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#21 Guest_Visitor_Soviet11_*

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Posted 14 June 2004 - 08:13 PM

What about the Super Overlord? Four cannons, two gatt towers, a prop tower and a bunker capable of holding twenty five men. Cost:5000 and build limit:1 Now dat's a tank!!!! :w00t0:

#22 WARthog

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Posted 14 June 2004 - 08:56 PM

Hy Guys
I've got loads of Ideas for new Units, Buildings and General abilities. (Sorry if my english reads itself a bit rosty :rolo: )

USA
Tomahawk Missile Silo
Type: long-range defence Building
Needs: Strategy Centre, War Factory
Costs: 1200$
Energy: -2
Weapons: 1 Tomahawk Cruise Missile

General Alexis Alexander Superweapons
Changes
Tomahawk Missile Silo needs War Factory
All Missiles have EMP Warheads
Alpha Auroras profit from MOAB Upgrade (+10% Strength)
Spectre just as 5Sterne Ability
No Raptor
Buildings
ICBM Silo
Type: Super weapon
Needs: Strategy Centre
Costs: 5000$
Energy: -10
Weapons: ICBM (takt. Nuke without Fallout)
Recharge: 5 Min.
Tomahawk Storm
Type: Super weapons
Needs: Strategy Centre
Costs: 4500$
Energy: -7
Weapons: 9 Tomahawks
Recharge: 5 Min.

Upgrades
Tomahawk Interlink
Place: War Factory
Costs: 800$
For: Tomahawk Tanks, Tomahawk Missile Silo
Description: Patriot Effect for Tomahawks

General abilities
B52 Bombardment
Type: 3Star
Evolve steps: 3
Description: 1, 2, 3 B52 Bomber drop each 10 Bombs on Target Area
Instead of Spectre 1 & 2

General Malcolm „Ace“ Granger Air Force
Changes
Combat Chinook needs Air Field instead of War Factory
Stealth Commanche Upgrade in Strategy Centre
Laser Pointer developed
Units
F-119 Black Sword
Type: Stealth Fighter
Place: Air Field
Needs: Air Field
Costs: 1400$
Weapons: 2 AMRASM (Advanced Middle Range Air to Surface Missile)
Upgrades: Countermeasures
Bunker Buster
After Burner
Laser defence (installed)
AIM-54 Phoenix
Side post: replaces F-117 Nighthawk, as fast as King Raptor

A-10 Thunderbolt
Type: Anti Tank Fighter
Place: Air Field
Needs: Air Field, Strategy Centre
Costs: 1500$
Weapons: 1 GAU-8 Gattling Cannon (Ammo for 3sec.)
6 Maverick Missiles (verfolgen Ziel)
Upgrades: Countermeasures
Laser defence (installed)
AIM-54 Phoenix
Side post: can’t target Airplanes

Upgrades
Sidewinder Missiles
Place: Air Field
Costs: 600$
For: Commanche
Description: 2 Air to Air Missiles (4 Missiles destroys one Helix)
AIM-54 Phoenix
Place: Air Field
Costs: 1000$
For: King Raptor
Description: +10% Damage, +25% Range, Splash Damage
After Burner
Place: Strategy Centre
Costs: 1500$
For: F-119, King Raptor
Description: 2sec. before Attack, the Plane breaks through the Sonic wall, becomes invulnerable and slows down after the Attack.

General abilities
Air Strike
Typ: 5Star
Evolve steps: 1
Description: 8 King Raptor fire each 4 Missiles on the target Area
Side post: high Spread, profits from all Upgrades for King Raptor


General “Pinpoint” Townes Laser
Changes
All Missiles are replaced by Laser cannons. (Each Shot hits 100%)
All MG’s are replaced by Laser MG’s (+10% Strength, small Fire damage)
Bomb’s don’t change
Partikel Beam is 10% stronger (red Laser beam)
Avenger need just War Factory

Upgrades
Microwave laser
Place: Air Field
Costs: 1200$
For: F-117
Description: F-117 gets 1 Microwave laser („cleans“ Buildings with 1 Shot)
Side post: replaces Bunker Buster

