Even with the gattling damage type it does nothing, yes i know that it must do LOW damage but this drone does NO damage !!! No i dont want from one drone to destroy any aircraft, but when i have an army of 8 mechs and build stinger drones on them (gosh there are 8 drones ) they do NOTHING, and they 're eight of them !!! I suggest you, to power up the damage or change it to gattling, test it so it wont be that powerfull, but not even unusefullI don't understand you. Do you want to destroy all enemy airforce with one stinger drone? No, one drone can not do much damage to airforce. Drone is just helper, not a heavy assault unit. It should bring low damage. By the way, if you use gattling damage type you should divide damage by 2 or increase drone cost up to 500.
Suggestions
#401
Posted 30 July 2005 - 11:30 AM
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#402
Posted 30 July 2005 - 04:30 PM
Even with the gattling damage type it does nothing, yes i know that it must do LOW damage but this drone does NO damage !!! No i dont want from one drone to destroy any aircraft, but when i have an army of 8 mechs and build stinger drones on them (gosh there are 8 drones ) they do NOTHING, and they 're eight of them !!! I suggest you, to power up the damage or change it to gattling, test it so it wont be that powerfull, but not even unusefullI don't understand you. Do you want to destroy all enemy airforce with one stinger drone? No, one drone can not do much damage to airforce. Drone is just helper, not a heavy assault unit. It should bring low damage. By the way, if you use gattling damage type you should divide damage by 2 or increase drone cost up to 500.
heres a counter thaught for you... I put one on each building... so my base hase about 30-40 of them... no aircraft can thing about attacking. suddenly they're not useless.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#403
Posted 31 July 2005 - 01:30 AM
LOOOOL !!! Good idea ! With this thought the stingers are usefull.....heres a counter thaught for you... I put one on each building... so my base hase about 30-40 of them... no aircraft can thing about attacking. suddenly they're not useless.
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#404
Posted 05 August 2005 - 03:11 PM
1st theres a problem in .03. when i get attacked my drone gen with is chopers
my defence buildings begin to shot at drones (the ones his helis get) and not the chopers. is it posible to set priority to wich unit to attack?
2nd sabuters shuld only turn off one power plant not the whole electricity system.
(i got pwned becose of that.)
3rd intelligence (USA) shuld be a gen power (or shuld need a other gen power), SuperWeapon shuld have it as it is now.
4th sentery drones shuld need a biger recharge time.
5th stealth shuld get the old scorpion back but withouth the rocket upgrade (maybe a stealth upgrade for a reaplacment)
6th all gla buildings and units shuld be build faster than USAs and CHINAs.
its logical what is build faster a clay building or a hi-tech stucture or a pice of scrap or a hi-tech tank.
#405 Guest_Guest_destroyer_*_*
Posted 05 August 2005 - 04:15 PM
#406
Posted 06 August 2005 - 03:19 PM
#407
Posted 07 August 2005 - 03:04 PM
1. It is possible to set priorities, but it will work for computers in skirmish only.1st theres a problem in .03. when i get attacked my drone gen with is chopers
my defence buildings begin to shot at drones (the ones his helis get) and not the chopers. is it posible to set priority to wich unit to attack?
2nd sabuters shuld only turn off one power plant not the whole electricity system.
(i got pwned becose of that.)
3rd intelligence (USA) shuld be a gen power (or shuld need a other gen power), SuperWeapon shuld have it as it is now.
4th sentery drones shuld need a biger recharge time.
5th stealth shuld get the old scorpion back but withouth the rocket upgrade (maybe a stealth upgrade for a reaplacment)
6th all gla buildings and units shuld be build faster than USAs and CHINAs.
its logical what is build faster a clay building or a hi-tech stucture or a pice of scrap or a hi-tech tank.
2. Saboteurs are ok. I will not make them underpowered.
3. Look at the other sides. All of them have free map revealing powers. China - Satellite hack 1 and 2. GLA - radar van scan. USA - CIA intelligence.
4. Do you think sentry drones are too powerful? Why? Or do you want me to make them more effective vs infantry and less effective vs buildings and vehicles?
5. Stealth general's Scorpion is very underpowered now. It will be 2 times stronger in next version.
6. You're right, GLA have low tech buildings, that can be built quickly. But also they have badly trained workers and no high technologies that can allow them to build faster. Is it logical or not? I see the only logical thing here: faster building for the GLA will screw up all ballance.
