Bugs, Mismatches, and Errors. POST HERE
#21 Guest_Guest_*
Posted 06 January 2005 - 12:36 AM
#22
Posted 06 January 2005 - 02:36 AM
#23
Posted 06 January 2005 - 04:02 PM
1.Not sure if this is a bug but the arrow for the Chinas shipyard rotate is facing the back.
2.Ships are able to go on land.
3.Waypoints for the shipyard can’t be selected on water only land. This is annoying as I had accidentally clicked on the land and it set the way point on there, and I could not cancel so the best I could do was put it near the edge and when the ship was built it went on land to the waypoint.
#24 Guest_Guest_*
Posted 06 January 2005 - 04:38 PM
#25
Posted 15 January 2005 - 07:55 PM
#27
Posted 25 January 2005 - 06:50 PM
#29
Posted 30 January 2005 - 11:14 AM
#30
Posted 30 January 2005 - 11:31 AM
Attached Files
#31
Posted 30 January 2005 - 02:01 PM
Edited by THEEVERGOD, 30 January 2005 - 02:02 PM.
#33 Guest_Bob_*
Posted 20 February 2005 - 02:23 AM
I installed your mod, which by the way is like the best one I've seen yet out there, but for some reason I get the following errors when I try to start worldbuilder:
Error message number one:
ASSERTION FAILURE: addModuleInfo - ERROR defining module ‘FireWeaponWhenDeadBehavior’ on thing template ‘Nuke_ChinaTankUberlord’, The module “FireWeaponWhenDeadBehavior’ has the tag “ModuleTag_04’ which must be unique among all modules for this object, but the tag ‘ModuleTag_04’ is also already on module ‘AIUpdateInterface’ within this object.
Please make unique tag names within an object definition.
Error message number two:
ASSERTION FAILURE: [LINE: 2005 - FILE: ‘Data\INI\Object\NukeGeneral.ini’] Error reading field ‘End of block ‘Object’
Error message number three:
ASSERTION FAILURE: Error parsing block ‘ End’ in INI file ‘Data\INI\Object\NukeGeneral.ini’
Error message number four:
Runtime Error!
Program: …es\Command & Conquer Generals Zero Hour\worldbuilder.exe
Abnormal program termination
---------------------------------------
Help! I need world builder! I've already uninstalled and reinstalled Generals, Zero Hour and your mod twice already with no luck. Any thoughts? Am I missing something?
Bob
#35 Guest_Bob_*
Posted 20 February 2005 - 04:56 AM
Ok another person had this problem, I have fixed the .ini, also to make my mod go away, install another mod, then uninstall it, then mine will be gone.
Uh... I don't want to remove your mod. I love it. I just need it to work with the worldbuilder that comes with zero hour.
Or am I misunderstanding you here?
Bob
#37 Guest_Bob_*
Posted 20 February 2005 - 05:53 PM
Thanks!
#39 Guest_Bob_*
Posted 20 February 2005 - 06:46 PM
#40
Posted 21 February 2005 - 08:44 PM
-when the enemy is building a structure and you start attacking it, if you do not fully destroy it before its finished building, it will bump itself up to 100% health once its finished. I beleive that in regular generals if a building is even slightly injured while being built, once it finishes it maintains that loss of health.
-i tried to word this as easy to understand as i could.
-Canuck-
-p.s. i have seen this problem in multiple other mods, its a small problem, but can be very annoying.
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