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KebaxKapak

Member Since 26 Jun 2020
Offline Last Active Sep 22 2021 08:04 PM

#1111405 Realistix Kebax Rule Book for Dawn of War

Posted by KebaxKapak on 12 September 2020 - 02:39 AM

NICE work!

I like what I see so far :party:

 

... I have limited time, so I red only the first pages.

But will definitely give it a try!

 

Thank you again man !
I understand that you don't have the time for that, but you'll can test the result of all that in a mod I'll share here as I said to you in private !
Anyway I intend to kebax your unification mod (even if it takes me years to do it haha) so we could all enjoy mass realistic slaughters in our favorite galaxy !
:D :D




#1111393 Realistix Kebax Rule Book for Dawn of War

Posted by KebaxKapak on 11 September 2020 - 04:57 PM

Here is a big project :
I intend to make a rule book for Dawn of War.
.
What is the point ?
.
The point is to make the gameplay and, the units attribs and behaviors as much realistic according to the fluff possible !
.
Because how can a normal human survive to a bolt comming right out a holy bolter ?
There is no way.
.
With those rules a few marines could defeat hundreds of xenos (depending of the xenos), and you'll need a hundred men to do the same job.
One bolt = One man dying
One missile = a few of anything dying
etc etc
.
Just take a look at the book, the work is in progress and will need a lot of reviews, so any one is welcome.
.
There are two big parts in it :
In the first part the goal is to make everything the most realistic possible, without thinking about any balancing at all

In the second part we will think about balancing with "time costs" and "loadouts" and every tool the game allows us to use as a balance tool.
Because if you can pop out 100 realistic marines and land raiders each minute you will be invincible and an ork player would need billions of boys to defeat you.

.

here is a link to the book as it is now (it is preferable to open it with "libreoffice", because "word" and the google drive browser do a mess with it, you still can read it with word or on google but.. i tried to make it beautiful... and word doesn't respect me. So for your confort dowload the book and read it with ''libreoffice" (freeware))  :
https://drive.google...iew?usp=sharing

 

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#1111391 Huge Map for DC and SS... but unavailable, help me recover it !

Posted by KebaxKapak on 11 September 2020 - 03:50 PM

Whoa, the map is awesome and impossibly detailed... :ohmy:

I suppose this is the reason it took so much time - it is exquisite!

 

Regrettably, I do not know how to help you brother.

See, I have never used the Mission Map Editor.

The man that is the most capable of answering your question and offering assistance is brother Kasrkin :aarambo:

Let's hope he can help, because the map is AWESOME.

 

Thank you very much man !
I'm glad you saw at least the work contained in this map; I took it as much as an art defy than I though it as a strategy defy for players.
I planed to add more details in it but as soon as I realised that I couldn't copy the files I stopped working on it.

 

Hope he got some solution too :D
then I could finish the map, share it and anyone could enjoy it !
 




#1110424 Realistix Kapak Mod - Issues, Suggestions, Help

Posted by KebaxKapak on 20 July 2020 - 03:25 PM

 

 

The moving accuracy formula is : accuracy x ( 1 - accuracy when moving)

Oh yeah !
How did'nt I think about it ?
It now makes sense!
Thank you !

 

 

 

I am a physicist, and I dare say a good mathematician as well 

So I got the good person answering haha !

 

 

Now everything seems clear ! Anyway, in the doubt I represented the "accuracy reduction" as pourcentages in the rule book, so it will be easy to make the conversion.
Thank you for the explanations !




#1110296 Realistix Kapak Mod - Issues, Suggestions, Help

Posted by KebaxKapak on 14 July 2020 - 06:58 PM

The more I'm downloading new races mods (I have a bad connexion, it takes a lot of time), the more I'm impressed, after the deamons with those perfect animations, the witch hunters are amazingly well done, the attention gave to details is astonishing ! Pretorians are perfect too, a lot of style!




#1110275 Realistix Kapak Mod - Issues, Suggestions, Help

Posted by KebaxKapak on 13 July 2020 - 04:27 PM

Uninstalling would probably DELETE the other files, including Unification...

If not, then YES, you CAN copy everything in your NEW installation place.

What I do, is copy all new races (folder and .module files) elsewhere, and then paste them in my new installation folder.

 

Yeah that's what I planed to do
But I'm hesitating to uninstall every thing
As I said in private Unification mod is now working thanks to your tuto in the module and your help ; and the last time I downloaded and installed Corsix I had big issues, so now it's installed and everything seems working, I think i'm not going to touch or change anything ^^

Thanks for your help, now I'm going to download all the supported race mods and start moding

A question is comming now :
If I mod some attrib files from, let say, the deamons mod, will it be possible to just copy them in the unification compacted mod you intend to release ?
If it's not compatible I will wait for your new release to be.. released ^^


I'm really impressed by some deamons models ! great work, and the menus are so cool !