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#21 Unknown

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Posted 09 January 2012 - 07:40 PM

Thank you :)

#22 Unknown

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Posted 09 January 2012 - 08:18 PM

Before I forget, screenshots will be put up as soon as a coder appears.
So don't worry to any who do :p

I just realise I forgot to mention this before but the whole building upgrade will be removed.
Just like Bfme1, you have to buy units/upgrades etc. to level it up.

Edited by Unknown, 09 January 2012 - 10:47 PM.


#23 Unknown

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Posted 09 January 2012 - 10:45 PM

Another note,
Most Wild buildings will have slaves to protect it.
The radius of the slaved units will be very small so they shall not be running all over your camp defending all your buildings ;)
Obviously depending on what building it is, it will vary on what unit guards it and how many.
When Buildings level up, there is a possibility that more units will be spawned to protect it.
When an upgrade is bought such as Scavenged Armour, all slaved units shall be granted that upgrade if the original unit can use it.
Other Factions might have this ability in the future but for now, only the Wild faction shall use it.

Fortress:

Half Troll Marauders = 2
Moria Uruks = 2


Cave:

Rank 1:
Goblin Warriors = 1
Goblin Archers =1

Rank 2:
Goblin Warriors = 1
Goblin Archers = 1
Goblin Spearmen = 1

Rank 3:
Goblin Warriors = 2
Goblin Archers = 1
Goblin Spearmen = 1


Gundaband Den:

Rank 1:
Gundaband Orcs = 2

Rank 2:
Gundaband Orcs = 2

Rank 3:
Gundaband Orcs = 2
Gundaband Wolf Riders = 1


Monster Lair:

Rank 1:
Warg Scouts = 1

Rank 2:
Warg Scouts = 2

Rank 3:
Warg Scouts = 3


Treasure Trove:

Rank 1:
Half-Troll Marauder = 1

Rank 2:
Half-Troll Marauder = 1

Rank 3:
Half-Troll Marauder = 2


Another Note,
To balance the whole slaved units thing for Mordor, I will add a different slaved effect for Mordor.
When you purchase an Alliance Upgrade, you gain slaved units from that faction.

So, when you purchase the Harad Alliance Upgrade, you will gain Haradrim units slaved to the fortress.

Fortress:

Harad Alliance:
Haradrim Lancers = 3
Haradrim Archers = 4

Rhun Alliance:
Easterling Swordsmen = 3
Easterling Bodyguards = 4


Edited by Unknown, 09 January 2012 - 11:00 PM.


#24 Unknown

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Posted 10 January 2012 - 01:06 PM

Here is where most of MY work will be seen.
I know it's not as good as most of the good modders but it's still acceptable... I guess:
My Showcase

#25 luh-koala

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Posted 13 January 2012 - 01:32 PM

I had a question concerning a legal matter, am I legally allowed to put RotWK models/skins into Bfme2?
Or is it against Copyright laws to do so?
Cheers


was asking myself the same thing in my last work.. not just models, but 3rd party stuff.. That i know, as theres not commecial
effect or indulgence, at least for the models from ROTK (wich are from the same studio, so.. ) theres no pain =)

And finally, its all good advertising to EA. ^^
Posted ImagePosted Image
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#26 Unknown

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Posted 13 January 2012 - 03:05 PM

Final Update:

Chapter III
"The Treason of Isengard"

Isengard will be split into 2 mini factions:
-Isengard itself
-Dunland
This is to make Isengard unique in it's own way.
Also, all of Isengard's Spellbook Powers are passive,
giving them advantages in their own way.
Saruman is only fully playable as the Ring Hero,
but you can still use him in the fortress and his powers ;)


*Units (Isengard):

-Isengard Worker
--Cost = 100
--Bought at The Furnace Rank 3
--Isengard Workers can help resource buildings
--Isengard Workers can help construct buildings faster


-Uruk-Hai Scout Warriors
--Cost = 150
--Bought at The Uruk Hut Rank 1
--Upgrades:
---Banner Carrier
---Strong Scent
---Shields


-Uruk-Hai Scout Archers
--Cost = 200
--Bought at The Uruk Hut Rank 1
--Upgrades:
---Banner Carrier
---Strong Scent


-Uruk-Hai Trackers
--Cost = 400
--Bought at the Uruk Hut Rank 2
--Upgrades:
---Banner Carrier
---Strong Scent
--Can toggle between bow and sword


