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Kscsai890

Member Since 28 Jun 2020
Offline Last Active Dec 04 2020 08:06 AM

#1111619 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Kscsai890 on 02 October 2020 - 03:21 PM

Some suggestions about battle interference:

1. Signal Jammer:
Compared to Raccoon and Signal Inhibitor, this support power is weaker and less important to me because it lasts for a short time. Imo it needs a new effect: 20 in-game seconds after it activated, enemy units in affected area will become unselectable to their commander for 7 seconds at 23-second intervals.
Said "unselectable" doesnt equal EM Pulse. Affected units carry out the last order they received. Besides, players will receive visual and sound indication when it activated.

2. Soviet doesnt have any battle-interfering mean as effective as Allied Gap Generator, Epsilon Chimera Core or Foehn Signal Inhibitor. I wonder if soviet smoke weapon can take the role:

The smoke dropped from Dustdevils and Latin smoke bomber plane will become visual barriers, to hostile players only.
For instance, clouds of Lightning Storm are visual barriers. It's hard to see anything through them. They cannot be removed, you have to wait for them to disappear.

To be specific:

Smoke from Dustdevils: lasts for 3 seconds, covers the ground.

Smoke from Latin smoke bomber plane:
lasts for 6 seconds, prevents everything in smoke appearing on radars of enemies. Some bombs will explode in the air, thus smoke covers both ground and sky more or less.


#1110881 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Kscsai890 on 12 August 2020 - 03:07 AM

The Mercury Strike from support power takes so long to recharge, but Athena Cannon can call the satellite to attack frequently. If the former is more powerful, which really needs minutes to recharge, would that make sense?
Imo the strike from support power should have a second phase: fire continuous laser (radius: about 1) following the previous instant one. It is mainly effective against heavy armored vehicles. This idea came from Athena Cannon in RA3.



#1110259 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Kscsai890 on 12 July 2020 - 12:20 PM

Should there be a stun rifle (zero damage and 90% speed decrease) for soviet sensor tower cuz it's puzzling to see your army react nothing when tower's alert is on as spies are in? The rifle only target single A/S/E's spy but not any other infantry. Clairvoyant works similarly.