I like what you've done with it!
#22
Posted 24 June 2015 - 09:33 AM
I'd use that map in my mod.
#24
Posted 24 June 2015 - 11:08 AM
Then we will make it in BFME1 Mode.
#26
Posted 24 June 2015 - 11:22 AM
This map reminds me of the War in the North Osgiliath map. Did you take cues from that?
No fuel left for the pilgrims
#28
Posted 24 June 2015 - 11:47 AM
Well I'm sure we can expand it. Even for a RTS thing is still pretty small.
#30
Posted 24 June 2015 - 12:37 PM
I understand but it does seem more like an Arena, not an RPG map. Look at the Moria map, still had a lot to walk on.
#31
Posted 24 June 2015 - 11:37 PM
No. The only source of inspiration was Fudge's shellmap, with his agreement.
Whoa now, asking about inspiration isn't the same as accusing anyone of plagiarism. You wouldn't need Fudge's agreement to take inspiration.
No fuel left for the pilgrims
#33
Posted 25 June 2015 - 08:09 AM
Better safe than sorry eh
Looks nice
- -SilverBane- likes this
#34
Posted 25 June 2015 - 11:15 AM
Have you got any closer images of the map silverbane? I really quite enjoy seeing the stylistic flares each mapper puts into his work. Oops forgot about the images on the first page - damn my memory.
Edited by Fudge, 25 June 2015 - 11:16 AM.
- -SilverBane- likes this
#37
Posted 30 July 2015 - 05:07 PM
I like the low poly Legolas =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#38
Posted 06 August 2015 - 11:35 AM
New map Brithombar
The long awaited 2v2v2/ffa/3v3 map is here!
The paths textures decided to go hardcore-mode, it took me several hours to blend them manually piece by piece
Edited by -SilverBane-, 06 August 2015 - 11:37 AM.
- Rider of Rohan likes this
#39
Posted 06 August 2015 - 11:42 AM
Interesting
Looks fairly nice, don't see a lot of shrubs or rocks though? Or am I just not seeing them?
#40
Posted 06 August 2015 - 11:45 AM
Yeah there are not many of them, because:
1. I took out a lot of them when debugging to find out why was crashing (gamedat. stuff)
2. Keep the objects low for smooth gameplay (map haves around 450 objects)
There are some, but not so many. Rocks around mountains.
Also it's the first map where I used post effects.
Edited by -SilverBane-, 30 March 2017 - 08:45 PM.
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