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mdcertainty

Member Since 19 Feb 2007
Offline Last Active Sep 05 2024 10:23 AM

Posts I've Made

In Topic: Sound modding interrogation

20 January 2024 - 09:32 PM

Recommended you make backup of all files you edit if something goes wrong you can revert.

 

Browes to the path below, find in ebps/troops the members of the command squad. Check in speech the patch and copy & paste the sound path from the general you want to each members of the command squad.

 

You find the default voice path to copy from in the file guard_leaders_captain.rgd

Spoiler

 

That should be it.

:D


In Topic: Sound modding interrogation

19 January 2024 - 10:21 AM

Can you just explain to me what is exactly a .con file and its purpose ?

 

To my knowledge its just an empty file. You can create a fresh empty file and change the filetype to ".con". Check it has the same filename to the folder you want to be played and there you go.

 

The purpose is it needs to be present or folders won't play their content.

 

playing as imperial guard, the command squad starts with the general and you can add various unit to it, as you know.
But when you add someone else, the "voice" changes, and it replace the initial general voice. It is unlikely that the general would let another one speaks, in my mind...

I read somewhere that it was possible to bypass the voice changing, but i dunno how to do it. If you have a clue...

 

Ah yes, I remember me bothered that as well. Easy enough to do. you replace the speech path for the IG cmdr squad to the IG general one in corsix modstudio.

 

Yet you will always have the general voice now, even if he dies and isn't present. If only a commissar for instance is active in cmdr squad its always the general's voice. An aspect to consider.


In Topic: Sound modding interrogation

14 January 2024 - 12:34 AM

You are very welcome. Of course the dark crusade campaign is a good reason to play. Soulstom has code updates though and is advanced, not to mention many completed and updated mods which is a good point for switching to Soulstorm.

 

Let us concentrate on the sound aspect. So you can convert mp3 to fda which is good.

 

Now for instance what I've done and is similar on "how to?" for you. I did replace the Imperial Guard autocannon sound for that to work you need to have the folder structure and the needed files in place (as seen below). My guess is either you are missing a con file or your folder structure might be not matching exactly.

 

of course its just an example but should give you a bit of help.

  • inside the weapon folder should be a "_default.rat" file (if its missing copy paste from elsewhere).
  • and your converted mp3 as fda like below
  • and in the folder where the weapon folder is located the "hw_autocannon.con" file needs to match the folder name or it won't work. Or what you want to replace of course needs to match your folder name.
  • best is to extract all sounds of a mod to their folders you can do this with corsix modstudio. Then replace the files you like to. You should be good to go.
Spoiler

 

 


In Topic: Sound modding interrogation

13 January 2024 - 09:48 AM

Welcome to our beloved DoW and the modding part of gaming,

 

I'm not active modding DoW anymore but some short infos I can give which I do remember.

  • to replace sounds make sure all sound files of the unit in question is extracted, better all sound files of the mod to avoid certain issues, best all files for easy adjustments
  • ... some mod projects might have packed files together for loading speed purpose... in that case if you just put files where they seem to "should be" won't work
  • I assume you are familiar with mod tools?
  • Highly recommended to go Soulstorm, but your call if you prefer Dark Crusade of course

very basic but no worries some active veteran modder will probably help you later.