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seemann

Member Since 02 Mar 2007
Offline Last Active Jun 15 2023 12:28 AM

Topics I've Started

map.imi - remove PATH_THROUGH_EACH_OTHER

08 April 2020 - 09:43 PM

Hi,

 

How do i remove PATH_THROUGH_EACH_OTHER for ..basically infantry units?

Just removing it from KindOf doesn't seem to do the trick.

 

Thanks,

seemann


ROTWK hero button image limit

17 March 2020 - 09:06 PM

Hi,
 
Is there any way to increase the number of hero quick-select button images from the bottom of the screen through map.ini?
 
I think in ROTWK is limited to about 16 but i remember the limit was much higher in BFME1
 
Thanks,
 
seemann

New GoT based map - scripting help for Dothraki flaming .. sword?

10 March 2020 - 11:19 PM

Hi,

 

I've been working (for about a month) on a new single player map in the Game Of Thrones universe - I won't spoil anything cause i'm really proud of the current results!

 

In the past days i've been struggling with scripting (in the map.ini) the Dothraki.

 

I feel that the closest resemblance from the game is the Object MordorHaradrimRider.

 

The problem is i can't add flames to the weapon, that would also follow the weapon in the animations. 

That is because i don't know the exact name of the weapon bone.

 

So:

  1. Does anybody know what the weapon bone is called for Haradrim Rider? 
  2. Is there anywhere a list of bones per each unit? - that would make my life a lot easier!
  3. Is there anywhere a list of SubObjects for each unit?
  4. Where are the scripts for the SubObjects? like Forged_Blade
  5. Is there any way to change the lance to a sword (like Gondor Knights)?

I apologies if these questions were answered before and i would appreciate if you could point me to the specific topics.

 

Thank you, can't wait to publish the finished version.

 

seemann