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#261 Gilgamesh

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Posted 30 June 2005 - 10:48 AM

Assualt: is in my eyes the "Profesional army" of the GLA.  the same differnence as the VietCong to the NVA.  I think assault should have a much more tradiotional general feel.  Standard command center and supply stash.  Supply trucks.  Power plants, powerfull base defenses, and units on par with thier enemies.  the Mammoth is an example of this.  Many standard GLA units I will remove compleatly and replace with tanks capable of performing the same role with better performance.  Many of the stealth and fast attack units will be replaced with stand up and fight units.

Powerplants? NOOOOOOOOOOOOOOOOOO i've played some mods where they give powerplants to the gla, and it sucks BADLY!! The reconstruction holes together with the no need for powerplants are 60% of the gla style!
But giving him the command center back is a good idea :sad:

Chem: should also recieve the standard commnd center and stash with trucks.  I really feel like Chems units are already on par, theres little I want to change.  some price and build speed adjustments maybe, and some light artillery other than the rocket buggy.

The chemical general is very good right now, no need of big changes, i think.

Demo: take on a much more stealth style.  ambush and sneak attacks.  A new super weapon will also go a long way toward making Demo feared.  More stealth upgrades available as well as some new call ins to help get demo troops into combat where it matters

This is my precioussssssss :cow: Need big changes, as it is very weak right now. His nuke truck is great and feared, but the rest....
Last night i was making experiments with his mines, and come with a new type of mines: HE Mines, very good. A big-boom, send tanks flying just a little, and are almost invisible even when detected!
But i will try to make this HE Mines an upgrade of the existing mines. And will try to make another type, Trap Mines. A big minefield deployed by a plane, that when stepped on will attach bombs to the victim (like the tank hunters do). This bombs explode within 5 seconds, and will be very strong.
I also did the toxin fields (that his tanks and cannons leave when upgraded) explode, if the player bought the HE Upgrade. Just a small explosion, but it's a nice touch. :lol:
If you want to see any of this changes, just say it :p

Stealth  base and units I already like... they are abnormaly weak on the offense, but I want to do a total overhaul on the generals powers and give a few powers on buildings much like the old airforce carpetbombing.  Stealth will become an army deadicated to carefull use of special powers  I've got some good ideas, and a few that may or maynot even be posible... my favorite is a large area affect power that instantly garisons neutral buildings in the target area.  i'm not sure if it can be done... but I like it alot.  on urban maps could be terrifying.

Creator said that Stealth will be better in next version. One of the changes is that his scorpions have a better range. Maybe if you do this, and give them 2 missiles by default... Restore his angry mob power, as it is very weak right now. Maybe they come with the AK upgrade, and have a new one: bazooka upgrade ^_^
The hijackers could use the knife they have as Burton uses.

#262 Gredinus

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Posted 30 June 2005 - 12:39 PM

i think that chem gen needs some beather base defences (but chem styled) and gilgamesh didnt you read the whole post. he will remake the assult gen, he will be very diffrend form the other GLA Gens (like vietcong and NVA).

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#263 Gilgamesh

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Posted 30 June 2005 - 12:49 PM

I DID read the whole post. Just saying that giving gla powerplants is a bad idea. This is what i think of it. Giving gla powerplants isn't the only way of remaking it. But it's his mod (of a mod), so he can do anything he wants.

I remember a mod called GeneralsX... In that mod, GLA did have a Patriot Missile Launcher, just like USA. But GLA do not have powerplants, so his patriot did have a small gas powered generator together, very funny

#264 Pendaelose

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Posted 30 June 2005 - 02:53 PM

I DID read the whole post. Just saying that giving gla powerplants is a bad idea. This is what i think of it. Giving gla powerplants isn't the only way of remaking it. But it's his mod (of a mod), so he can do anything he wants.

I remember a mod called GeneralsX... In that mod, GLA did have a Patriot Missile Launcher, just like USA. But GLA do not have powerplants, so his patriot did have a small gas powered generator together, very funny

<{POST_SNAPBACK}>



That does sound like a funny looking turret :sad:

I've not made any changes yet. I'm trying to plan out GLA much more than the other armies. This is for alot of reasons. A big one is I learned some good lessons on other armies. second, because GLA is not my army of choice I don't want to make to many rash changes without a plan. also Even when I disagree, I appreciat your opinions, especaily you hardcore GLA players, so I want to get lots of inmpute before I do anything

The reason I would give Assault power plants is because the FEEL of assault GLA is what I'd be trying to change. They would get no GLA holes... Assault (at least to me) is NOT a gang of terrorists hiding in the sand... they are a trained profesional army. The real life equivilent would be Saddam's Republican Guard (before we bombed the dogshit out of them... Air USA is real hehehehe) It was a small, extreamly well trained army seperate from the mob of conscripts. It was armed with the finest weapons from the Soviet Union (they were finest in the 90's when sadam go them) The republican guard was NOT a GLA style army, and yet they were part of the realworld GLA. Iran and Syria also have profesional armies. as I posted above Vietnam was faught by the VC and the NVA togeather... they couldn't have won without using both elements. I think GLA should reflect this. Vietnam was a realworld example of the "GLA" defeating the USA... Afganistan was an example of the "GLA" driving out the Soviet Union... it does happen and it is real. the most powerful armies on earth are sometimes beaten by angry mobs and car bombs... but not without the help of the NVA and other trained armies.

