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bilbothehobbit

Member Since 25 Dec 2019
Offline Last Active Sep 02 2023 07:40 PM

#1117167 Why can't heroes use their own special abilities?

Posted by bilbothehobbit on 22 November 2021 - 01:50 PM

You'll need to add to the object's code something like this:

 

 
Behavior = AISpecialPowerUpdate <A fitting name>
    CommandButtonName = <The Ability Command Button's name>
    SpecialPowerAIType = <An ENum, , look at similar powers for reference.>
    SpecialPowerRadius = <a number, look at similar powers for reference.>
End
 
For example, for Aragorn's Athelas power:
 
Behavior = AISpecialPowerUpdate AragornElendilAI
    CommandButtonName = Command_SpecialAbilityElendil
    SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF
    SpecialPowerRadius = 200;
End
 
Hope I helped you.



#1116503 What exactly does Leadership affect?

Posted by bilbothehobbit on 24 September 2021 - 07:42 AM

The ARMOR modifier is additive, but other modifiers, like SPEED, for example, are Multiplicitive. I believe that all of the modifiers are written at the start of attributemodifier.ini




#1112899 How do we modify Rank.ini to gain additional points to spend on the Spellbook?

Posted by bilbothehobbit on 05 January 2021 - 09:59 AM

No problem, glad to help :)




#1111845 Campaign modding

Posted by bilbothehobbit on 26 October 2020 - 10:53 AM

try looking at linearcampaign.ini or linearcampaignexpansion1.ini for the campaign, there are comments in there that explain what stuff do.

 

as far as I know it is impossible to do a bfme1 style campaign, but you can try doing similar stuff with living world scenarios, but it'll never give the results that you are looking for.