General abilities
Laser Strike
Typ: 5Star
Evolve steps: 1
Description: In Orbit stationed Satellite shoots 15 Laser beams on big target

General Ironside Special Forces
Allgemein
No Paladin, Tomahawk, Avenger, Mikrowellentank and Aurora Bomber
Special Training, ABC Suites, Supply Routes und Countermeasures developed
Titan armour for Hover Crusader and HUMMVEE
Burton is built as Hero
Buildings
Advanced Firebase
Type: Defence building
Needs: Barracks
Costs: 1000$
Energy: 0
Weapons: Artillery gun
4 Infantry
Side post: Infantry is fully protected from ABC-Weapons
Grazer One Uplink
Type: Super weapons
Needs: Strategy Centre
Costs: 5000$
Energy: -10
Weapons: „Grazer One“ Earthquake satellite
Recharge: 5 Min.

Units
Marine
Type: Infantry
Place: Barracks
Needs: Barracks
Costs: 300$
Weapons: M249 (HUMMVEE Gun)
USAS (short Range, 20 Shots, 3sec. Reload)
Flashbangs
Upgrades: Flashbangs
Capture Building
Special Training
ABC-Suite
Side post: replaces Ranger
Elite Missile Defender
Type: Infantry
Place: Barracks
Needs: Barrack
Costs: 350$
Weapons: Adv. Stinger (auto-Laser targeting on Vehicles and Buildings, as well as out of a HUMMVEE & UH-60)
Upgrades: Special Training
ABC-Suite
Side post: replaces Missile Defender
SEAL
Type: Infantry
Place: Barracks
Needs: Barracks, Strategy Centre, Generals Promotion
Costs: 800$
Weapons: OICW Auto
OICW Sniper
OICW Grenade Launcher (4 Shells)
Upgrades: Special Training
ABC-Suite
Side post: replaces Pathfinder, amphibious

Hover Crusader
Type: Tank
Place: War Factory
Needs: War Factory, Strategy Centre
Costs: 1100$
Weapons: 100mm Cannon
Upgrades: Special Training
Titanpanzerung
Side post: replaces Crusader, amphibious
F-35 Joint Strike Fighter
Type: Air fighter
Place: Air Field
Needs: Air Field
Weapons: 4 AIM-7 Sparrow
Costs: 1500$
Upgrades: Special Training
Countermeasures
Laser Targeting
Side post: replaces Raptor, VTOL, hovers in Guard Mode like Helicopter
UH-60 Black Hawk
Type: Helicopter
Place: Air Field
Needs: Air Field
Weapons: 6 Infantry (are able to shoot out of UH-60)
2 Minigun’s
Drop (works with all Infantry)
Costs: 1000$
Upgrades: Special Training
Countermeasures
General abilities
Unlock SEAL
Typ: 3Star
Evolve steps: 1
Description: unlocks SEAL
SEAL Drop
Typ: 3Star
Evolve steps: 1
Description: UH-60 drops 6 SEALS on Target Area
Side post: „Unlock SEAL“ needed
Marine Drop
Typ: 3Star
Evolve steps: 3
Description: C-130 Hercules drops 5, 10, 15 Marine’s on Target Area

China
Dragon Fire MLRS
Type: long-range defence Building
Needed: Propaganda Centre, War Factory
Costs: 1200$
Energy: -2
Weapons: 6 Napalm rockets (no Firestorm, high spread)

SU-39 Iron Dragon
Type: light Bomber
Place: Air Field
Needed: Air Field, Propaganda Centre
Costs: 1800$
Weapons: 1 Napalmbomb (4 Bombs = Firestorm)
Upgrades: MIG Armor
Black Napalm
General Tao Nuclear
Changes
Tank Hunter gets Radiation Rockets (Nuke Hunter)
No ECM Tanks
Iron Dragon is equipped with a takt. Nuke or Neutronenbombe (vor Angriff auswählen) instead of a Napalmbomb
Upgrades
Hydrogen Bomb
Place: Nuke Silo
Costs: 2500$
For: Nuclear Dragon, Nuke Cannon, Nuke Silo, Overlord, Battle master, Nuke Hunter, MIG, Nuke Artillery, Nuke Bomber, Nuke Helix
Description: +25% Strength for all Nuclear Weapons (blue-white Explosions)
Fusion Tanks
Place: Nuke Silo
Costs: 2000$
For: Overlord, Battle master
Description: +40% Speed

