Would it be possible to impliment the guard unit/building function from the pro:gen mod?
I'll think about it.
All generals to start with a unit that can clear radiation/toxins.
Not all generals supposed to clean toxins and radiation. Toxins are really dangerous for infantry general, so he have toxin cleaning infantry. Cyber and tank generals are not so sensitive to this so they should not have cleaning units.
Defences and units which do not cause an enemy to drop salvage crate. Could this be fixed?
Yes, I'll check it and fix.
All units to have an effect from picking up salvage (amour or gun upgrade)
Very complex to implement. I think not all units should be upgradable with salvage.
Stealth general
Theres something missing assault and defence wise with these guys...
Stealth general is already powered up. Increased power of scorpinos, partizans and snipers. Hijacker need rank 3 as well. And there is also a number of other changes.
How about allowing them the battle bus?
It is not his style. Stealth general need hit-&-run units. Battle Bus is medium assault unit.
I'd also do an amour upgrade from salvage crates for the stealthed transport buggy.
Good idea.
Is there any way to allow building of a captured dozer?
No
Destroyer. Is it possible to allow this tank to pick up salvage, at the moment it pushes salvage crates to one side!
Done already.
Demo general
Add an upgrade (level 3?) that stops terrorists from damaging each other if destroyed.
Do not use mobs of terrorists. Use them accuratively by sending them to targets from different directions.
Chemical general
Can you make the rocket trucks...
Rocket trucks are already weakened. The have no splash damage any more, have slightly less range and need rank 3 and palace.
Cyber general
Needs beefing up, make the hell fire drone available from the begining
Also have a level 3 upgrade that allows units to have any combination of 2 support drones, instead of just the 1(for instance hellfire & spy).
Good idea, but I afraid it is impossible to code it. I wil try, but Generals have limitations and some things can not be made.
Airforce
I know that other mods have this, but some kind of little bird style helicopter that allows 4 units to shoot outside from it.
Why don't you like Battle Chinook?
Super weapon
Needs more beefing up at level 1, allow the patriots to retain their emp ability from the start.
Overpower. She can gain bonus from Strategy Center in the begining and have defenses training skill. Also defenses can gain experience like units. It is enough.
Remove the huge ground range for gattling type add ons...
What are you about? I never changed their range. It is equal to one in normal Zero Hour.
Infantry
Miner's nuke brief case should have the same deployment time has burtons/etc charges, at the moment its just to dam quick!, especially for what it does.
Done already.
Increase super lotus vehicle disable speed.
Add an ability for super lotus to take over a vehicle!
slight distance increase (25%?) for super lotus abilities.
Okay. I'll do it.
Flame
Remove satilite hack III.
Helix bombs: they never hit the target for me, they miss power plants completely.
Very powerful general (hence why i'd remove hack III).
Strange. Other players say he is the weakest chinese general and need to be powered up.
Nuke
The amount of time that the radiation stays on the ground should be less. The current time should be available via level 5 upgrade, like the chemical generals concentrates upgrade.
Make the nuke hunter more vunerable to radiation fields (Pre anti-radiation upgrade).
retaliator is too good, adding seige weapons to all teams at start will probably solve this.
Done already.
But I think nuke hunter should not be more vunerable to radiation. His current armor is ok.
Edited by Creator, 24 July 2005 - 02:25 PM.