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OneV

Member Since 20 Jun 2019
Offline Last Active Feb 07 2021 12:24 AM

Topics I've Started

Aragorn Blade Master FX with ModelConditionUpgrade

01 September 2020 - 01:19 PM

Hey,

I wanted Aragorn to upgrade his model at level 10. The issue I am having right now is that for some reason the FX stops working for Blade Master and for Elendil after the upgrade; although for Elendil the sword still lights up when the ability is used. 
I don't get what the issue is, and I was wondering if somebody could help me with that.
I could definitely fix it through a TriggerFX, adding code to fxlist and fxparticlesystem and removing some of the code from aragorn.ini, but that just does not seem like an efficient fix. 

DefaultModelConditionState
Model               = GUAragorn_SKN
End


ModelConditionState = USER_8
Model               = guaragg_n_skn ;,; 
End
;--------------///new code for the model //---------------------
ModelConditionState = WEAPONSET_HERO_MODE USER_3 USER_8
Model               = guaragg_n_skn ;,;
ParticleSysBone = BAT_RIBS BladeMaster FollowBone:Yes
ParticleSysBone = BAT_HEAD AragornElendill FollowBone:Yes
End


ModelConditionState = WEAPONSET_HERO_MODE USER_8
Model               = guaragg_n_skn ;,;
ParticleSysBone = BAT_RIBS BladeMaster FollowBone:Yes
End


ModelConditionState = USER_3 USER_8
Model               = guaragg_n_skn ;,;
ParticleSysBone = BAT_HEAD AragornElendill FollowBone:Yes
End
;---------------///end of new code for the model //-------------------


ModelConditionState = WEAPONSET_HERO_MODE USER_3
ParticleSysBone = BAT_RIBS BladeMaster FollowBone:Yes
ParticleSysBone = BAT_HEAD AragornElendill FollowBone:Yes
End


ModelConditionState = WEAPONSET_HERO_MODE
ParticleSysBone = BAT_RIBS BladeMaster FollowBone:Yes
End


ModelConditionState = USER_3
ParticleSysBone = BAT_HEAD AragornElendill FollowBone:Yes
End

Behavior = AttributeModifierUpgrade ModuleTag_AragornElessar
TriggeredBy = Upgrade_ObjectLevel10
AttributeModifier = AragornElessar
CustomAnimAndDuration   = AnimState:USER_8 AnimTime:0 TriggerTime:0 ;set flag forever
End

Help Adding Spear to a new hero

28 August 2020 - 09:10 PM

Hi, 

I have a hero that I want to enable to throw spears the way Eomer does. It has the correct skeleton and animations. The only thing it is lacking is a spear object. 
I tried copying Eomer's spear and positioning it the same way for the new hero in 3ds max. Generally I know how to bind a model, but I am not sure how to bind the spear correctly so that it would only appear when he is about to throw the spear. I tried binding it to zzspearspitter bone, but the spear was basically stationary next to the hero at all times. I am also not sure what export setting I should use for this particular object. I suspect it is either a binding issue or export issue. I attached a screenshot to show what setting I use for this object.

Thanks! 


Stop Units from "Dancing"

23 August 2020 - 12:37 AM

I was wondering if anyone could suggest the best way to stop units from "dancing", pointing, twitching etc all the time when they are standing around without any orders. Is there a behavior I could remove? Or does anyone know the name of the animation I should look for?

EDIT: I see that 

POINTING

is responsible for this, which I commented out, but the unit still sometimes abruptly turns 90-180 degrees once in a while. Is there a way to remove that? 


Spawn Neutral Lairs Under Your Control

16 August 2020 - 07:34 PM

Hi, 
I have added a separate neutral lair that a hero can spawn. The only problem is that the neutral lair is still neutral when it is spawned. I was wondering how it could be made under my control immediately when the lair is spawned? 
Thanks!
 

EDIT:

;,;DestinationPlayer = PlyrCreeps

Just had to remove this line.
 


House Color Textures Tutorial Request

06 August 2020 - 10:41 PM

Hi everyone, 

 

I see that there is already a tutorial on 3rdage.net (https://www.the3rdag...?apage=409#page) on how to create a housecolor texture. But the images there seem to be missing. 

I was wondering if someone is able to re-upload those images or create new ones. It would greatly be appreciated.

 

Thank you!