-Uruk-Hai Warriors
--Cost = 500
--Bought at The Uruk Pit Rank 1
--Upgrades:
---Forged Blades
---Heavy Armour
---Banner Carrier
---Shields


-Uruk-Hai Crossbowmen
--Cost = 600
--Bought at The Uruk Pit Rank 1
--Upgrades:
---Fire Arrows
---Heavy Armour
---Banner Carrier


-Uruk-Hai Pikemen
--Cost = 600
--Bought at The Uruk Pit Rank 1
--Upgrades:
---Forged Blades
---Heavy Armour
---Banner Carrier


-Uruk-Hai Berserker
--Cost = 200
--Bought at The Uruk Pit Rank 2
--Rank 5: Berserk Strength


-Uruk-Hai Heavy Shielders
--Cost = 500
--Bought at The Uruk Pit Rank 2
--Upgrades:
---Heavy Armour
---Banner Carrier
--Protect siege/Break loose


-Uruk-Hai Cpt.
--Cost = 500
--Bought at The Uruk Pit Rank 3
--Abilities:
---Rank 1: Leadership to Uruk-Hai
---Rank 5: Captain's Roar


-Isengard Wargs
--Cost = 300
--Bought at The Warg Pit Rank 1
--Upgrades:
---Warg Spikes
--Rank 5: Howl


-Warg Riders
--Cost = 700
--Bought at The Warg Pit Rank 2
--Upgrades:
---Forged Blades
---Heavy Armour
---Banner Carrier
---Warg Spikes
--Rank 3: Howl


-Battering Ram
--Cost = 500
--Bought at The Siegeworks Rank 1
--Upgrades:
---Siege Armour


-Siege Ladder
--Cost = 150
--Bought at The Siegeworks Rank 1
--Upgrades:
---Siege Armour


-Ballista
--Cost = 700
--Bought at The Siegeworks Rank 2
--Upgrades:
---Siege Armour


-Mine
--Cost = 800
--Bought at The Siegeworks Rank 3


*Units (Dunland)

-Men of Dunland
--Cost = 200
--Bought at The Dunland Barracks Rank 1
--Upgrades:
---Banner Carrier
--Requires:
---Dunland Alliance
--Rank 3: Pillage


-Dunland Axemen
--Cost = 300
--Bought at The Dunland Barracks Rank 1
--Upgrades:
---Armour
---Banner Carrier
--Requires:
---Dunland Alliance
--Rank 3: Pillage


-Dunland Pillagers
--Cost = 400
--Bought at The Dunland Barracks Rank 2
--Upgrades:
---Torches
---Banner Carrier
---Armour
--Requires:
---Dunland Alliance
--Rank 1: Pillage


-Dunland Archers
--Cost = 400
--Bought at The Dunland Barracks Rank 2
--Upgrades:
---Fire Arrows
---Armour
---Banner Carrier
--Requires:
---Dunland Alliance
--Rank 2: Pillage


-Dunland Guards
--Cost = 700
--Bought at The Dunland Barracks Rank 3
--Upgrades:
---Armour
---Forged Blades
---Banner Carrier
--Requires:
---Dunland Alliance
--Rank 1: Pillage
--Rank 5: Brutal Strength


-Dunland Scouts
--Cost = 300
--Bought ar The Dunland Stables Rank 1
--Upgrades:
---Armour
--Requires:
---Dunland Alliance
--Rank 2: Pillage



-Dunland Riders
--Cost = 800
--Bought at The Dunland Stables Rank 2
--Upgrades:
---Torches
---Banner Carrier
---Armour
--Requires:
---Dunland Alliance
--Rank 1: Pillage


-Dunland Chief
--Cost = 500
--Bought at The Dunland House
--Rank 1: Leadership to Dunland Units
--Rank 5: Heal Dunland Units



*Upgrades:

-Forged Blades
--Cost = 1000
--Bought at The Armoury Rank 2
--Upgrading Cost = 400


-Fire Arrows
--Cost = 1500
--Bought at The Armoury Rank 3
--Upgrading Cost = 700


-Heavy Armour
--Cost = 1000
--Bought at The Armoury Rank 2
--Upgrading Cost = 400


-Banner Carrier
--Cost = 800
--Bought at The Armoury Rank 1
--Upgrading Cost = 300


-Shields
--Cost = 600
--Bought at The Armoury Rank 1
--Upgrading Cost = 200
--Upgrades the Unit with Isengard Shields


-Strong Scent
--Cost = 800
--Bought at The Uruk Hut Rank 3
--Upgrading Cost = 300
--Upgraded units can detect Stealthed units and they gain speed when attacking a target.


