You'll need to add to the object's code something like this:
- Gloin1245 likes this
Posted by bilbothehobbit on 22 November 2021 - 01:50 PM
You'll need to add to the object's code something like this:
Posted by bilbothehobbit on 24 September 2021 - 07:42 AM
The ARMOR modifier is additive, but other modifiers, like SPEED, for example, are Multiplicitive. I believe that all of the modifiers are written at the start of attributemodifier.ini
Posted by bilbothehobbit on 05 January 2021 - 09:59 AM
Posted by bilbothehobbit on 26 October 2020 - 10:53 AM
try looking at linearcampaign.ini or linearcampaignexpansion1.ini for the campaign, there are comments in there that explain what stuff do.
as far as I know it is impossible to do a bfme1 style campaign, but you can try doing similar stuff with living world scenarios, but it'll never give the results that you are looking for.