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When it rains... war still goes on


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#1 Apollo

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Posted 24 September 2009 - 01:55 PM



The War Doesnt just end even in worst weather, in fact... some of the maps will have such weather conditions and they will influence visibility (not in this video) and anything else we can think of.

Also another big tank is show cased for its main ability even tho Nexus AI puts somewhat quick stop to its menace ;)

Plan was to be 3 parter but technical issues cut it short but enjoy regardless.
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The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#2 raminator

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Posted 24 September 2009 - 02:15 PM

pornflakes =)
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#3 Mig Eater

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Posted 24 September 2009 - 02:31 PM

Some funky stuff there, the rain is nothing new tho ;)


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#4 OmegaBolt

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Posted 24 September 2009 - 02:44 PM

Seems really awesome. Great sound work overall and general quality levels seem higher than you say they are. ;)

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#5 Ash

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Posted 24 September 2009 - 04:56 PM

Sweet! ;)

#6 Pepzi

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Posted 24 September 2009 - 05:30 PM

You have been thinking about the fauna aspect too. =)

That giant Beetle must be a mutant. Overuse of nuclear weaponry or genetic engineering? Will this be a common sight in maps?

Edited by Pepzi, 24 September 2009 - 05:31 PM.


#7 Apollo

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Posted 25 September 2009 - 02:25 PM

Yes it will be somewhat common pesky sight :p
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#8 FallenDwarf

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Posted 25 September 2009 - 05:56 PM

Very nice
Is those strange buildings Alien from FC?
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#9 SSTG

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Posted 26 September 2009 - 01:36 AM

AW snap can't beleive I'm just seeing this now

man the quality on the gameplay (though that could be your computer) and graphics are epic

Pwnsome vid
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#10 Apollo

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Posted 26 September 2009 - 06:37 AM

Very nice
Is those strange buildings Alien from FC?


They are just test now which was to cut from video but technical issues had me leave it. More on that feature later, depending if i can make it work better or have to scrap.

AW snap can't beleive I'm just seeing this now

man the quality on the gameplay (though that could be your computer) and graphics are epic

Pwnsome vid


yea...quite a bit of anims are using translucency on that vid for extra visuals. :p
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#11 Elerium

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Posted 26 September 2009 - 11:06 AM

You have been thinking about the fauna aspect too. =)

That giant Beetle must be a mutant. Overuse of nuclear weaponry or genetic engineering? Will this be a common sight in maps?


Kind of tribute to old giant ants and sort of Falloutish tribute too, it's an overgrown beetle thing that lurks on maps along with rogue gargs as some failed genetic experiment that roams the wastelands :p
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#12 Pepzi

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Posted 26 September 2009 - 08:15 PM

I didn't like the Garg, it was like that Gargantuan from Half-Life, except white and it's movement and attack animation was limited.

Edit: So the issue is mainly that it looked off when in movement.

It might seem like I'm testing your ability to cope with critique, which would be awful... : /

Edited by Pepzi, 26 September 2009 - 09:07 PM.


#13 OmegaBolt

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Posted 27 September 2009 - 01:54 AM

Ever thought of implementing super-acid rain, probably created from NEXUS industrialisation?

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#14 Apollo

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Posted 27 September 2009 - 05:35 AM

I didn't like the Garg, it was like that Gargantuan from Half-Life, except white and it's movement and attack animation was limited.

Edit: So the issue is mainly that it looked off when in movement.

It might seem like I'm testing your ability to cope with critique, which would be awful... : /


I know of the issue, it is just too many frames in the unit so its movement animating is slow as hell and i couldnt be assed to fix it the hard way in past.

I don't mind the critique when its well founded and its on the fix list anyways.

Ever thought of implementing super-acid rain, probably created from NEXUS industrialisation?


Yes infact... then we also thought of sand storms but unlikely one :p
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#15 some_weirdGuy

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Posted 27 September 2009 - 05:49 AM

if you could cycle though weather effects, kinda like the ion storms in tib sun, that would be cool.


You could have simple eye-candy effects, as well as gameplay altering effects. For example if there was some acid rain type thing, it could maybe kill any infatry[like some melting effect similar to when they die by radiation] ,sorta like how ion storms instantly killed all airborn aircraft.

Other effects could be the whole map going really dark in some eclypse like even, making it pretty well impossible to see. Maybe some buildings would give off light or you could build lights, as this might get kinda annoying as a permanent cycled effect.