-Armour
--Cost = 800
--Bought at The Dunland House Rank 3
--Upgrading Cost = 250
--Upgraded units gain armour bonuses.


-Torches
--Cost = 800
--Bought at The Dunland House Rank 2
--Upgrading Cost = 500


-Warg Spikes
--Cost = 900
--Bought at The Warg Pit Rank 3
--Upgrading Cost = 300
--Upgraded units deal extra damage.


-Siege Armour
--Cost = 1000
--Bought at The Siegeworks Rank 3
--Upgrading Cost = 500
--Upgraded siege gain a 50% armour bonus.



*Structures (Isengard):

-Fortress
--Cost = 5000
--Builders
--Hero's
--Upgrades:
---Dunland Alliance
----Cost = 1000
---Crebain
----Cost = 1500
----Requires = Dunland Alliance
---Excavations
----Cost = 2000
----Requires = Crebain
---Industry
----Cost = 2000
----Requires = Excavations
---Wizards Tower
----Cost = 3000
----Requires = Industry
--Defense Foundations:
---Arrow Tower
----Cost = 700
---Wall Hub
----Cost = 500
----Requires = Excavations
---Mine Slots
----Cost = 1200
----Requires = Industry


-Furnace
--Cost = 300
--Rank 3: Construct Workers
--Gathers Resources


-Lumber Mill
--Cost = 400
--Harvests Trees for Resources


-Uruk Hut
--Cost = 400
--Rank 1: Uruk-Hai Scout Warriors, Uruk-Hai Scout Archers
--Rank 2: Uruk-Hai Trackers
--Rank 3: Strong Scent
--Constructs Basic Infantry


-Uruk Pit
--Cost = 600
--Rank 1: Uruk-Hai Warriors, Uruk-Hai Crossbowmen, Uruk-Hai Pikemen
--Rank 2: Uruk-Hai Berserker, Uruk-Hai Heavy Shielders
--Rank 3: Uruk-Hai Cpt.
--Constructs Heavy Infantry


-Warg Pit
--Rank 1: Isengard Wargs
--Rank 2: Warg Riders
--Rank 3: Warg Spikes
--Constructs Cavalry Units


-Siege Works
--Cost = 1200
--Rank 1: Siege Ladder, Battering Ram
--Rank 2: Ballista
--Rank 3: Mine, Siege Armour
--Constructs Siege Weapons


-Armoury
--Cost = 1000
--Rank 1: Banner Carriers, Shields
--Rank 2: Forged Blades, Heavy Armour
--Rank 3: Fire Arrows
--Researches Upgrades


-Saruman Statue
--Cost = 250
--Gives ATK, DEF & EXP bonus to nearby troops


-Wall Hub
--Cost = 500
--Constructs Walls


*Structures (Dunland):

-Dunland Barracks
--Cost = 500
--Rank 1: Men of Dunland, Dunland Axemen
--Rank 2: Dunland Pillagers, Dunland Archers
--Rank 3: Dunland Guards
--Constructs Dunland Infantry
--Requires:
---Dunland Alliance


-Dunland Stables
--Cost = 700
--Rank 1: Dunland Scouts
--Rank 2: Dunland Riders
--Constructs Dunland Cavalry
--Requires:
---Dunland Alliance


-Dunland House
--Cost = 800
--Rank 1: Dunland Chief
--Rank 2: Torches
--Rank 3: Armour
--Requires:
---Dunland Alliance


-Dunland Tower
--Cost = 700
--Defensive Tower
--Can garrison up to 3 hordes
--Requires:
---Dunland Alliance


-Dunland Well
--Cost = 400
--Replenishes units health.
--Requires:
---Dunland Alliance


*Hero's:

-Snaga the Uruk
--Cost = 500
--Rank 3: Meat Bag (he feeds himself to an uruk hero)
--Rank 5: Carnage
--Maximum of Rank 5
--When Snaga is killed, he revives at Rank 1


