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need my speed

Member Since 22 Mar 2006
Offline Last Active Jun 01 2020 10:55 AM

Posts I've Made

In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

25 March 2018 - 05:04 PM

its okay, we forgive act 1 mistakes, it's only a tutorial.

Praise the save functionality. :p


In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

25 March 2018 - 02:45 PM

Crossposting from the bugs topic because this actually veers into mission discussion instead of bug reporting:

 

Playing 'Heaven or Hell', I can order a unit to move into this automobile - and then I lose control of this unit forever.

 

STKLSG.png

 

Also, it's maybe a bit silly that the Allied base in the south-east corner is considered to be an enemy base until I capture the Port Authority building. Shouldn't it revert to my control when Tanya reaches it?

The Stormchildren blowing up targets that were already destroyed was also a bit silly.

Should the Typhoon Submarines be present during the entire mission, I wonder? They only spawn after capturing the Port Authority building, but that might be odd?

I really didn't need SEALs to deal with them, though; Tanya works perfectly fine.

And why couldn't my Engineers capture the Coal Plants?


In Topic: MO 3.3 // Game Bugs

25 March 2018 - 01:37 PM

Playing 'Heaven or Hell', I can order a unit to move into this automobile - and then I lose control of this unit forever.

 

STKLSG.png

 

Also, it's maybe a bit silly that the Allied base in the south-east corner is considered to be an enemy base until I capture the Port Authority building. Shouldn't it revert to my control when Tanya reaches it?

The Stormchildren blowing up targets that were already destroyed was also a bit silly.

Should the Typhoon Submarines be present during the entire mission, I wonder? They only spawn after capturing the Port Authority building, but that might be odd?

I really didn't need SEALs to deal with them, though; Tanya works perfectly fine.

And why couldn't my Engineers capture the Coal Plants?


In Topic: MO3.3 SUPPORT // Game or Client Crashes & Launch Issues Megathread

23 March 2018 - 06:19 PM

Hello there!

 

First off, I absolutely love your mod! Up to MO 2.0, I played it for hundreds of hours. But since the save / load mechanism was no longer working, I just couldn't get the missions done - and waited paitently for the function to work again.

 

As you can imagine, I freaked out upon hearing that with MO 3.3.3, the save / load mechanism would work again - so I played it as soon as I found my old TFD disc!

 

First mission, mental difficulty - had difficulties first, was later able to do it. I saved a lot of time (no pun intended) by loading saves once I screwed up. But there, first problems arose with the function - via the mod client, I couldn't load a save without the game crashing, telling that a fatal error has occured.

 

I somehow could bypass this, but now on the 2nd mission, I simply can't continue from the save I made - for a quite strange reason. So far, it worked by starting a new campaign mission and then loading a save. Well, it does work, kinda. It loads just fine. But as soon as I move the cursor off the UI, the game crashes. Best part, I can even move my units via radar map and scroll around, but as soon as the cursor enters the battlefield, it crashes.

 

Here's the debug log:

 

Spoiler

 

I hope that some of you guys can help me figuring out just what the heck is wrong here. It definitely has something to do with the cursor, but I have no idea what exactly.

 

Thanks for your help in advance!

 

Regards,

 

sgfan206

I have the same problem. Have a few snapshots of it: https://dropfile.to/LhwRz8n


In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

21 March 2018 - 09:44 PM

Well, all currently released SP missions finished. Huh, couldn't do this since 3.3.1. Feels weird. All thanks to having save/load!

Exactly! I am finally playing (and enjoying! And finishing!) campaign missions! It is amazing!