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Parmenidesdeelea
Member Since 20 Feb 2015Offline Last Active Aug 11 2015 12:39 AM
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Topics I've Started
Asset Builder problem Windows 8.1
14 June 2015 - 03:23 PM
AI delivers the ring to the fortress
19 May 2015 - 04:37 PM
Where is the code that makes AI units carrying the ring to the fortress??????????????
Buildings - OCL & AI
14 April 2015 - 09:14 PM
Oath of the Feanorians.....HELP
27 February 2015 - 02:27 PM
Hey guys I need your help ........ ....... I created a power for my hero Feanor, which is "The Oath of Feanor" consisting of the following:
1. calls his 7 children temporarily
and
2. provides temporary power (45 sec) to allied units around it (as TheodenGloriousCharge)
........ Now I want to do is add something else, that the units (+ heros) affected area to experience a progressive loss of health (for 30 sec. just after finishing the previous power), "The Curse of Mandos", something like when they are affected by poison.
as I do?
and where you added?
this is how this set the power:
;--------------------------------------------------------------------------------------------
; Oath of the Feanorians
;--------------------------------------------------------------------------------------------
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_FeanorOathStarter
SpecialPowerTemplate = SpecialAbilityFeanorOath
TriggeredBy = Upgrade_Level_10
ObeyRechageOnTrigger = Yes
End
Behavior = SpecialPowerModule ModuleTag_FeanorOath
SpecialPowerTemplate = SpecialAbilityFeanorOath
StartsPaused = Yes
UpdateModuleStartsAttack = Yes
End
Behavior = ActivateModuleSpecialPower ModuleTag_CloseTheGap2
SpecialPowerTemplate = SpecialAbilityFeanorOath
StartAbilityRange = 250
TriggerSpecialPower = ModuleTag_SummonFeanorSons
TriggerSpecialPower = ModuleTag_OatoftheFeanorStarter
End
Behavior = OCLSpecialPower ModuleTag_SummonFeanorSons
SpecialPowerTemplate = SpecialAbilitySummonFeanorSons
OCL = OCL_FeanorSonsegg
TriggerFX = FX_DunedainSummon
CreateLocation = CREATE_AT_LOCATION
StartsPaused = Yes
End
Behavior = SpecialPowerModule ModuleTag_OatoftheFeanorStarter
SpecialPowerTemplate = SpecialAbilityFeanorCharge
UpdateModuleStartsAttack = Yes
StartsPaused = No
End
Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_OatoftheFeanorWeaponFireUpdate
SpecialPowerTemplate = SpecialAbilityFeanorCharge
WhichSpecialWeapon = 3
SkipContinue = Yes
FreezeAfterTriggerDuration = 200
UnpackTime = 700
PackTime = 100
PreparationTime = 1
AwardXPForTriggering = 0
StartAbilityRange = 250
SpecialWeapon = OatoftheFeanorWeapon
MustFinishAbility = Yes
End
;--------------------------------------------------------------------------------------------
if you need more information I give them
thank you very much
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