Should there be 2v3, 2v4, 2v5, 3v4, 3v5 maps in Fortress skirmish? 1vN is really effort-costing.
Also, can player(s) of fortress side gain more stuff? Like superweapon at the beginning of gameplay, or reinforcement at intervals.
It provides more ways for fortress side to fight back, not just passive defence.
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Kscsai890
Member Since 28 Jun 2020Offline Last Active Dec 04 2020 08:06 AM
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In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
14 October 2020 - 04:02 PM
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
11 October 2020 - 03:59 AM
I really want a heavy-armored, powerful tank trainable in Russian Subfaction.
Apocalypse Tank has become super powerful and no longer a regular unit in this game, you have to infiltrate tech building to get it.
Tesla tank is more a high-mobile guerilla tank (sounds like Latin's job) than a strong, powerful tank to me.. It's somehow weaker than Catastrophe Tank.
Most tesla weapons have low damage per hit, except the coil because it consumes base power.
They dont give me a sense of strong force to be reckoned.
Apocalypse Tank has become super powerful and no longer a regular unit in this game, you have to infiltrate tech building to get it.
Tesla tank is more a high-mobile guerilla tank (sounds like Latin's job) than a strong, powerful tank to me.. It's somehow weaker than Catastrophe Tank.
Most tesla weapons have low damage per hit, except the coil because it consumes base power.
They dont give me a sense of strong force to be reckoned.
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
02 October 2020 - 03:21 PM
Some suggestions about battle interference:
1. Signal Jammer:
Compared to Raccoon and Signal Inhibitor, this support power is weaker and less important to me because it lasts for a short time. Imo it needs a new effect: 20 in-game seconds after it activated, enemy units in affected area will become unselectable to their commander for 7 seconds at 23-second intervals.
Said "unselectable" doesnt equal EM Pulse. Affected units carry out the last order they received. Besides, players will receive visual and sound indication when it activated.
2. Soviet doesnt have any battle-interfering mean as effective as Allied Gap Generator, Epsilon Chimera Core or Foehn Signal Inhibitor. I wonder if soviet smoke weapon can take the role:
The smoke dropped from Dustdevils and Latin smoke bomber plane will become visual barriers, to hostile players only.
For instance, clouds of Lightning Storm are visual barriers. It's hard to see anything through them. They cannot be removed, you have to wait for them to disappear.
To be specific:
Smoke from Dustdevils: lasts for 3 seconds, covers the ground.
Smoke from Latin smoke bomber plane:
lasts for 6 seconds, prevents everything in smoke appearing on radars of enemies. Some bombs will explode in the air, thus smoke covers both ground and sky more or less.
1. Signal Jammer:
Compared to Raccoon and Signal Inhibitor, this support power is weaker and less important to me because it lasts for a short time. Imo it needs a new effect: 20 in-game seconds after it activated, enemy units in affected area will become unselectable to their commander for 7 seconds at 23-second intervals.
Said "unselectable" doesnt equal EM Pulse. Affected units carry out the last order they received. Besides, players will receive visual and sound indication when it activated.
2. Soviet doesnt have any battle-interfering mean as effective as Allied Gap Generator, Epsilon Chimera Core or Foehn Signal Inhibitor. I wonder if soviet smoke weapon can take the role:
The smoke dropped from Dustdevils and Latin smoke bomber plane will become visual barriers, to hostile players only.
For instance, clouds of Lightning Storm are visual barriers. It's hard to see anything through them. They cannot be removed, you have to wait for them to disappear.
To be specific:
Smoke from Dustdevils: lasts for 3 seconds, covers the ground.
Smoke from Latin smoke bomber plane:
lasts for 6 seconds, prevents everything in smoke appearing on radars of enemies. Some bombs will explode in the air, thus smoke covers both ground and sky more or less.
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
02 October 2020 - 03:51 AM
Should Jackal Racer's model be redesigned?
Its streamline body has large engines that seem to be in a backward direction. Hard to believe it is capable of spinning while moving.
Its streamline body has large engines that seem to be in a backward direction. Hard to believe it is capable of spinning while moving.
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
27 August 2020 - 10:32 AM
Can MADMAN be an unmanned vehicle? It's not hard for Foehn, right?
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