In the Car today I realized Assault GLA needs refurbished Soviet/Chinees equipment (like Iraq, at one time Comunist China's equipment was provided by the sovie union the same way USA sells weapons to NATO nations) I think a premitive BattleMaster and Mig should be added(alternate models of both are already available or can be easily made),and maybe a handful of other units should be aswell. Make a mix of GLA's best with China's worst. give the refurbished units that used but once shiny feel... not the scrap salvage feel. power plants are added because the defenses are not funny looking gas powered contraptions built in a garrage, they are high quality radar guided missles and entrenched artillery peices (again the Finest exported weaponst from the soviet union... Where do you think all the realife AK47s and RPGs came from? USSR and China) Assault GLA would not feel like GLA, they would feel like a REAL army. Instead of Rocket buggies they should get deployable howitzers with full artillery range and damage akin to what China has. A slower moving land force, but truer to what the description says, powerful artillery and tanks with support aviation.

I agree, the feel of GLA comes from holes, stealth, no power, etc... but I want to change to feel of Assault because GLA is unpopulare because of thier unique feel. I think GLA needs atleast one army that is comfortable to everyone and Assault GLA is choice for this. A few people love GLA the way they are... thats why chem should get small changes only and Stealth and Demo should become even more specialized to players who love to suprise thier enemy.

Creator: this IS posted in your suggestion thread. I'd like to get your feed back on it, too. I feel like its a really good idea. Even if you don't agree I'd like the feedback.



Last night i was making experiments with his mines, and come with a new type of mines: HE Mines, very good. A big-boom, send tanks flying just a little, and are almost invisible even when detected!
But i will try to make this HE Mines an upgrade of the existing mines. And will try to make another type, Trap Mines. A big minefield deployed by a plane, that when stepped on will attach bombs to the victim (like the tank hunters do). This bombs explode within 5 seconds, and will be very strong.
I also did the toxin fields (that his tanks and cannons leave when upgraded) explode, if the player bought the HE Upgrade. Just a small explosion, but it's a nice touch. :lol:
If you want to see any of this changes, just say it :p

<{POST_SNAPBACK}>


are you joking, I'd love to see it... If you can post it up in my threads. I've been too busy lately to use everything thats beed added there, but i will get around to all of it.

Edited by Pendaelose, 30 June 2005 - 02:56 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#265 Gilgamesh

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Posted 30 June 2005 - 03:50 PM

Now with that explanation it looks like a good idea! A professional gla army? Nice... :sad:
About the mines, will get it this night, and tomorrow i'll post in your thread.

#266 viator

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Posted 01 July 2005 - 12:12 AM

the idea for USA Robots to replace aircrafts with UCAVs (Unmanned Combat Air Vehicles) :p

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Fear leads to anger.. anger leads to stress.. stress leads to doobies.. and doobies leads to twinkies.
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#267 stack111

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Posted 01 July 2005 - 01:50 AM

the idea for USA Robots to replace aircrafts with UCAVs (Unmanned Combat Air Vehicles) 

:p simple but good, i like it :)
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i love all the suggestions about assault general, for the mod i want to make i'm gonna have a general simliar to this, and i'm a stealth gla, and normal gla player
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the trapmines sound amazing but i'd make the timer longer less powerful explosion but make a big radious for the explosion
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#268 Gilgamesh

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Posted 01 July 2005 - 10:53 AM

Now with that explanation it looks like a good idea! A professional gla army? Nice... :)
About the mines, will get it this night, and tomorrow i'll post in your thread.

<{POST_SNAPBACK}>


Sorry, i could not look at it, working too much this week :p
This weekend i will try what stack111 suggested, making it act like the demotrap.
Aaaand start working with the "booby trap field" too ;)

#269 M.E.C.H.

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Posted 01 July 2005 - 10:58 AM

the idea for USA Robots to replace aircrafts with UCAVs (Unmanned Combat Air Vehicles)  :p

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<{POST_SNAPBACK}>

Very nice ! Are you planning to crate those models ???
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#270 viator

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Posted 01 July 2005 - 11:16 AM

sure, i could make them.. :p
Fear leads to anger.. anger leads to stress.. stress leads to doobies.. and doobies leads to twinkies.
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#271 Creator

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Posted 01 July 2005 - 11:45 AM

I'm trying to plan out GLA much more than the other armies...

