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#501 Vanguard

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Posted 13 September 2005 - 06:04 PM

The mammoth tank wont have missile pods, the Razor back is like the aurora and wont have a pdl. I just fixed the blackmarket, I did that for testing and forgot to change it back.
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#502 Karlos Vandango

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Posted 13 September 2005 - 06:20 PM

lol I think Stealth General is bugged in Challenge Mode 8[

Whenever you start as stealth general, you can instantly build Black Market without any Palace whatsoever and that's not the only thing... once the worker reaches it, poof! Like magic, it becomes a 100%..

http://img330.images.../before11lj.jpg - Before
http://img338.images...8/after10sh.jpg - After

Besides that, Razorback has no point defense laser and the mammoth tank's rocket pods seem to not work.

<{POST_SNAPBACK}>



U WANNA PLAY THE APOCOLYPSE MOD FOR CNC GENERALS 1 NOW THAT IS FUNNY
EVRYING IS FREE AND ALL BUILD TIMES ARE ZERO



and vangaurd is everything in ur mod orginal??

cause im playing a mod called pro gen(for generals 1) it has it own pow system
sige soilder
the picture of the hevy gunner
and thats all the bootlegged things i found
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#503 §eNs€o

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Posted 13 September 2005 - 06:45 PM

Lol the blackmarket is for the stalthgen directly buildable because he needs alot of money i think :lol: i dont think that this is a bug

bye bye

#504 Karlos Vandango

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Posted 13 September 2005 - 08:15 PM

lol i seen this

he just forgot to switch it back
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#505 Vanguard

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Posted 13 September 2005 - 08:52 PM

Yeah, I know it has a siege soldier, but the model was ingame already, I didn't know it had a heavy gunner, it was original when I added, at least to my knowledge, I am also going to add a weapon to the Propaganda truck that will convert infantry to your side :lol:.
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#506 Karlos Vandango

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Posted 13 September 2005 - 10:03 PM

o and there pow truck was a propaganda truck
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#507 Dragonite

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Posted 14 September 2005 - 07:25 AM

The mammoth tank wont have missile pods, the Razor back is like the aurora and wont have a pdl. I just fixed the blackmarket, I did that for testing and forgot to change it back.

<{POST_SNAPBACK}>


I meant for the Aircraft General though. His Razorback has no point defense laser and some of his new aircraft don't display the PDL capabilities in their information.. By the way, just a whining thought but, please PLEASE let the ambulance heal tanks and men now. I hate it when my dozers get really hurt and the only way to heal them is via war factory and this means leaving my base unguarded :(

Which reminds me, the ICBM time limit displays 6 minutes on the shortcut bar but displays 4 minutes on the timer so :s And also, most shortcut bars don't have timers, example, Cluster Bomb, Terror Cell, etc.. Which by the way, Terror Cell is exactly like Satellite Hack 3, it can be reproduced with multiple command centres.. The dead Heavy Supply Truck also becomes way bigger when it dies. And, Laser General's "Everything Lasers" left out Laser Defenders lol

Also, Aurora Alpha Bomber's Fuel Air Bombs are like way weaker :( and the ICBM is seriously retarded. It hits walls, wtf. It hits your OWN UNITS WTF. It hits obstacles. IMO, this should not be allowed. The ICBM should act like a Nuke, I mean it stole the Nuke's look completely ;o

And also, the "Seals" are "Col. Burton" so ._. Oh, and Gatling Frigate can get into Helixes, weird and requesting a change for the freaking Cluster Bomb. Make the timer longer make it a bit stronger and definetely PLEASE change the plane to a B-2 Spirit. Please also include the Combat Engineer for the Superweapons general and please please reduce the price of the Mobile Barracks for the Chinese.

Why don't Mammoths have the rocket pods? They are weak against air so having something that is anti-air is a must for "break-through" technology.

And then, there was the nova bombs for the normal Chinese. When the Iron Dragons are built first then the nova bombs upgraded, the nova bombs upgrade seems to be non-existant. Other than that, some of the information is incorrect. For example, the Troop Crawler for the Tank Gen displays it comes with 10 red guards but this is incorrect as it comes with 12.

Edited by Dragonite, 14 September 2005 - 11:48 AM.


#508 Karlos Vandango

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Posted 14 September 2005 - 11:46 AM

most of those bugs we know about and vangaurd is trying to fix
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#509 Dragonite

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Posted 14 September 2005 - 12:10 PM

most of those bugs we know about and vangaurd is trying to fix

<{POST_SNAPBACK}>


Ok, awesome. Also, Flame Trooper needs Patriotism/Nationalism and isn't promoted if you are the infantry general.. Also, the Infantry Squad has no promotion sign on its cameo and when the men come out you'll see promotions! :idea:

Also, how do you fight General Juhziz in Generals Challenge? I saw his map in the maps folder of the ZH folder but I can't seem to fight against him. Tried using Infantry but that didn't work :(

Edited by Dragonite, 14 September 2005 - 12:17 PM.


