Paladins
#22
Posted 20 September 2005 - 01:13 PM
Since we discovered that some of us can slightly bend the reality and time with their own will, we have been working on a device able to improve those abilities. Aeternus is the result. It slides on the edge of our dimension, so it is invulnerable to all sorts of attack. Aeternus can also redirect energy from the attack, even from another dimension or time, and send it anywhere, dealing moderate damage with each strike. If not used, the energy is stored for future usage. It can store up to 10 shots.
However, Aeternus isn't impossible to destroy. Aeternus Dome holds it in our dimension and protects it from stocking too much energy. If it is destroyed, Aeternus becomes overcharged and is destroyed.
Enough dark gray?
Edit:
Oops, forgot that ReloadIncrement can't be add to pad aircrafts, sorry
So forget about "the more ammo you got, the longer it reloads"
Edited by mevitar, 20 September 2005 - 02:40 PM.
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#25
Posted 24 December 2005 - 12:22 PM
Bishop is the result of "living machine" technology: it is made of thousand cybernetic cells, that can regenerate and reproduce, giving it the ability to regenerate. Also, each Bishop can create "eggs", where he produces Valkyries. This way of unit production is cheap, that's why it can create lots of Valkyries, but at one moment only 8 Valcyries can be used, because it has only 8 holding chambers (however, if needed, it simply uses "finished" Valkyries from the "eggs")
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#28
Posted 24 December 2005 - 02:03 PM
#30
Posted 24 December 2005 - 04:15 PM
wow nice
for the bishop,
wat is a valkyire, a unit or a projectile?
can u get a screenie of a valkyrie?
Look at previous page - mevitar
Edited by mevitar, 24 December 2005 - 05:29 PM.
#31
Posted 01 January 2006 - 03:17 PM
Although the smallest of all mcv's, this one is perhaps the most special one. All the matter for base building is packed in those crystal spheres it carries, thanks to Aeternus time and dimension bending technology. When it deploys, it breaks those crystal spheres, decompresses all matter and converts it and himself into finished building. Hovewer, this process has two disadvantages: it is only one way, so once it becomes a Command Center it cannot be undeployed itno Command Vessel again. Also, destroying the Command Vessel may cause a rather unpleasant exlosion...
All Paladin buildings are created in a similar way directly from the Command Center, but destroying them doesn't ause any explosions, as they are already unpacked. Also destroying the Command Center when it is already built won't cause them
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#32
Posted 01 January 2006 - 04:33 PM
Either way, these things are looking awesome!
#33
Posted 01 January 2006 - 05:08 PM
Is that possible? To make it so it doesn't repack even if the option for MCV to repack is set?
It is, just deleted the UndeploysInto= tag in the conyard statistics.
Amazing work and design too
#34
Posted 01 January 2006 - 06:12 PM
are all the units going to end up this good
SHUT UP AND SMILE ! ( :
#35
Posted 01 January 2006 - 07:29 PM
Awsome work Mevitar.
#36
Posted 04 July 2006 - 08:11 PM
the flying thing is new Solar, the thing on the ground is Guardian:
Due to lack of Crusaders AA firepower, Paladin army needed a unit designed just for this purpose. Guardian is the one, and probably one of the best AA units ever created. It 'fires' a burst of telecinetic punches, that can easily crush any kind of armor. Although it has problems with aiming ground targets, it can be quite useful against large, tight packed groups of enemy units, or bigger buildings. It can also slowly regenerate, using the same technology as Bishops use for creating Valkyries. However, this forces this unit to be controlled from outside, by Sensor Arrays. When they're destroyed, Guardians are disabled (though disabling the base power supply doesn't disable Guardians, as Sensor Arrays have their own power generators).
the design is based on a concept by Plague
i also wanted to say that the unit & superweapon list is out of date, i will update it as soon as there will be a cause for doing so (like releasing the mod... but don't expect it soon)
Edited by mevitar, 04 July 2006 - 08:12 PM.
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#37
Posted 04 July 2006 - 10:45 PM
Good update
World Domination Status: ▾2.7%
#38
Posted 05 July 2006 - 12:59 AM
u live again! gj on dat stuff!
props
#40
Posted 05 July 2006 - 10:45 AM
I thought you were dead!
no, it just took me some time to make it, plus i had to remake it a bit...
unfortunately, most of the units left to do are quite big and it may take some time before i'll finish them... but i'll do my best, don't worry
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