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#481 §eNs€o

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Posted 10 September 2005 - 04:28 PM

I do not know if this has been posted or not, but I believe there is a limit of the amount of hackers and black markets able to be produced, correct? Well - there are ways to get over this. For instance, the Chinese, you can build hacker trucks, empty the hackers and rebuild the truck once it has been destroyed. And for the GLA, you can build fake black markets and upgrade to real black markets and still have the same result as a real one would have. I believe these are perhaps bugs, but I am unsure of that. Can someone clarify this for me?

And another problem that I have discovered: some of the shortcut keys used for building units clash with other types of shortcuts. For example, the workers for the Militia have the shortcut key "W", this clashes with the shortcut to select aircraft units. The War Factory also has a similiar problem.

The Cluster bombs for the USA. The shortcut doesn't appear on the sidebar(it only appears for some of the USA factions) even with the GPS satellite built.

In addition to that, if playing as one of the China teams, you are able to use a general point on "Satellite Hack 3", correct? There is a flaw to this - when more than one Command Centre of the same team exists(built already), you can multiply the amount of Satellite Hacks available to the number of Command Centres existing.

When two different Command Centres of two different teams are built, the sidebar shortcuts do not function properly.

<{POST_SNAPBACK}>


Its right that you can built a Hacker trucker destroy it and built another one (I mentioned this too) yeah i think that are bugs ,but ive never had any problems with shortcuts and/or Hotkeys hmmm i'll test it...

#482 Karlos Vandango

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Posted 10 September 2005 - 08:09 PM

i never use the hotkeys
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#483 Vanguard

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Posted 10 September 2005 - 09:05 PM

Yeah I knoticed the amount of turcks you can build, that's why in the next version, they wont come with hackers. Also the next version will be in .big form so no more hassel with uninstalling all those folders, now you can just delete the .big, and the one folder that needs to not be in the .big, which are the scripts, and the .csf.
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#484 §eNs€o

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Posted 10 September 2005 - 09:19 PM

Yeah I knoticed the amount of turcks you can build, that's why in the next version, they wont come with hackers. Also the next version will be in .big form so no more hassel with uninstalling all those folders, now you can just delete the .big, and the one folder that needs to not be in the .big, which are the scripts, and the .csf.

<{POST_SNAPBACK}>


oh no that sucks (both of the things) ,first I hope that I can play PR 7.0 because I tried several mods with .big files (they didnt work) ,ok im not sure if it was because of the .big file.And it sucks that you need to put the hackers in the truck . but for sure do what you want :lol:

...bye bye

#485 Vanguard

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Posted 10 September 2005 - 09:49 PM

Well since it will install the mod to the exact point that it needs to be at you shouldn't have a problem with it. Also further more yes you will have to put the hackers in the truck, this will solve the problem of people building ten Hackers, and then building a Hacker Van.
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#486 Dragonite

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Posted 11 September 2005 - 07:40 AM

And what about the other problems I have mentioned?

Well since it will install the mod to the exact point that it needs to be at you shouldn't have a problem with it. Also further more yes you will have to put the hackers in the truck, this will solve the problem of people building ten Hackers, and then building a Hacker Van.

<{POST_SNAPBACK}>


In my opinion, 10 hackers is too little. Maybe 30? I mean, those guys are tiny, easy to die and are barely usable as the Americans get over 50000 in one drop(I think) and the GLA Black Markets get 200 every 2 or 3 seconds. By the way, it would be nice if the internet center could hold 10 hackers, but it's up to you to decide though.


Besides that, marines don't have Chem Suits when Upgraded. The weird "Tech Airport" for the Chinese doesn't function properly; when you capture it THEN build an Airfield, you won't be able to purchase Helixes.(At least as far as I know)

Oh, I almost forgot, the Legionnaire Missile System is supposed to hit air units, right? Unfortunately, it is unable to do so.

What's more is that the Militia teams doesn't work on Unofficial Maps but I do not think this is a bug as the maps do not recognize the team.. so anyway, Chinese AIs don't work properly, they usually are much slower than American/GLA AIs and don't function as well..

Edited by Dragonite, 11 September 2005 - 11:56 AM.


#487 Karlos Vandango

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Posted 11 September 2005 - 10:15 AM

since pr 6.0 theai was changed to make more harder then usal

personally i think this is a miricle
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#488 Dragonite

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Posted 11 September 2005 - 11:55 AM

The Chinese AIs are absolute crap, however

#489 Karlos Vandango

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Posted 11 September 2005 - 12:03 PM

however the custom maps u have downloaded were not meant for pr

We shoulda put this in the lisence agreement
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#490 §eNs€o

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Posted 11 September 2005 - 12:20 PM

The Chinese AIs are absolute crap, however

<{POST_SNAPBACK}>


Jeah youre right ;) China build only one little base and is attacking all ten minutes with 3-5 Units :sad: that really sucks , but PR rulezzz

bye bye

#491 Vanguard

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Posted 11 September 2005 - 04:23 PM

Wait which China, I modified the Tank Gen heavily, play againt a hard one of him, he continuously attacks.
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#492 §eNs€o

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Posted 11 September 2005 - 05:11 PM

Wait which China, I modified the Tank Gen heavily, play againt a hard one of him, he continuously attacks.

