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Parmenidesdeelea

Member Since 20 Feb 2015
Offline Last Active Aug 11 2015 12:39 AM

Topics I've Started

Asset Builder problem Windows 8.1

14 June 2015 - 03:23 PM

Hey guys, I have a serious problem. I just installed Windows 8.1 Pro 64bit, and Asset Builder (EA's Asset Builder downloaded from http://www.the3rdage.net/)not working. I have already used successfully in Windows 7 Ultimate 64bit.
What happens is that drag the "art" folder and when I want to create the new asset freezes and does nothing. Any suggestions.
And change all possible compatibility that Windows provides and nothing happens.

AI delivers the ring to the fortress

19 May 2015 - 04:37 PM

Where is the code that makes AI units carrying the ring to the fortress??????????????

 

is a Script, or what????????' :?: 

Buildings - OCL & AI

14 April 2015 - 09:14 PM

Hi guys, I need guidance on:
If I want the "AI" take out to "Tom Bombadil" (for example) from a structure when enemy units approach the structure.
What I have to do ?????????????????????
I have done this under my control and I can summon, but when the AI controls the building no summons.
thank you very much

Oath of the Feanorians.....HELP

27 February 2015 - 02:27 PM

Hey guys I need your help ........ ....... I created a power for my hero Feanor, which is "The Oath of Feanor" consisting of the following:

1. calls his 7 children temporarily

and

2. provides temporary power (45 sec) to allied units around it (as TheodenGloriousCharge)

 

........ Now I want to do is add something else, that the units (+ heros) affected area to experience a progressive loss of health (for 30 sec. just after finishing the previous power), "The Curse of Mandos", something like when they are affected by poison.

 

as I do?

and where you added?

 

 

this is how this set the power:

;--------------------------------------------------------------------------------------------

; Oath of the Feanorians

;--------------------------------------------------------------------------------------------

Behavior = UnpauseSpecialPowerUpgrade ModuleTag_FeanorOathStarter

SpecialPowerTemplate = SpecialAbilityFeanorOath

TriggeredBy = Upgrade_Level_10

ObeyRechageOnTrigger = Yes

End

 

Behavior = SpecialPowerModule ModuleTag_FeanorOath

SpecialPowerTemplate = SpecialAbilityFeanorOath

StartsPaused = Yes

UpdateModuleStartsAttack = Yes

End

 

Behavior = ActivateModuleSpecialPower ModuleTag_CloseTheGap2

SpecialPowerTemplate = SpecialAbilityFeanorOath

StartAbilityRange = 250

TriggerSpecialPower = ModuleTag_SummonFeanorSons 

TriggerSpecialPower = ModuleTag_OatoftheFeanorStarter

End

 

Behavior = OCLSpecialPower ModuleTag_SummonFeanorSons

SpecialPowerTemplate = SpecialAbilitySummonFeanorSons

OCL = OCL_FeanorSonsegg

TriggerFX = FX_DunedainSummon

CreateLocation = CREATE_AT_LOCATION

StartsPaused = Yes

End

 

Behavior = SpecialPowerModule ModuleTag_OatoftheFeanorStarter

SpecialPowerTemplate = SpecialAbilityFeanorCharge

UpdateModuleStartsAttack = Yes

StartsPaused = No

End

 

Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_OatoftheFeanorWeaponFireUpdate

SpecialPowerTemplate = SpecialAbilityFeanorCharge

WhichSpecialWeapon = 3

SkipContinue = Yes

FreezeAfterTriggerDuration = 200

UnpackTime = 700

PackTime = 100

PreparationTime = 1

AwardXPForTriggering = 0

StartAbilityRange = 250

SpecialWeapon = OatoftheFeanorWeapon

MustFinishAbility = Yes

End

 

;--------------------------------------------------------------------------------------------

 

if you need more information I give them

thank you very much