Jump to content


Rob38

Member Since 08 Aug 2006
Offline Last Active Dec 07 2014 09:14 PM

#967774 Revora is 10 years old!

Posted by Rob38 on 18 July 2014 - 07:27 PM

Been here since 2006.  I was even gone for several years but ended up coming right back. :p 




#956173 Version 1.3 Released!

Posted by Rob38 on 05 May 2014 - 01:50 AM

Welcome to Version 1.3 of The Elven Alliance: Community Edition! :thumbsupsmiley:

 

TEACE_Image_Version1.3.jpg


The mod has been uploaded to the following locations for download:
Moddb

 

Version 1.3 contains significant changes to the AI and campaign (both good and bad).  The Hard Mode AI has been adjusted to be more balanced, and the campaign has been adjusted for increased difficulty and challenges!  More balance changes and bug fixes are included in Version 1.3.  Finally, a camera system has been included in the mod. 

 

A few things to note:

  • You do NOT need any previous versions of TEA:CE installed to play this mod.
  • You can view a complete change list of the mod here.
  • If you have any questions about installation or have problems running the mod, please use this topic in our forums.
  • You can view the official Elven Alliance forums here.
  • Vote for this mod here.
  • View our Moddb page here.



#953927 Version 1.3 Change List

Posted by Rob38 on 12 April 2014 - 06:08 PM

Noted. 




#739002 What you hate about EA's version of Helms Deep

Posted by Rob38 on 07 August 2009 - 02:28 AM

Well, I took a closer look at Isidur's animation, and it is indeed another animation for the Aragorn skeleton. I was not aware of that. But the animation is actually a powerful sword attack, not a knife throwing attack. Still, I don't even remember a time when Aragorn threw a knife in the movie. He did stab Lurtz in the leg with a knife, and then Lurtz threw it back at him. So technically, Lurtz should have it, not Aragorn. ^_^

I think the main wall was to thick, and short. In the movie the wall could hold two or three guys literally front to back. In the game you could fit a squad sideways.


That's a pathing issue. If you make the walls too narrow, units will clump up too much and they would have a hard time maneuvering on the walls. I will not be changing the thickness of the walls for this reason. :p