Weapons grade Uranium Shells
Place: Nuke Silo
Costs: 2000$
For: Overlord, Battle master
Description: +25% Strength
General abilities
Nuke Artillery
Type: 3Star
Evolve steps: 3
Description: 10, 15, 20 takt, Nukeshells
Dirt Bomb
Type: 5Star
Evolve steps: 1
Description: Bomber drops Fallout Bombe over Target Area
Massive Spread of Radiation
Side post: replaces EMP Bombe

General Fai Infantry
Changes
Minigunner appear in Groups of 2
Black Lotus is equipped with a Sword (kill Infantry without a noise)
Minigunner kann drop out of a Helix
Units
Assassin
Type: Infantry
Place: Barracks
Needs: Barracks, Propaganda Centre
Costs: 400$
Weapons: Sword (kill Infantry without a noise), remote C4
Upgrades: keine
Side post: sheathed, can climb walls

General abilities
HQ Hack
Type: 5Star
Evolve steps: 1
Description: You can use a 5Star Ability from the hacked HQ’s Side
Side Post: replaces EMP Bomb


General Kwai Tanks
Buildings
Tank Bunker
Type: Defence
Needs: War Factory
Costs: 600$
Energy: 0
Weapons: 1 Tank
Description: Tank in Bunker gets 100% more Armour, replaces Bunker
Units
Mine Tank
Type: Tank
Place: War Factory
Needs: War Factory, Propaganda Centre
Costs: 800$
Weapons: Cluster Mine Mortar (60sec. Aufladezeit)
Upgrades: Nuclear Tank

Gattling Tank MkII
Type: Tank
Place: War Factory
Needs: War Factory
Costs: 800$
Weapons: synch. Gattling Gun (50% stronger than Gattling Tank)
Upgrades: Gattling Guns, Nuclear Tank

General abilities
Emperor Drop
Type: 5Star
Evolve steps: 1
Description: 3 Helix drop each one Emperor one target Area

General Muero Napalm
Changes
Tank Hunter gets Napalm Rockets (Napalm Hunter)
No Nuke Cannons
Black Napalm developed
Dragon Tank, Inferno Canon, MIG und Iron Dragon are built as Elite

Upgrades
Termite Plasma
Place: Propaganda Centre
Costs: 2000$
For: Dragon Tank, Inferno Canon, MIG, Iron Dragon, Helix
Description: +25% Strength for all Napalm Weapons (deep black Fire)
Napalm Tanks
Place: Firestorm Battery
Costs: 2000$
For: Overlord, Battle master
Description: +25% Speed, small Flame at Explosion of Tank
Napalm Shells
Place: Firestorm Battery
Costs: 2000$
For: Overlord, Battle master
Description: +25% Strength, Fire damage, No Firestorm possible
HEAT Gattling Rounds
Place: Propaganda Centre
Costs: 2000$
For: Gattling Gun, Gattling Tank
Description: +25% Strength, small Fire damage
Flamethrower
Place: Helix, Overlord
Costs: 1200$
For: Helix, Overlord
Description: builds a Flamethrower on Helix or Overlord
profits from Black Napalm and Termite Plasma
replaces Gattling Gun Upgrade from Helix and Overlord
Buildings
Firestorm Battery
Type: Super weapons
Needs: Propaganda Centre
Costs: 5000$
Energy: -10
Weapons: Mega Inferno Canon
Description: shoots 4 Grenades on Target Area, each produces Firestorm
Side post: replaces Nuke Silo


General abilities
Napalm Artillery
Type: 3Star
Evolve steps: 3
Description: 10, 15, 20 Inferno shells, no Firestorm
Napalm Strike
Type: 5Star
Evolve steps: 1
Description: 4 Iron Dragon Bomber drop each one Napalm Bomb on Target Area and create a Firestorm
Side post: replaces Carpet Bomber
Napalm Bomber
Type: 5Star
Evolve steps: 1
Description: Bomber drops 6 Firestorm Bombs and creates a Fire carpet
Side post: replaces EMP Bomb

