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Parmenidesdeelea

Member Since 20 Feb 2015
Offline Last Active Aug 11 2015 12:39 AM

Posts I've Made

In Topic: Asset Builder problem Windows 8.1

18 June 2015 - 03:53 AM

If, when he made it to win 7 ultimate installed.But now it does not work, when I drag the art file, and run the program nothing happens. I've tested all the possibilities of compatibility. Do not know how to fix it.

And if you suggest I will not return to Win 7  :evgr: .


In Topic: AI delivers the ring to the fortress

20 May 2015 - 06:51 PM

upsssssssssss..... :smile2ap:

You know it's "HOLDING_THE_RING" ?????????


In Topic: AI delivers the ring to the fortress

20 May 2015 - 06:49 PM

First of all I want to thank you because you are the one who answers me and I appreciate your work.

 

In respect to the topic I put, the code you typed is good, it is for the fortress. What I'm looking for is the code that makes the AI units taking the Ring, and it delivered directly to fortress. I searched Scripts and Behaviors, but I have not found anything.
I do this first by curiosity and second that analyze the AI troops take the ring to a hero (Ring_Hero). And I want to see the code that controls that function.
Thank you very much.

In Topic: Turin Turambar request

07 May 2015 - 07:47 PM

Hi Turin Turambar, first I apologize for the delay in response. I made new models one time ago, maybe you want to serve if you sent them. :thumbsupcool:
 
Melkor
Gothomog
Thurigwehil
Drauglin
Carcaroth
Ancalagon
 
Tulkas
Eönwë
Turin
Ingwe (+ Taniquetil Archers)
Thingol
Mablung
Beleg
Melian
luthien
Beren
Huan
Feanor (+ their 7 children) (+ Formenos pike, archer, elite)
Fingolfin

In Topic: Buildings - OCL & AI

16 April 2015 - 03:14 PM

Ok, I will try with that power; but would be valid also try to "FortressFunctions" generating some code so that the "summon" is activated in the presence of the enemy that is at a close distance.
If possible you know anything about that ?. I was reading a tutorial on 3rd Age ("In-depth AI Coding - Part 7) but not how to do it in this case.
 
Behavior = AIUpdateInterface ModuleTag_AI
      AILuaEventsList = FortressFunctions
      AutoAcquireEnemiesWhenIdle = Yes
      MoodAttackCheckRate = 250
End
 
Thank you very much for your concern