Powerplants? NOOOOOOOOOOOOOOOOOO i've played some mods where they give powerplants to the gla, and it sucks BADLY!! The reconstruction holes together with the no need for powerplants are 60% of the gla style!Assualt: is in my eyes the "Profesional army" of the GLA. the same differnence as the VietCong to the NVA. I think assault should have a much more tradiotional general feel. Standard command center and supply stash. Supply trucks. Power plants, powerfull base defenses, and units on par with thier enemies. the Mammoth is an example of this. Many standard GLA units I will remove compleatly and replace with tanks capable of performing the same role with better performance. Many of the stealth and fast attack units will be replaced with stand up and fight units.
But giving him the command center back is a good idea
The chemical general is very good right now, no need of big changes, i think.Chem: should also recieve the standard commnd center and stash with trucks. I really feel like Chems units are already on par, theres little I want to change. some price and build speed adjustments maybe, and some light artillery other than the rocket buggy.
This is my precioussssssss Need big changes, as it is very weak right now. His nuke truck is great and feared, but the rest....Demo: take on a much more stealth style. ambush and sneak attacks. A new super weapon will also go a long way toward making Demo feared. More stealth upgrades available as well as some new call ins to help get demo troops into combat where it matters
Last night i was making experiments with his mines, and come with a new type of mines: HE Mines, very good. A big-boom, send tanks flying just a little, and are almost invisible even when detected!
But i will try to make this HE Mines an upgrade of the existing mines. And will try to make another type, Trap Mines. A big minefield deployed by a plane, that when stepped on will attach bombs to the victim (like the tank hunters do). This bombs explode within 5 seconds, and will be very strong.
I also did the toxin fields (that his tanks and cannons leave when upgraded) explode, if the player bought the HE Upgrade. Just a small explosion, but it's a nice touch.
If you want to see any of this changes, just say it
Creator said that Stealth will be better in next version. One of the changes is that his scorpions have a better range. Maybe if you do this, and give them 2 missiles by default... Restore his angry mob power, as it is very weak right now. Maybe they come with the AK upgrade, and have a new one: bazooka upgradeStealth base and units I already like... they are abnormaly weak on the offense, but I want to do a total overhaul on the generals powers and give a few powers on buildings much like the old airforce carpetbombing. Stealth will become an army deadicated to carefull use of special powers I've got some good ideas, and a few that may or maynot even be posible... my favorite is a large area affect power that instantly garisons neutral buildings in the target area. i'm not sure if it can be done... but I like it alot. on urban maps could be terrifying.
The hijackers could use the knife they have as Burton uses.