GLA
Changes
Marauder Towers are able to turn.
All Vehicles are able to pick up one more Junk Upgrade (Marauder: 3. Canon; Scorpion: 2. Gun; Bus, Quad Cannon, Technical and SCUD: more Armour)

Buildings
Demo Trap Catapult
Type: long range Defence Building
Needs: Palace, Arms Dealer
Costs: 1200$
Weapons: 1 Demo Trap (explodes on impact, may be shot down)
Airfield
Type: Air Field
Needs: War Factory
Costs: 1200$
Creates: 4 Planes (Mig-23, Crop Duster), Helicopters (Littlebird

Units
Mig-23
Type: obsolete Air Fighter
Place: Air Field
Needs: Air Field, Palace
Costs: 1500$
Weapons: 2 Anthrax Missiles, Suicide after shot down
Upgrades: AP Rockets, Anthrax Beta, Junk Repair
Crop Duster
Type: Junk Bomber
Place: Air Field
Needs: Air Field
Costs: 700$
Weapons: 1 Demo Trap (explodes on impact), Suicide
Upgrades: Junk Repair
Little bird
Type: small Attack Chopper
Place: Air Field
Needs: Air Field
Costs: 900$
Weapons: 1 Minigun, 4 Missiles, Suicide after shot down
Upgrades: Junk Repair, AP Rockets, AP Bullets
Rodall „Demo“ Jhuzziz Demolitions
Changes
AP Rockets developed
Little bird gets HE Missiles
Mig-23 gets HE Missiles instead of Anthrax Missiles.
HE Suicide for Mig-23, Little bird und Crop Duster
Crop Duster gets HE Demo Trap
Demo Trap Catapult throws HE Demo Trap
Reinforcements Pad calls Bomb Trucks instead of Bikes with Terrorists
Generalsfähigkeiten
Suicide Cargo Plane
Type: 5Star
Evolve steps: 1
Description: Cargo Plane filled with TNT creates MOAB Explosion through Suicide

Black Market Nuke
Type: 5Star
Evolve steps: 1
Decription: Cargo Plane drops Fallout Bombe over Target Area.
Side Post: replaces Anthrax Bomb

Prince Kassad Stealth
Changes
Camo Netting Upgrade for Demo Trap Katapult and Air Field
Hijacker available
Units
Sniper
Type: Infantry
Place: Barracks
Needs: Barracks, Palace
Costs: 800$
Weapons: Drouganov Sniper Rifle
Upgrades: AP Bullets, Camouflage
Upgrades
Anti Personnel Rounds
Place: Black Market
Costs: 2000$
For: Quad Cannon
Description: One Shot Infantry Kill
Camo Painting
Place: Air Field
Costs: 2000$
For: Mig-23, Crop Duster, Littlebird
Description: Camouflage, turns off every 5sec. for 1sec.
General abilities
Hijacker & Saboteur Ambush
Type: 3Star
Evolve steps: 1
Description: 3 Units of each appear on Target Area
Radar Jammer
Type: 5Star
Evolve steps: 1
Description: jams all enemy Radars for 1 Minute


Dr. Thrax Toxins
Changes
Anthrax Demo Trap for Demo Trap Catapult and Crop Duster
Anthrax Missiles for Little bird
Anthrax Gamma for Demo Trap Catapult, Mig-23, Little bird and Crop Duster
Anthrax Suicide for Crop Duster, Little bird and Mig-23
Toxic Rebel on Bike gets Toxin Sprayer instead of MG
General abilities
Demo Trap Drop
Type: 3Star
Evolve steps: 1
Description: Cargo Plane drops 8 Anthrax Demo Traps mounted on Parachutes, witch explode on impact
General Al-Kasar Junk
Changes
Reinforced Buildings, Scorpion Rocket and Buggy Ammunition developed
No Hijacker, Saboteur and Stealth
4 Missiles for Mig-23
Tunnel Network gets Scorpion canon with Scorpion Rocket
No Anthrax Beta
Buildings
Baikonur Launch Site
Typr: Super weapon
Needs: Palace
Costs: 5000$
Weapons: Baikonur Missile
Description: Anthrax Nuke
Side post: replaces Scud Storm
Units
Supply Truck
Type: Resource Gatherer
Place: Secret Outpost
Needs: Secret Outpost
Costs: 250$
Gathers: 400$ / Ride
Upgrades: none
Upgrades
Bulldozer
Place: Black Market
Costs: 1000$
For: Worker
Description: Worker are equipped with a Bulldozer (faster and more Armour), replaces Shoo Upgrade
Junk Upgrade
Place: Black Market
Costs: 1500$
For: Scorpion, Technical, Marauder, Battle Bus, SCUD, Quad Cannon
Description: 1. Junk Upgrade developed

