Months of attemps - pointless, and there's nobody who could help properly. I'd really be eager to have even SOMETHING own working in there!

Why I consider it so hard? Because of chains of code files: if there's an error in one piece, the whole system collapses because it's connected to other weird or long code. I understand the code a bit though, but I am not able to use it to my works with correct way for some kind of illogical reason... there's always a simple answer: "technical difficulties". And if you have fixed the problem, you're back in starting point.

Yes, this is whining, but seriously, I want to see that fella who is able to help beginners to code! It's almost an impossible mission to accomplish. They're either 1) users who are skilled, but talk like this: "copy paste to newfaction repeat this and add new unit and copypaste the tech", 2) users, who mock the newbies due to lack of their skills, OR 3) users, who wouldn't otherwise like to give a crap and has zero motivation to help but he must to because there's a newbie to get it stop whining and asking questions!

*sigh*

Nothing but coding is what I need... and experience, but it's not possible to acquire by self.

Help adding units into brand new faction

19 July 2006 - 05:24 PM

Hello, folks. I'd like to get some help for my problem:

I've created a new faction with same method as a tutorial for it in this forum (this one http://forums.revora...howtopic=21852), so a new faction uses the system (every structure, unit and science) of one of the existing one, but now - I have a problem: can someone give a simple tutorial for adding, or at least, cloning a unit/structure from other factions? I'd be grateful if you can. Also, the science part is little bit weird for me - I've tried to make my own science by copying other techs (at start to see if it works), but all I have tried to do (and fixed afterwards), is an application crash.