I'm guessing the plot details haven't been revealed yet, but I'm assuming that Fohen is some counterpart to the GDI in the Tiberium games, right?
Also just out of curiosity, what inspired the name Fohen Revolt?
19 March 2017 - 07:16 PM
I'm guessing the plot details haven't been revealed yet, but I'm assuming that Fohen is some counterpart to the GDI in the Tiberium games, right?
Also just out of curiosity, what inspired the name Fohen Revolt?
14 June 2016 - 01:22 AM
I'm not a very skilled player myself, but there area a few tips I have for beginners (in 1v1 matches against an Easy AI).
1. Some maps are harder than others - maps which offer a lot of easy-to-defend Oil Derricks are the best for beginners, as are maps with chokepoints (e.x. Meat Grinder is one off the top of my head).
2. Personal opinion is that Soviet AI opponents are the toughest (due to their Kirovs), especially China (due to their Nuwa Cannons and Quilin Tanks). The Allies seem like the easiest AI opponent overall to me; likewise the Scorpion Cell and Latin Confederation are fairly easy due to their light units.
(If up against the Soviets you definitely want to build a mass of anti-air units such as Strykers to have at your disposal when the Kirov attack begins).
3. The Soviets overall, especially China are the easiest faction for beginners due to their straightforwardness and lack of micro-management compared to the Allies or Epsilon.
4. You can up the starting cash and starting units to give you an edge.
5. Without knowing all of the ins and outs of the different factions and units, here are some good RTS principles: A. Speed is the most important factor; try to always be building units and never letting a ton of cash store up at one time. B. Try to maintain a balance of units - particularly anti-infantry, anti-ground, and anti-air. C. Units are always more valuable than base defenses. D. Against the AI it's better to stay defensive early on until you've built up a strong army and then attack.
(I'm not an expert on the AI money system, but it seems to 'cheat with the money', therefore minor assaults are pretty ineffective because it will always just rebuild unless you cause irrecoverable damage - such as destroying all of its command centers leaving it unable to rebuild, or possibly all of its miners and s; destroying supply centers - its tech building such as a Pandora hub may also temporarily leave it unable to build advanced units).
6. When the AI builds its superweapon, focus your efforts on locating and destroying the superweapon each time it's rebuilt while continuing to build up your army in the meantime for a final assault.
7. You can also play maps with more players - e.x. Play a 2 v 1 match with you and an AI ally against a single enemy.
8. I also recommend leaving attack dogs near buildings you don't want infiltrated, such as your supply center (e.x. infiltrators will steal cash). Building walls around key buildings is also a good idea, such as the radar center (e.x. infiltrators will reset all that you have discovered on your map).
I hope these tips help you out; for more advanced strategies I'd recommend talking to some of the more experienced players here.
14 June 2016 - 12:53 AM
I've gotta say the Fohen unit designs are impressive on the whole. I feel that the Harbinger's design looks a little dated. It looks like a C-130 cargo plane (which has been around since the 1950s), compared to the futuristic style of the other Fohen units.
In the demo video it also seems to fly just as fast as the fighter jet units despite looking like a "flying tank".
The artwork definitely impressive in its own right, it just doesn't seem to fit the faction's overall theme. (The current design would probably fit better with the Allies who still use some dated or modern technology like Humvees, Abrams tanks, etc).