Generalabilities
V1 Strike
Typ: 3Star
Evolve steps: 3
Description: 1, 2, 3 V1 fly in the Target Area
MG Hits change the course of the V1 and Missile Hits destroys them

#23 generic_human

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Posted 15 June 2004 - 06:30 AM

GLA Tanks

Kassad
Cobra Tank: This is basically a sniper tank. Its equiped with an extremely long range, high powered anti-tank cannon. Stealthed while moving, but breifly reveals itself when firing. Weak armor, farily slow. Basically, it can tear apart enemy tank columns, but once its discovered, it's screwed. To gie you an idea of its power, it can take out a Scorpion in one shot. Its reload time should be longer then that of a normal tank.

Juhziz
Rocket Scorpion: Fires 5 Scorpion rockets. No upgrade required. The rockets have a faster reload time then that of the regualr rockets pu ton the actual Scorpion. Has average armor, and fairly fast. It is also capable of detonationg its ammunition to create a massive, yet suicidal, explosion.

Thrax
Fume Tank: Longer range then other tanks, but not really an artillery peice, because its minimum range would be the same as the other tanks. It fires a large, toxin laden shell. The difference between this and the toxin shell upgrade is that instead of leaving the anthrax on the ground, it creates a toxin cloud that damages all units(including aricraft, if possible). The cloud will gradually spread out, until it dissapears. Also, this different kind of toxin should not be able to be cleared up by the ambulance, the only way to get rid of it would be to let it go away by itself. It would have weak armor, be fairly slow, but when destroyed would release a toxin cloud like its weapon.

Black Market General
Blackout Tank: Carries a very small nuclear warhead inside of itself. Whenever it comes to a target, it detonates the warhead, destroying itself and other units in the immidiate vacinity. The real power of it is that, upon detonation, it also releases an EMP wave, with a far larger radius then that of the warhead. The EMP wave would work just liek the bomb for China: it would dissable any and all vehicles and structures that it touches, but leave infantry unharmed. It would have 2 Technical cannons on it for defence. It would be pretty fast, but weakly armored.

#24 Guest_Guest_*

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Posted 15 June 2004 - 09:08 AM

How about a tank like the old M.A.D tank of red alert

#25 Guest_Guest_*

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Posted 15 June 2004 - 01:03 PM

How about a mobile rapier unit, destroyer, cluster bombs drop big bombs that deploys into loads of bomblets, And finally jump jet infantry armed with heavy machine guns and can be upgraded to rockets.

#26 Hornet

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Posted 16 June 2004 - 09:36 AM

Would it be possible to create a transport plane that you can build in your airbase load with different troops then have it to paradrop them at the destination you dezire? if so you can have it with a heavy machine gun turret on it for a be of defence or more heavily armed and have it support the troops after deploying them. ;)2

#27 juanmanuelsanchez

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Posted 16 June 2004 - 10:39 AM

we have that already

#28 Lt.Zack

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Posted 16 June 2004 - 01:58 PM

well correction he has an MP5 and is stealth and can call in F-23 air strikes and if you are the Air Force General than he can call in the normal strike or a super mass air raid :)

#29 phyco1942

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Posted 17 June 2004 - 10:10 AM

nlln is there a screen shot of this unit?????? nlln

#30 Slayer

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Posted 17 June 2004 - 12:35 PM

upgrade for toxin tractor of Dr trhax:
An upgrade that give the toxin tractor the ability to spray toxins while moving.
The toxin does the same affect of regular toxins.