#408
Posted 07 August 2005 - 04:02 PM
and usa already has spy drones and satalite scan. radar scan and satelite hack arent free.
4. acctuly i meant spy drones.(my mistake)
6. think abaut the ice hotel. its made by profesionals and it will still take longer to create that a fort made ou to snow made by kids.
Edited by Gredinus, 07 August 2005 - 04:03 PM.
#409
Posted 07 August 2005 - 11:22 PM
Well i dont think so, intelligence, is right as it does...as for the gla i agree with the gredinus !!!3. intelligence is the only thing that can locate my primary base (if im stealth)
and usa already has spy drones and satalite scan. radar scan and satelite hack arent free.
4. acctuly i meant spy drones.(my mistake)
6. think abaut the ice hotel. its made by profesionals and it will still take longer to create that a fort made ou to snow made by kids.
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#410 Guest_dragon_*
Posted 09 August 2005 - 03:05 AM
#411
Posted 09 August 2005 - 09:41 AM
#412
Posted 09 August 2005 - 09:15 PM
when he is out of power all of his drones shuld stop to work (eaven the infantry ones).
#413
Posted 10 August 2005 - 04:19 PM
i think that the cybernetic gen shuld have the weeknes of the laser gen "electricity".
when he is out of power all of his drones shuld stop to work (eaven the infantry ones).
laser sorta has that already... its not a bad idea, but there should be limits to how much devastation taking out power can do... its bad enough on laser who looses 60% of thier units, but to shut down everything is a little insain... one artil strike kills 4 power plants and china wins the game....
not to mention robots don't take any more power to run than crew version of a vehicle... a computer can run off a cigerete lighter in a car... all the hardware already moves by the power of the vehicle engine. infact I bet the CPU takes a whole lot lesss power than AC for the crew cabin and interior vehicle lights.... plus all the screens for the crew to use the targeting computers and such.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#414
Posted 10 August 2005 - 05:32 PM
keep in mind that the droids are controled by a big computer and if it loses electricity no droids (i think that it shuld effect infanty, man and tank hunter,avenger and his helis). maybe laser shuld lose this wekness.
#415
Posted 10 August 2005 - 05:58 PM
It is much better to use internal drone AI and swarm logic. To understand what is swarm logic, recollect ants and bees. One bee is stupid and its intellect is very low, but swarm of bees is clever. Swarm can construct honeycombs, breed and successfully defend itself. This feature is already used by russian Mosquite missiles that fly, communicate and distribute targets between each other. Also it can be used to create more advanced robot AIs.
#416
Posted 10 August 2005 - 07:08 PM
#418
Posted 10 August 2005 - 08:09 PM
in pretty much both versions, his weakness is USAF and china infantry and sometimes all the other generals if you just know how to use each general to their effectiveness
honestly i don't even bother with hero units in contra
"The great questions of the day will not be decided by speeches and resolutions but by blood and iron" Otto Von Bismarck
#419
Posted 10 August 2005 - 10:49 PM
Revision 1
Stealth general
Very weak level 3 and 5 general powers.
I would suggest putting sneak attack at level 3, this would enhance the stealth feel of this general.
Level 5 is a non event at the moment. I like the idea of a hijacker rush at level 5. 5 or more hijackers that can spawn wherever you like. This would give the stealth general the chance to capture other generals super units and cause havoc right in their base!
Radar van either stealthed when not moving, or level 3 upgrade for them to always be stealthed.
Flak gun stealthed when not moving.
I like the idea of jarmen kell having a level 5 upgrade* to summon an angry mob (that would spawn from him) This could be timer based, or cost based (so just have a price and a build time)
* I like the Idea of the hero units getting a level 5 available upgrade. They tend to be overshadowed by the beautiful toys available at level 5, so I'd just like the hero unit to be able to proudly support the high level battle.
Notes: Saboteur rush 3 is good for $6000 every 4 minutes when used on enemy supply centers! use to cripple enemy economy, as well has the usual power and super weapon reset.
Being able to convincingly use decoy fake teams is the key!
If you use crate drops, get in the habit of dropping the crates somewhere safe in your base has soon has the timer is up. This will stop you from wasting crates and will mean that you always have upgraded units, when required.
Edited by Madin, 10 August 2005 - 11:08 PM.
#420
Posted 10 August 2005 - 11:19 PM
"The great questions of the day will not be decided by speeches and resolutions but by blood and iron" Otto Von Bismarck
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