#510 Vanguard

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Posted 14 September 2005 - 12:32 PM

There is an error on his map, you destroy everything, but you keep playing, and that's even when your the US.
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#511 Karlos Vandango

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Posted 14 September 2005 - 02:45 PM

try finding all the demo traps
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#512 Dragonite

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Posted 14 September 2005 - 03:25 PM

lol the problem is i can't fight him :yell:

Edited by Dragonite, 14 September 2005 - 03:25 PM.


#513 Karlos Vandango

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Posted 14 September 2005 - 04:35 PM

well it was remvoed casue the game dosent end

i found my new avitor image on google serch
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#514 crave22

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Posted 14 September 2005 - 10:47 PM

Yeah, Karl, I noticed that. It's funny. :lol:

Now, about these bugs...
Most of these bugs aren't really bugs, especially the cost problems. How many hackers did you create? Usually I build a hacker truck and I never have another problem again.

For the Laser Gen...
Everything that shoots bullets or shells is replaced by lasers. Missiles aren't. (even though a laser punches through a tank much quicker) Simple enough.

Seals are colonel burton

So give Vanguard a break, man. He's really the only one left making this mod. Besides, didn't you notice the SEAL's gun? It's one of the best weapon models I've seen in Generals ever.

I do admit that some of those are right, but they are probably getting fixed. PR is by no means done. Vanguard said it himself that some things he's developing won't be in 7.0, which pretty much sums it up:
PR IS GOING TO GET BIGGER AND BETTER

So that's that. :p You just have to wait and see what happens like the rest of us, except Vanguard. I'm holding a gun to his head right now telling him to put freaking MGs on tanks. Get with the program, Vanguard! MG, tank, NOW! :D
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#515 Bob

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Posted 15 September 2005 - 05:07 AM

... By the way, just a whining thought but, please PLEASE let the ambulance heal tanks and men now. I hate it when my dozers get really hurt and the only way to heal them is via war factory and this means leaving my base unguarded :(  ...

... requesting a change for the freaking Cluster Bomb. Make the timer longer make it a bit stronger and definetely PLEASE change the plane to a B-2 Spirit. ...

... Why don't Mammoths have the rocket pods? They are weak against air so having something that is anti-air is a must for "break-through" technology. ...

<{POST_SNAPBACK}>



Ok, first off, the ambulance should not be responsible for 'healing' a tank. That sounds like a job for the combat engineer. Despite that fact though, I do agree with you there oughta be some unit in the game that will allow tanks, more importantly dozers, to be repaired in the field. The combat engineer sounds like the perfect candidate for that job.

Next is the Cluster Bomber. To which I've got to get down and dirty and pull a Karl on you, and say,
WTF???

Make it more powerful??? She be powerful enough, thank you. Especially, if your on the receiving end of that mf. The power is fine, and the timing is long enough, so I don't see the problem. The part I do agree with is the part where you said that the bombs should be dropped by something else. I think that would be a good idea. My personal favorite is the B-52, but the B-2 would do nicely.

'Why don't Mammoths have the rocket pods? They are weak against air so having something that is anti-air is a must for "break-through" technology.'

Because, It would make the tank too powerful of a unit in the game, if it could do both anti-tank and anti-air work. Think about it, if you had a tank like that in the game, then why would you ever need to build a unit such as the Avenger in the first place? It would make the Avenger practically useless, and you would be getting two weapon systems for the price of one. Which is why 99.9% of the tanks in the game don't have machine guns.

Which pains me when I say that, because as a player I too want machine guns on tanks, but in the overall scheme of the game, I can see why it's not in the game.

It doesn't mean I have to like that fact though. :lol:
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#516 Vanguard

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Posted 15 September 2005 - 02:48 PM

Because the Avenger is very deadly against air units, and you need to use strategy and taking avengers along is part of that strategy.
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#517 §eNs€o

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Posted 15 September 2005 - 04:47 PM

... By the way, just a whining thought but, please PLEASE let the ambulance heal tanks and men now. I hate it when my dozers get really hurt and the only way to heal them is via war factory and this means leaving my base unguarded :(  ...

... requesting a change for the freaking Cluster Bomb. Make the timer longer make it a bit stronger and definetely PLEASE change the plane to a B-2 Spirit. ...

... Why don't Mammoths have the rocket pods? They are weak against air so having something that is anti-air is a must for "break-through" technology. ...