<{POST_SNAPBACK}>

I agree. But holes should stay anyway and no any power plants. I agree that we should remove terrorists, bomb trucks and angry mobs from assault general and give him better vehicles. For example, T-55 or Centurion tanks, Mirage or MiG fighters and maybe artillery cannons.

Edited by Creator, 01 July 2005 - 11:46 AM.


#272 Allied General

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Posted 01 July 2005 - 02:39 PM

tank general needs long range :blink:
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#273 Pendaelose

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Posted 01 July 2005 - 03:00 PM

I agree. But holes should stay anyway and no any power plants. I agree that we should remove terrorists, bomb trucks and angry mobs from assault general and give him better vehicles. For example, T-55 or Centurion tanks, Mirage or MiG fighters and maybe artillery cannons.

<{POST_SNAPBACK}>


That is very cool to hear. you just gave me my daily affermation that I'm not COMPLEATLY crazy.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#274 viator

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Posted 01 July 2005 - 07:28 PM

Pendaelose, what do you think about UCAVs for USA Robots? :blink:
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Fear leads to anger.. anger leads to stress.. stress leads to doobies.. and doobies leads to twinkies.
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#275 M.E.C.H.

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Posted 01 July 2005 - 08:25 PM

Pendaelose, what do you think about UCAVs for USA Robots?  :blink:
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<{POST_SNAPBACK}>

Nice work victor you have talent !!! These will fit very good !
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#276 Pendaelose

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Posted 01 July 2005 - 08:39 PM

Pendaelose, what do you think about UCAVs for USA Robots?  :blink:
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<{POST_SNAPBACK}>


they look good... I like it. I wouldn't hessitate to replace the stealth and the X-Jet for cybr, but I'm much to fond of my A-10 to let it go :p
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#277 M.E.C.H.

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Posted 02 July 2005 - 05:31 PM

Pendaelose, what do you think about UCAVs for USA Robots?  :huh:
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<{POST_SNAPBACK}>


they look good... I like it. I wouldn't hessitate to replace the stealth and the X-Jet for cybr, but I'm much to fond of my A-10 to let it go :huh:

<{POST_SNAPBACK}>

I think that robot need these crafts they fit perfect to the hole idea of the robot gen ! And the a10 is a very good idea but i will go with the UCAVs... Something better put them both and the a10 and the UCAVs !!! How goes the work with the gla ?
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#278 Pendaelose

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Posted 02 July 2005 - 06:11 PM

Something better put them both and the a10 and the UCAVs !!! How goes the work with the gla ?

<{POST_SNAPBACK}>


thats what i said... i'd gladly replace the stealth and x-jet, but I want to keep the A-10

I've got lots of toys, models, and ideas for GLA, but I've not done much at all of the coding. I've been a little burnt out this week. I will resume soon enough and get some done. I can't work round the clock for months... this has been my time off...
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#279 Pendaelose

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Posted 02 July 2005 - 10:34 PM

I've got some ideas for new powers for stealth GLA but I'm not sure which ones are posible within the game engine.

First a lvl 5 power that drops the enemy's radar for a whole minute.

and/or a power that drops the enemy power for 30 seconds... no radar or base defenses for usa or china. thats scary, but not a base destroying ability unless coordinated.

Cool idea 2, even more dificult to see how with the engine, but I think maybe not imposible. A area affect the same size as an artillery strike that instantly garrisons nutral and friendly buildings (only garisonable buildings ofcourse)... I htink lvl 3 because it is only useful in urban areas, but powerful when used in "Just the right spot & Time"

Idea 3. I know this one is posible. a Betrayer ability, lvl 5. turns the unit/s in the target area to your side. Could be really terrifying if used carefuly. But keep in mind other generals have carpetbombing and Moabs, the damage from this is not that out of place ans is only as devestating as the enemy you are playing against.

and for stealth GLA only, make sneak attack a lvl3 power but turn down how often it can be used.. maybe make the hole stealthed like all other Stealth buildings


Also, just remembered. Defiler ability needs to be put on the shortcut bar.

Edited by Pendaelose, 02 July 2005 - 11:14 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#280 s@m

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Posted 02 July 2005 - 11:21 PM

WOW...Very very good ideas BUT what i liked the MOST and it has to be a MUST are those planes for Robot :huh: .They absolute fit in with the NO HURTING SOLDIERS idea of robot.
I dont play with GLA so i dont have any suggestion(for gla).I know that nuke general is already overpowered i had an idea....a tank with HIS turret technology(ATRS).A tank with atrs luncher on top and nothing else just like flames TOS tank.so what about it??




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