<{POST_SNAPBACK}>


Ok thats true, the tank general is really good, but the infantry General (OMG is he bad :) )

I have never played against the nuke general (Scared of him ;) ) so i dont know if he is good or bad ill test it

Oh and ive heard something about a Tech-airfield (its not really a bug but when im already posting :sad: ),what is that???I have never seen it (i think) what can you build there???Is it already in 6.0 or will it come later???
bye bye

Edited by §eNs€o, 11 September 2005 - 06:27 PM.


#493 Bob

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Posted 11 September 2005 - 08:37 PM

Yes, the Tech_Airfield and the Tech_Dozer Bay is already in the game. They are only buildable via World Builder. Meaning that you will have to edit your game map, and place the Tech_Airfield and Tech_Dozer Bay on the map, prior to playing it. This is not something that you can build during the game.

Tech_Airfield

Buildable for the USA side:

Sea Devil - An armed transport chopper. Can carry upto eight slots of tanks and/or infantry.

Buildable for the Chinese side:

Helix - Same as the game version.

Buildable for the GLA side:

Toxin sprayer plane - This plane circles over the target, and releases a toxin spray over a large area.

Flakker - This aircraft circles over a target and shoots flak bursts at an enemy. Kinda hard to describe.

Bomber - This one's the best one on the GLA side. Drops small but powerful high explosive packs, or balls, or whatever, from the plane causing huge explosions similar to the U.S. cluster bomber, only over a much less area, with much less damage.


Tech_Dozer Bay

This lovely little beauty allows you to build any dozer from any side in the game (except the Militia side). This means that you can be playing the U.S. side initially, capture the tech dozer bay, build the nuke generals dozer, begin building the nuke general's base, and play with all of his units till the cows come home or get nuked. Your burgers are up, hope you like them well done! :rolleyes:

Anyway, a warning is in order here, however, about building and playing multiple bases and sides. On a few occasions I have found that when I go beyond building three or more sides for myself in the game, Zero Hour tends to get a little cranky about the whole situation and tends to crash. So just be aware of that fact. It doesn't happen all the time.
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#494 Dragonite

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Posted 12 September 2005 - 04:09 AM

I think perhaps the Tank General is the only General working properly on all the official maps.. This reminds me, have you reduced the power of the Artillery Barrage for China or made buildings really really really really strong because apparently, an indirect hit from an artillery barrage won't kill some buildings..


EDIT: I was wrong, Nuke General is SCARY. Infantry however I would doubt, but I will test it out.

EDIT2: Infantry is NOT working. Also, found some "scary" screenshots..

http://img389.images...9651/lol7nc.jpg - This one is the battleship's front end sticking up to the sky and will stay that way until moved. It was caused by Bunker Buster Bombs. Is this normal? o_O;

Also, more information about Artillery Barrage:

http://img385.images...1/before9uu.jpg - Before Artillery Barrage hits target
http://img387.images...31/after0ne.jpg - After Artillery Barrage hits target

Also, the helixes for the infantry general, when used to paratroop tanks when killed, will continue to float and won't crash into the ground. In my opinion, you should either make the helixes untarget-able or make them die and crash.

http://img156.images...wontfall4fd.jpg - Link

Edited by Dragonite, 12 September 2005 - 04:12 AM.


#495 Karlos Vandango

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Posted 12 September 2005 - 01:04 PM

funny little sentence to go ith the last pic


Helix:U ARE SURRONDED DROP YOUR WEAPONS

Mini gunners and Troop cllawers: FUCK U MAN WE GOT MINI GUNS

helix: OH SHIT RUN!!!!

:p :)
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#496 §eNs€o

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Posted 12 September 2005 - 07:47 PM

Hey Vanguard I think its impossible but cant you add fast the weapon.zip :p ,because ill do a Lan on the weekend and will show my friends PR ,but if im playing against 5 real enemys my computer will explode :p all those effects :p ,so please add the weapon.zip to the homepage for downloading (until friday i must have it :p ) :) bye bye

#497 Karlos Vandango

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Posted 12 September 2005 - 09:33 PM

well u never guess what

somthing hit in the moddin department

ini editing looks easy and is easy
ive tried it in ee2 i can change the air carraier garrison slots to 99 and even futher if i wanted to

i would like to try out cnc generals zero hour editing ccasue it looks easy as well
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#498 §eNs€o

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Posted 13 September 2005 - 01:13 PM

Jeah it is really easy (I tried it too) but its too much work :p
bye bye

#499 Karlos Vandango

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Posted 13 September 2005 - 02:40 PM

got all the time in the world
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#500 Dragonite

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Posted 13 September 2005 - 05:25 PM

lol I think Stealth General is bugged in Challenge Mode 8[

Whenever you start as stealth general, you can instantly build Black Market without any Palace whatsoever and that's not the only thing... once the worker reaches it, poof! Like magic, it becomes a 100%..

http://img330.images.../before11lj.jpg - Before
http://img338.images...8/after10sh.jpg - After

Besides that, Razorback has no point defense laser and the mammoth tank's rocket pods seem to not work.

Edited by Dragonite, 13 September 2005 - 05:27 PM.





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