<{POST_SNAPBACK}>



Ok, first off, the ambulance should not be responsible for 'healing' a tank. That sounds like a job for the combat engineer. Despite that fact though, I do agree with you there oughta be some unit in the game that will allow tanks, more importantly dozers, to be repaired in the field. The combat engineer sounds like the perfect candidate for that job.

Next is the Cluster Bomber. To which I've got to get down and dirty and pull a Karl on you, and say,
WTF???

Make it more powerful??? She be powerful enough, thank you. Especially, if your on the receiving end of that mf. The power is fine, and the timing is long enough, so I don't see the problem. The part I do agree with is the part where you said that the bombs should be dropped by something else. I think that would be a good idea. My personal favorite is the B-52, but the B-2 would do nicely.

'Why don't Mammoths have the rocket pods? They are weak against air so having something that is anti-air is a must for "break-through" technology.'

Because, It would make the tank too powerful of a unit in the game, if it could do both anti-tank and anti-air work. Think about it, if you had a tank like that in the game, then why would you ever need to build a unit such as the Avenger in the first place? It would make the Avenger practically useless, and you would be getting two weapon systems for the price of one. Which is why 99.9% of the tanks in the game don't have machine guns.

Which pains me when I say that, because as a player I too want machine guns on tanks, but in the overall scheme of the game, I can see why it's not in the game.

It doesn't mean I have to like that fact though. :p


bye bye

<{POST_SNAPBACK}>


Jeah I think Bob is totally right with his answers :lol: , but i found a bug by the Militia ,the Battle Truck cant atack only if you move him next to a building or Unit , but if you want to atack it when the battle truck is too far away for atacking it doesent move near for atacking ...

...I mean that sucks :D

Edited by §eNs€o, 15 September 2005 - 04:48 PM.


#518 Ace22

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Posted 15 September 2005 - 10:41 PM

I just noticed your signature, and I take German.

Prima!

#519 Dragonite

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Posted 16 September 2005 - 05:56 PM

Now, about these bugs...
Most of these bugs aren't really bugs, especially the cost problems. How many hackers did you create? Usually I build a hacker truck and I never have another problem again.

But here's the problem, if you have only one hacker truck, that means only 8 hackers, in comparison with the Black Market's $200 income every 2 -3 seconds and the $50000(i think) income for the US this means each hackers hack $10 per person, right? Ok multiply that by 8 and you get $80 per truck and every 2- 3 seconds you get $240, right? But, two Black Markets can do the same thing except faster and more efficient. So anyway multiply the amount times the approximate time(3 seconds) 60 / 3 = 20(for each 3 seconds) so you get 20 "3-seconds". 20 * 240 = 4800.  And even if you multiply thbt by 2, this is no where NEAR the Supply Drop Zone. Now, if you put the hackers at full promotion namely $40 and try the same thing, $40 * 8 = $320 * 3 = $960. This, I would agree is near the Black Market's amount given but however, still is obsolete compared to the black market. So after this, you multiply 960 with 20 and you get 19200. Yes, this is a higher amount per minute and for two minutes, I would agree is extremely high. But still, I believe the Hackers should be more to be on the same par as the SDZ or Black Market and I know Vanguard is the only one doing this and it's very stressing for him, and I would help with the codings and such but I have no idea on absolutely what to do, so I am unable to help him.

For the Laser Gen...
Everything that shoots bullets or shells is replaced by lasers. Missiles aren't. (even though a laser punches through a tank much quicker) Simple enough.

By your logic, the A-10s should also shoot lasers from its vulcans and "it's a Generals point" excuse isn't valid =/ And if you want to use "Everything lasers" in the info when choosing General Townes, maybe you should add laser defenders but these are just imo if not, remove the "everything lasers" and put "mostly lasers" X)

Make it more powerful??? She be powerful enough, thank you. Especially, if your on the receiving end of that mf. The power is fine, and the timing is long enough, so I don't see the problem. The part I do agree with is the part where you said that the bombs should be dropped by something else. I think that would be a good idea. My personal favorite is the B-52, but the B-2 would do nicely.

I did not say make it more powerful but rather give it a more logical plane to drop it. I was emphasizing on the AAB's FAB is much weaker than it was before the mod. And if it is THAT powerful, maybe the timer should be reduced to even up its power



#520 crave22

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Posted 16 September 2005 - 07:43 PM

Well, I am going to use the "it's a general's power excuse."

Now about the financial junk:
US should obviously get more because of the fact it is the wealthiest nation on Earth.

I only build one hacker truck, but here's something: you can still build an internet center. So multiply those results you got by 2, and there's the amount the Chinese can make. (BTW, nice touch with the math :dry:)
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