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CainStar

Member Since 13 Dec 2021
Offline Last Active Apr 03 2023 05:31 AM

Posts I've Made

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

07 February 2022 - 01:11 PM

Doesn't it already have more time than higher difficulty?

Don't know about that.......didn't really want to try any of the harder difficulties.

 

I just mean it would nice to just "experience" the campaign, without rush, as the map designs are awsome, and there are gamers like me, who hate the beign rushed. After all casual should be casual, and if somebody likes more of a challenge then they can try harder difficulty right? Besides there are a lot awsome units too MO, and I would like to "experiment" with different stradegies on different maps, but with the timers the only real solution, so you can actually win, is just to create huge number of tanks and simply "roll over" the enemy, which in my mind is not really "fun". 

 

Plus it would be nice if in many of the maps, where you get to build a base, the last objective would be to destroy/kill all units. Like I really would have liked to have had the opportunity to destroy all enemies in the epsilon mission where you capture the MIDAS units, and kill Romanov.
 


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

02 February 2022 - 11:10 PM

Could you make the campaign maps, that have timers have more time, on casual difficulty?


In Topic: How edit campaign maps?

26 January 2022 - 11:43 PM

Hey

 

While i'm not someone from the Mental Omega team I'm almost 100% sure (and I repeat almost) that you can't have access to the Mental Omega single player campaign maps since it's mix files are encoded, i'm pretty sure I have seen someone from the MO staff stating it here in the forum in the past.

Yeah I guessed they had somehow protected their mix files.


In Topic: Can No Longer Build Base Defenses Around Oil Refineries.

25 January 2022 - 07:51 AM

I do wish they would release a more singleplayer balance focused versio.


In Topic: Paradox Engine in Hamartia mission timer for time freeze not counting down.

14 December 2021 - 03:05 PM

Okay, so here's what happens in the scenario

1. You pick one of two places where you can recharge the Paradox. You can send it to your base or your ally's (I picked my ally's base)

2. Your ally is attacked by sudden Soviet army.

3. The Paradox is forced to leave, which stops the charge timer and you're tasked to clear an Epsilon base on the bottom right.

4. After 3 is done, you should bring your Paradox there to continue the recharging process

 

If you've done all 4 of this, then it's a bug, but if you only managed to get to 2, then I'm afraid you may have missed the objective in the dialog. I almost had that happen to me as well, although I did know that the charging wasn't finished.

Ok thanks for the info :)