Some feedback:
Anyway, I'm having a hard time the lowest (normal) difficulty. So far I've completed most of altered vanilla missions and I must say it's pretty hard, not only is shooting nerfed because of less ammo available, the maps are also PACKED with enemies, though I'm surprised there's so much sniper ammo. There are some things I dislike and I'll list them and the reasons why. Of course everyone is different and so are our opinions, this is just mine:
- detecting mines is boring/time consuming; the area of detection is too small and turns mine removal into a tedious quick-save/load job
- snipers overpowered; this is on "Normal", most snipers will kill my units instantly the very moment they get their FoV on them. There is no countering this except by avoiding the FoV completely. A sniper entering a building while commandos are covering the door with rifles will manage to kill one commando, which I think is ridiculous. The "super snipers" (like on Saving Private Smith mission) don't act like that, instead they properly take aim before killing someone. I think if a sniper enters a building he should take out his hand gun and shoot with that or at least NOT instantly delete someone with his rifle
- commando Field of View and Ctrl+click shooting; it's understandable not all commandos have the same skill with firearms, and I think the FoV difference is alright. What bugs me is that the shooting ranges of Crtl-shooting are unchanged so it's weird that, for example, Green Barret can't shoot as far as Natasha or Spy. Maybe it's intended, or it's an engine limitation?
- lights on night missions; I've played only a few night time missions and I honestly think that there are too many, too fast-moving and too big lights. I have abandoned meticulous observation and planning and just went with "if it works, good, if not, reload" approach. I guess it's up to the author to decide these things, but at least the modded vanilla missions could be a bit less tedious in that regard. Lighting in Night of the Wolves is not bad, and a commando can even turn off some sections which is great and should be implemented into other missions if possible. The other thing with lights is that they can't be turned off by shooting at them. I know it worked in the vanilla game, why not now?
other stuff:
I think pistols should have unlimited ammo, I find meticulously organizing ammo on all the commandos a bit boring. I rarely even use pistols now because I don't want to waste precious bullets. Btw, is it possible to change how shots at the enemy are calculated? Because even if several commandos fire their pistol at the same enemy, it will only count as one shot if the shots were fired at the same time (or within a short time period). If that could be changed so that each bullet counts, pistols would be a lot more help, now they're just for killing a single enemy or something like that... I'd rather have some commandos unable to use rifles/machine guns as a trade-off.
Uniforms - has anyone considered that maybe Natasha and Spy should be able to run in disguise and not be detected? I mean they're expert spies, yet all other disguised commandos can run in the outer FoV and enemies don't figure them out (except those who do ofc)
In conclusion, I like the mod, I like how the items are spread out, the extra commandos in missions make it more fun and Lupin and Natasha can tie up enemies YES!
At times it feels that it has been made extra hard just so the mission lasts/plays longer. I don't approve of this mindset, games are supposed to be fun, and the way to increase value is not in increasing the time required to complete missions, but in their replayability. Maybe that's just how I am. It's impossible to cater to everyone's wishes, and nothing would get done if modders did that. The mod is great, it really is an improvement upon the vanilla game, and with so many custom missions, it's insane that this is actually free.
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I'd also like to ask, does anyone have any tips on finishing the "saving private Smith" mission without casualties? I can manage the rescue part, but not the invasion. I've tried everything, positioned men wherever I could, but I simply can't do it without having enemy snipers ~poof poofing~ some of them. It's impossible to kill them before they kill me, except with traps, grenades or my own sniper (whom I can't micro all the time). I can't even hold the ruined house where the allied soldiers start off - even with the ladder in the house covered by commandos and allied soldiers, enemies will still climb up like "lalalala u dedddd" lol..
- Buren likes this