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Bugs, Mismatches, and Errors. POST HERE


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#461 §eNs€o

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Posted 06 September 2005 - 07:10 PM

Heehee ive tried that but i show you what happens ...


... can you see the avatar???Cause i cant :)

#462 §eNs€o

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Posted 06 September 2005 - 07:14 PM

Ahhh now it works thx :p im soo stupid :)

#463 Guest_Guest_destroyer_*_*

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Posted 07 September 2005 - 02:19 AM

bug: missile cruisers cant shoot enemy naval units :( (maybe not a bug but a balance issue)

#464 Karlos Vandango

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Posted 07 September 2005 - 01:29 PM

for quite along while im gomna be at school :p :lol:
ohno ;) :lol: :ohmy:
so theres one mod i want to look at and try casue it looks good

STAR WARS IMERAIL ASSULT


casue there rebal and imperial ai has been realsed
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#465 §eNs€o

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Posted 07 September 2005 - 03:17 PM

Hmm ive got a question, (I know now what to do if ive got the "Game mismatch"-Problem in the network), but often when i play (nearly all ten minutes in 5.0, but in 6.0 not so often) there is the Error "Technical Difficulties" but I dont know why?!All of my friends have the same Problem is it maybe because we have got the German zero Hour?!PLease help me (us) ,PR is Great :p bye bye

#466 Karlos Vandango

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Posted 07 September 2005 - 04:31 PM

for quite along while im gomna be at school :p  :wub:
ohno  :p  :D  :p
so theres one mod i want to look at and try casue it looks good

STAR WARS IMERAIL ASSULT


casue there rebal and imperial ai has been realsed

<{POST_SNAPBACK}>


well that was a big let down
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#467 Guest_bombaman_*

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Posted 07 September 2005 - 09:27 PM

What happened to the hammerhead artillery i loved that in pr 4.0 has it been deleted? or did my install mess up

#468 Ace22

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Posted 07 September 2005 - 11:29 PM

It was taken out in 5.0 I believe.

#469 Vanguard

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Posted 08 September 2005 - 03:32 AM

Ok, I found a problem in my ini's today, I fixed it but I can't remember if I had this done in PR 6.0, will someone please start a game, play as the Chemical General and then build an Arms Dealer, if it crashes tell me, then I will release a small patch and if I can possibly remember what models and skins I have added you will get the new things too. Which means cameos that match the ingame Housecolors for each side, meaning US has blue HC's on cameos, green for GLA, and red for China.
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#470 Karlos Vandango

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Posted 08 September 2005 - 08:17 AM

Ok, I found a problem in my ini's today, I fixed it but I can't remember if I had this done in PR 6.0, will someone please start a game, play as the Chemical General and then build an Arms Dealer, if it crashes tell me, then I will release a small patch and if I can possibly remember what models and skins I have added you will get the new things too. Which means cameos that match the ingame Housecolors for each side, meaning US has blue HC's on cameos, green for GLA, and red for China.

<{POST_SNAPBACK}>


i never had any props with the chem gen so i gonna test for it now then
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#471 Karlos Vandango

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Posted 08 September 2005 - 09:00 AM

no crash ab we still have the patch
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#472 §eNs€o

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Posted 08 September 2005 - 12:36 PM

I think its funny that no one replys my posts :p , thats not so bad but it is pissing me of when I post ideas , and no one is telling his meaning to that :p kk but i never had a problem with the chem General

#473 Karlos Vandango

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Posted 08 September 2005 - 12:53 PM

I think its funny that no one replys my posts  :p  , thats not so bad but it is pissing me of when I post ideas , and no one is telling his meaning to that  ;)  kk but i never had a problem with the chem General

<{POST_SNAPBACK}>

:lol: :lol: :lol: :lol: :lol:
hey u like ur ideas and i think ur :p
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#474 §eNs€o

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Posted 08 September 2005 - 01:15 PM

I think its funny that no one replys my posts  :p   , thats not so bad but it is pissing me of when I post ideas , and no one is telling his meaning to that  ;)   kk but i never had a problem with the chem General

<{POST_SNAPBACK}>

:lol: :lol: :lol: :lol: :lol:
hey u like ur ideas and i think ur :p

<{POST_SNAPBACK}>

Heehee , thx ,but for what is the forum when no one replys?! ;)

#475 Vanguard

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Posted 08 September 2005 - 02:55 PM

You got a point there, but uhhh, Avatars arn't part of the mod, so ehhh what can ya doo.
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#476 §eNs€o

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Posted 08 September 2005 - 03:24 PM

Hmmm thats right but I thought if i write some ideas (like them on the last site) someone would write something about it and dicute so for this is the section "ideas for the mod" or?! :p kk bye VANGUARD

#477 §eNs€o

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Posted 08 September 2005 - 03:25 PM

OH lol sry I am posting wrong stuff^^ this isnt the ideas section (but I posted there too) :p sry

#478 Karlos Vandango

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Posted 08 September 2005 - 08:29 PM

try press the edit button my ur posts

plusu know the road to moscow
topic i posted today

i posted the same in slipstream and they already closed it

Edited by Karl Townsend, 08 September 2005 - 08:30 PM.

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#479 §eNs€o

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Posted 09 September 2005 - 04:16 PM

Hmm i want to have an answer to that so ill post it again :grin: : Hmm ive got a question, (I know now what to do if ive got the "Game mismatch"-Problem in the network), but often when i play (nearly all ten minutes in 5.0, but in 6.0 not so often) there is the Error "Technical Difficulties" but I dont know why?!All of my friends have the same Problem is it maybe because we have got the German zero Hour?!

,hmm but for sure you mustnt answer me but it would be great bye bye

Edited by §eNs€o, 09 September 2005 - 04:36 PM.


#480 Guest_Dragonite_*

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Posted 10 September 2005 - 11:27 AM

I do not know if this has been posted or not, but I believe there is a limit of the amount of hackers and black markets able to be produced, correct? Well - there are ways to get over this. For instance, the Chinese, you can build hacker trucks, empty the hackers and rebuild the truck once it has been destroyed. And for the GLA, you can build fake black markets and upgrade to real black markets and still have the same result as a real one would have. I believe these are perhaps bugs, but I am unsure of that. Can someone clarify this for me?

And another problem that I have discovered: some of the shortcut keys used for building units clash with other types of shortcuts. For example, the workers for the Militia have the shortcut key "W", this clashes with the shortcut to select aircraft units. The War Factory also has a similiar problem.

The Cluster bombs for the USA. The shortcut doesn't appear on the sidebar(it only appears for some of the USA factions) even with the GPS satellite built.

In addition to that, if playing as one of the China teams, you are able to use a general point on "Satellite Hack 3", correct? There is a flaw to this - when more than one Command Centre of the same team exists(built already), you can multiply the amount of Satellite Hacks available to the number of Command Centres existing.

When two different Command Centres of two different teams are built, the sidebar shortcuts do not function properly.




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