A word about the difficulty setting in the game:
Rather than just and only enabling more advanced tactics for the AI -or-
granting it more money -or-
more units -or-
a larger base -or-
something actually gameplay related (like allowing / disallowing certain units or upgrades or even super units or different build orders) the difficulty settings are mainly used to buff or nerf unit values for the AI and player.
I'd actually like the difficulty setting to not do that but something gameplay related instead, as mentioned. It's simply more fun if the difficulty setting actually means a different gameplay experience rather than always the same but with different unit values. Also different unit values are an issue to honest feedback as due to this value tinkering by the game the feedback is under the impression of these changed values and may be more or less off as certain units / tactics / generals seem stronger or weaker than they really are.
So I'd not allow difficulty setting to tinker with unit values because of that but with gameplay and AI behaviour.
What you said is true, but sadly, this would require a lot of time to implement. I'm already working on three new Challenge maps and Campaign all by myself, and other aspects of the game with dce. If I actually got help from someone on this, then something will be done, and AI will be improved. It's nearly impossible to find a skillful person who's willing to help these days. Such people already have mods to work on. Anyone is free to improve the AI or upload fan-made content, but people always want someone else to do it for them. What I will do, is fix smaller bugs and update AI to use new units and abilities coming with new versions, but not major changes.
Edited by predator_bg, 11 December 2016 - 10:40 AM.