-Lugdush
--Cost = 800
--Rank 4: Leadership to Uruk Scout Archers
--Rank 8: Carnage
--Has a bow


-Mauhir
--Cost = 1000
--Rank 2: Orc Draught
--Rank 7: Strong Scent
--Rank 10: Leadership to Uruk Trackers
--Has a sword


-Ugluk
--Cost = 1200
--Rank 1: Orc Draught
--Rank 3: Toggle Weapon
--Rank 7: Leadership to Uruk Scout Warriors
--Has a sword and bow


-Lurtz
--Cost = 1500
--Rank 1: Toggle Weapon
--Rank 3: Cripple Shot
--Rank 6: Carnage
--Rank 10: Leadership to all Uruk Scouts


-Uruk-Hai Jrl.
--Cost = 2000
--Rank 1: Leadership to all Uruk infantry
--Rank 3: Carnage
--Rank 5: Orc Chant
--Rank 8: Leadership to Uruk Hero's


-Sharku
--Cost = 1200
--Rank 1: Tame Wargs
--Rank 5: Crack the whips
--Rank 10: Summon 2 hordes of wargs


-Wormtongue
--Cost = 800
--Rank 3: Sneak Away
--Rank 8: Summon Dunland Bodyguards
--Rank 10: Poisenous Words


-Dunland Jrl.
--Cost = 1000
---Rank 3: Armour Buff to Dunland Units
---Rank 6: Attack Buff to Dunland Units
---Rank 9: Experience Buff to Dunland Units


-Dunland Jrl.
--Cost = 1000
--Rank 3: No Fear Leadership to Dunland Units
--Rank 6: Dunland Units inspire Fear
--Rank 9: Dunland units gain 25% more experience


-Wulf
--Cost = 1500
--Rank 1: Toggle Torch/Weapon
--Rank 4: Leadership to all Dunland units
--Rank 7: No Fear
--Rank 10: Throw torch


-Saruman
--Cost = 5000
--Comes out on Rank 10
--Abilities:
---Palantiri
---Fuel the Industries
---Lightning Attack
---Power of the White Hand
---Freezing Rain
--Requires:
---Wizard Tower
--Saruman stays in the Fortress and cannot leave until he becomes Saruman of many colours (so he's more of an upgrade)

-Saruman of Many Colours
--Cost = 10000
--Abilities:
---Great Fear
---Thunder storm
---Mind Crush
---Avalanche
---Voice of Saruman
--Requires:
---Wizards Tower
---Saruman of Many Colours
---The One Ring


*Spellbook:

-1
--Name: Palantiri
--Cost = 5
--Passive
--All units gain a 10% View Range bonus.


-2
--Name: Corrupted Land
--Cost = 5
--Passive
--All buildings have Corrupted land surrounding them giving units a defense bonus.


-3
--Name: Workers of Isengard
--Cost = 7
--Passive
--All buildings are constructed 10% quicker


-4
--Name: Speed of the Uruk-Hai
--Cost = 10
--Passive
--All Uruk-Hai gain 15% speed bonus


-5
--Name: Brutality of Dunland
--Cost = 12
--Passive
--All Dunland units gain a 15% damage bonus


-6
--Name: Strength of the Wargs
--Cost = 8
--Passive
--All Warg units gain a 15% armour health bonus


-7
--Name: Fuel the Fires
--Cost = 12
--Passive


-8
--Name: Word of Saruman
--Cost = 15
--Passive
--All heroes (except Saruman) gain 25% attack and defense bonuses


-9
--Name: Saruman of Many Colours
--Cost = 14
--Passive
--Allows the construction of Saruman of Many Colours


-10
--Name: Saruman's Designs
--Cost = 16
--Passive
--All siege units are built 25% quicker


-11
--Name: Cruel Creation
--Cost = 25
--Passive
--All units (except siege or heroes) are built 50% quicker


-12
--Name: Cruel Beings
--Cost = 25
--Passive
--All heroes are 50% cheaper and are built 50% quicker



#27 Rob38

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Posted 15 January 2012 - 07:16 PM

I had a question concerning a legal matter, am I legally allowed to put RotWK models/skins into Bfme2?
Or is it against Copyright laws to do so?
Cheers

Legally, no.