But you know, different things that could cause different effects, maybe giving benefits or disadvantages to versious units or factions or something. (again, like how ion storms caused the radar to black out, maybe you could have some storm that disables robotic units, would be a real pain for nexus, however there would have to be other balancing effects or such if this was implemented... well, whatever)

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#16 Ash

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Posted 27 September 2009 - 01:31 PM

You could have simple eye-candy effects, as well as gameplay altering effects. For example if there was some acid rain type thing, it could maybe kill any infatry[like some melting effect similar to when they die by radiation] ,sorta like how ion storms instantly killed all airborn aircraft.

Might be a bit imba if it just wipes out all infantry... :p Damage effect may be doable though highly annoying. I would like to see global modifications of movement speed or something when it rains or snows as tanks get bogged down.

Other effects could be the whole map going really dark in some eclypse like even, making it pretty well impossible to see. Maybe some buildings would give off light or you could build lights, as this might get kinda annoying as a permanent cycled effect.

Daylight transitions have been done in some mods. As you say, they can get very annoying, particularly in long games. In RA2, many buildings have little lights on for dark levels but if I remember correctly this requires extra shps to make up one building. It can get a bit extreme and laborious. :umad:

But you know, different things that could cause different effects, maybe giving benefits or disadvantages to versious units or factions or something. (again, like how ion storms caused the radar to black out, maybe you could have some storm that disables robotic units, would be a real pain for nexus, however there would have to be other balancing effects or such if this was implemented... well, whatever)

To make it faction specific would be imba. You'd end up with NEXUS never being used on such maps. Global effects would be better imo. Exception being the heavy fog that can deny AL spy-sat, which doesn't weaken them all too terribly. Radar blackouts would work but it would be frustrating.

Electric storm that EMPed (like FL electro tower) units near its lightning strikes would be cool, but I am not sure how workable it would be.

#17 FallenDwarf

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Posted 27 September 2009 - 02:17 PM

About the rain, doesnt it create like major slowdowns?
And can I se a picture of the mega bulldozer(becuse video was a bit blurry)
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#18 Pepzi

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Posted 27 September 2009 - 07:12 PM

I didn't like the Garg, it was like that Gargantuan from Half-Life, except white and it's movement and attack animation was limited.

Edit: So the issue is mainly that it looked off when in movement.

It might seem like I'm testing your ability to cope with critique, which would be awful... : /


I know of the issue, it is just too many frames in the unit so its movement animating is slow as hell and i couldnt be assed to fix it the hard way in past.

I don't mind the critique when its well founded and its on the fix list anyways.

Ever thought of implementing super-acid rain, probably created from NEXUS industrialisation?


Yes infact... then we also thought of sand storms but unlikely one :p



I have an idea, what if there was a "hole" or "tunnel" on the ground that spawns Giant Beetles, but in order to avoid massing it should be that it only replaces the Beetles that get killed. It would also be cool to see them roam around more, I have seen T-rexes roam around in a map. I mean, preferably like the visceroid does.

Edit: Could this be done by triggers?

I have a feeling that my comment overemphasises the Giant Beetles role in the mod, which might draw the attention away from the main elements included, such as the factions.

On a different note, overall, I love that many of the unit voices in RS 2.0 sound like they are from some seventie's animated movies. :popcorn:

Edited by Ash, 28 September 2009 - 09:47 AM.


#19 FallenDwarf

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Posted 27 September 2009 - 08:49 PM

I have an idea, what if there was a "hole" or "tunnel" on the ground that spawns Giant Beetles, but in order to avoid massing it should be that it only replaces the Beetles that get killed. It would also be cool to see them roam around more, I have seen T-rexes roam around in a map. I mean, preferably like the visceroid does.

Edit: Could this be done by triggers?

that could be done, no triggers needed.
Using mutation logic,CellInset and ROF
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#20 Apollo

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Posted 28 September 2009 - 07:15 AM

I have an idea, what if there was a "hole" or "tunnel" on the ground that spawns Giant Beetles, but in order to avoid massing it should be that it only replaces the Beetles that get killed. It would also be cool to see them roam around more, I have seen T-rexes roam around in a map. I mean, preferably like the visceroid does.

Edit: Could this be done by triggers?

that could be done, no triggers needed.
Using mutation logic,CellInset and ROF


I did just that..the buildings in center would fire off rad (ideally rad would heal them) as well an anim that spawned civilian sided beetles that went on to attack anything...got it working but... often anim hit area it shouldnt so it got stuck as couldnt spawn the unit there (was building etc obstacle) and game began lag very bad!

okay so,i turned the rad to kill inf into beetles but once their numbers rise up... lag came bad :popcorn:

and yea..the rain does not lag itself at all...(was online tested) Not using any Translucency on it or game would likely grind to halt.

so it doesnt look good atm for this feature besides the fact of not autoacquiring said critters by your units can get very annoying.

the dozer tank thingy ingame pic

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Edited by Apollo, 28 September 2009 - 07:49 AM.

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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC




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