#31 A00Sjeban

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Posted 21 June 2004 - 12:02 PM

I dont feel like reading all the posts,so there might be some old ideas here:
USA
Delta Operative-Has HE grenades that affect vehicles,better gun(Put the SEAL for the Admiral)
AH-6 Little Bird-Carrys 4 soldiers,they can fire out of it
Bradley-Transporter,carrys 8 guys,armed with a MG,can be upgraded with a TOW
Heavy Dropship-Transporter plane.Has 15 Spaces,can drop tanks and vehicles and any kind of infantry
TOWNES
Laser Raptor-Either has lasers instead of missiles or PDL or a laser targeting system that can upgrade his accuracy and missile strength
SW Laser Storm-Like a Scud Storm just has lasers,like mini particles that last for a while.
Laser Avenger-Avenger can shoot ground units under Townes's command
Granger
no ideas
Alexis
Advanced Tomahawk Launcher-Tomahawk Launcher with 2 Tomahawk
EMP Comanche-Comanche with Emp Missiles

#32 Paladin327

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Posted 25 June 2004 - 05:02 PM

How about something along the lines of the Desert Patrol Vehicle, an AAV for beach assaults(anphibious), A harrier for an assault ship, carrier, or land based, (GLA has MiG 21s, china has fantans, why cant USA have a ground support plane?) a GLA buggy like the rocket buggy but with 2 scorpion rockets, and for China, a plane that shoots regular missiles

#33 Guest_Visitor_Soviet11_*

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Posted 26 June 2004 - 11:07 AM

How about a mammoth tank for USA? Twin cannons and mammoth tusk missiles.
Can be upgraded so tusk missiles fire in four insted of two and upgrade for a machine gun on the turret.

#34 Paladin327

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Posted 26 June 2004 - 04:18 PM

a dual barraled paladin tank thats twice as big, has 2 rocket launchers on the side of the turret for shooting down aircraft, 2 .50 calibre machine guns for mowing down infantry and 2 laser pods for shooting down missiles


You mean something like this?

#35 Paladin327

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Posted 08 July 2004 - 04:47 PM

how about an american version of the ECM tank, but on a hummvee chassis, and a tank on a crusader chassis that has two (2) M-61 20mm vulcan guns.

#36 Marcjs

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Posted 23 July 2004 - 01:36 PM

what about a mult fuctional ranger guy who has a m16 for anti men and when a take comes into range the ranger crouchs and pulls out of his bottomless backpack a LAW and fires that at the tank and then thows it away and pulls out another one also would be for all sides so the rebels pull out rpgs when tanks come near and the red guard also have a missile lancher for there men but to prevent men becoming unstoppable increase the damage a tank shell does to men so its realsitc like one hit one kill and increase its splash damage also it would be cool if say a crusader had urban cameo and when it went into a snow region its cameo instantly changed to a artic one and same with desert and forrest cameo

Edited by Marcjs, 23 July 2004 - 01:37 PM.

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#37 juanmanuelsanchez

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Posted 29 July 2004 - 11:19 AM

ok as you may see we are adding a new side that dosent mean you have to stop doing brainstorming for the old factions you can still do post about any idea you have for USA, CHINA and GLA in this thread.

thanks !

#38 Guest_chris123_*

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Posted 20 November 2004 - 02:24 AM

u need a mod for the A Is or the cpus to make mod units and buldings
:shiftee:

#39 juanmanuelsanchez

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Posted 20 November 2004 - 07:36 PM

Im not sure what you mean but yes ... we need to add AI so the computer can build and use units.

#40 THEEVERGOD

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Posted 21 November 2004 - 04:09 PM

Im not sure what you mean but yes ... we need to add AI so the computer can build and use units.

<{POST_SNAPBACK}>


I don't think this is possible but I have to ask, will the AI be able to use the shipyards :rolleyes:. Also will they use the new superweapons as at the moment China doesn't build any :huh: .

Edited by THEEVERGOD, 21 November 2004 - 04:15 PM.

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