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#28 Unknown

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Posted 15 January 2012 - 08:05 PM

Okay, and thx :)

#29 Radspakr Wolfbane

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Posted 16 January 2012 - 11:52 AM

Legally maybe not, but I think the general consensus is a bit more lax now.
EA no longer support or sell the games so there is no way they can be out of pocket from it now.
Truth be told I'm not sure if it ever was illegal for us to, since we are modders already work in a grey area somewhat covered by Fair use.
I can't think of any mods that have received a Cease and Desist notice from EA and I think we misinterpreted the term "Reverse Engineer" which was our rough understanding.
As a rule we use copyrighted material in our mods all the time and don't make any profit of them.
Stuff like using screenshots from the movies for textures, using sound samples or the soundtrack would be a breach of copyright.
As would a large chunk of Dwarf Holds and other mods that use the Games Workshop designs.

I think we don't officially endorse it because it leads to laziness, lack of creativity and a deterioration of the quality of our mods.
But we draw our own interpretations.

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#30 Unknown

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Posted 16 January 2012 - 12:10 PM

I won't take something and use it as it came :p
Because that is lazy :xd:
But I want to change the skins of some things or steal parts of models and such.
Would that be okay with the forums?

#31 Unknown

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Posted 20 January 2012 - 04:29 AM

Update:

Completed:
-Goblin Swordman Skin
-Goblin Archer Skin
-Goblin King Skin
-Dragon Skin
-Fire Drake Skin
-Cave Troll Skin
-Shelob Skin
-Saruman Skin
-Drogoth Skin
-Balrog Skin
-Mt. Giant Skin
-Goblin Pikemen
-Goblin Warg Riders
-Gundabad Den
-Dunland Axemen
-Goblin Statue
-UI's
-Splash Screens
-Main Menu


Coming Up:
-Half-Troll Skin
-Eregion Trolls
-Other Skins for the Wild Faction
-More UI's


Edited by Unknown, 21 January 2012 - 11:39 AM.


#32 Unknown

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Posted 21 January 2012 - 09:59 PM

A new member:
-Dragon Rider:
--Head Coder ;)

#33 Bashkuga

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Posted 21 January 2012 - 10:35 PM

Good luck Dragon Rider :),

this is just amazing, I believe you guys almost finished a faction in record time :ohmy:

#34 Unknown

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Posted 21 January 2012 - 10:49 PM

I think we've been on this mod for a week :p

#35 Elric

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Posted 22 January 2012 - 03:01 AM

Ok, i have a small update i guess. Its not much but ah its a start after not coding for the last 2 1/2 Monthes. Finished organizing each factions own CommandSet, CommandButton, ExperienceLevels, Upgrade,and Weapons.ini's.

Goblin Warg Riders are now in game completely just need heavy armor skin and forged blades on the model.

p.s- We are starting the coding over because Unknowns internet is to slow to handle big uploads. Should be up to date again by Wednesday. Sorry about not high res pics my computer is being stubborn, next time i should have them in high res.

Here are a few pics:


Posted Image





Upgraded:

Note: No Forged blades or armor shown.






Posted Image


Edited by Dragon Rider, 22 January 2012 - 03:02 AM.


#36 Unknown

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Posted 22 January 2012 - 08:26 AM

I'm gonna make a banner carrier today ;)
Also, the forged blades was an accedant on me behalf.

#37 Unknown

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Posted 31 January 2012 - 04:07 PM

Update:

Completed:
-Half Troll Heavy Armor Skin
-Mirkwood Archer skin (normal and heavy armor)
-Wild Fortress Skin
-WIld Monument (model and skin)
-Gundabad Den Skin


Almost Completed:
-New Map Script system *taps nose*
-Isengard Spellbook


To Come:
-More Elven Skins
-Wild Hero Powers
-Warg Rider Banner Carrier


Team Members Altogether:
-Unknown
--Project Leader
--Skinner
--Modeller
--Part-time coder

-Ridder Geel
--Advisor and Consultant
--Part-time modder

-Dragon Rider
--Head Coder

-Modboy451
--Mapper
--Modeller
--Skinner
--Part-time coder

-ReallyFat
--Part-time coder

-Fredius
--Ideas and Opinions


Still need:
Mapper



#38 Bofur

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Posted 31 January 2012 - 05:08 PM

I may be able to map if i have the time
If you need a mapper

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#39 Unknown

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Posted 31 January 2012 - 06:27 PM

Sure :)
Send me a PM ;)




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