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xxxMr. Xxxx
Member Since 16 Sep 2006Offline Last Active May 27 2009 10:40 PM
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- Active Posts 36
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- Age 33 years old
- Birthday June 28, 1991
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In Topic: Eldarion's Showcase
24 March 2009 - 01:50 AM
I love what you did with the Elves and Haldir. Outstanding job keep up the good work.
In Topic: Eldarion's Showcase
16 February 2009 - 12:37 AM
Also, if anyone can tell me how to randomize heavy armor skins or why the Mirkwood Banner Carrier is using EA's original skins, that would be nice.
The reason why the Mirkwood Banner Carrier is still using EA's original skin is probably because the Mirkwood Banner Carrier is its own seperate object (elvenmirkwoodarcherbanner.ini), or you haven't edited the Banner Carrier Skin (eumirkban_c.dds).
As for the randomized heavy armor, it somehow doesn't work anymore in BFME2 ROTWK. It use to work in BFME1 all the time.
In Topic: Eldarion's Showcase
15 February 2009 - 04:04 PM
Love the skins for the Lindon Horse Archers. When I got ROTWK it look like EA just took the Rohirrim Archer Model and just slapped on the Rivendell Lancer Skin. And great job on the other skins, too.
In Topic: Fixing Select All Heroes for 1.03
19 May 2008 - 09:31 PM
I found out how to fix this awhile back.
Look in.
Find.
And simply remove the ;.
So it looks like.
It should work.
Look in.
data\ini\commandbutton.ini
Find.
CommandButton NonCommand_SelectAllHeroes ; TextLabel = CONTROLBAR:SelectAllHeroes DescriptLabel = CONTROLBAR:SelectAllHeroesDescription End
And simply remove the ;.
So it looks like.
CommandButton NonCommand_SelectAllHeroes TextLabel = CONTROLBAR:SelectAllHeroes DescriptLabel = CONTROLBAR:SelectAllHeroesDescription End
It should work.
In Topic: Silverthorn Arrows Objects
16 May 2008 - 11:15 PM
Ok, besides trying to recreate the Silverthorn Arrow effect through Renx, I decided to give it a shot at the FX Particle System.
FXParticleSystem
Ingame (Galadhrim Warriors w/ the FX, compare w/ Lorien Archers)
It looks fine overall, but what only really annoys me is how it trails... Look below...
I don't really understand FX's...
FXParticleSystem
FXParticleSystem SilverthornArrow System Priority = ALWAYS_RENDER ParticleName = EXMinerLight.tga Lifetime = 5 5 SortLevel = 1 Size = 2.75 2.75 BurstCount = 1 1 End Color = DefaultColor Color2 = R:117 G:186 B:250 3 Color3 = R:0 G:0 B:0 15 End Update = DefaultUpdate SizeRateDamping = 1 1 AngleZ = 0 1 AngularDamping = 0.8 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 End EmissionVelocity = OrthoEmissionVelocity End EmissionVolume = LineEmissionVolume StartPoint = X:-2 Y:0 Z:0 EndPoint = X:-2 Y:0 Z:0 End Draw = DefaultDraw EndEndFXParticleSystem SilverthornArrow02 System Priority = ALWAYS_RENDER ParticleName = EXLdrshpLvl2b.tga Lifetime = 5 5 SortLevel = 1 Size = 2.25 2.25 BurstCount = 1 1 End Color = DefaultColor Color2 = R:117 G:186 B:250 3 Color3 = R:0 G:0 B:0 15 End Update = DefaultUpdate SizeRateDamping = 1 1 AngleZ = 0 1 AngularDamping = 0.8 0.9 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 1 1 End EmissionVelocity = OrthoEmissionVelocity End EmissionVolume = LineEmissionVolume StartPoint = X:-2 Y:0 Z:0 EndPoint = X:-2 Y:0 Z:0 End Draw = DefaultDraw EndEnd
Ingame (Galadhrim Warriors w/ the FX, compare w/ Lorien Archers)
It looks fine overall, but what only really annoys me is how it trails... Look below...
I don't really understand FX's...
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