Jump to content


Photo

SilverBane`s showcase

maps skins models coding

  • Please log in to reply
73 replies to this topic

#21 Fudge

Fudge

    title available

  • Project Team
  • 526 posts
  • Location:Devon, England
  • Projects:Luckily AotR Mapping

Posted 23 June 2015 - 03:44 PM

I like what you've done with it!



#22 NewErr

NewErr

    Legionary of Doom

  • Project Team
  • 2,161 posts
  • Location:Romania
  • Projects:The RC Mod
  •  World Wide Artist

Posted 24 June 2015 - 09:33 AM

I'd use that map in my mod.



#23 -SilverBane-

-SilverBane-

    Inactive Noob

  • Project Team
  • 461 posts
  • Location:Bucharest
  • Projects:Life
  •  Mapper & Coder

Posted 24 June 2015 - 10:41 AM

I can send it to you but you see, the problem is that it's too small for rts playing :p it's been designed for rpg style.

2qm3dd5.jpg


#24 NewErr

NewErr

    Legionary of Doom

  • Project Team
  • 2,161 posts
  • Location:Romania
  • Projects:The RC Mod
  •  World Wide Artist

Posted 24 June 2015 - 11:08 AM

Then we will make it in BFME1 Mode.



#25 -SilverBane-

-SilverBane-

    Inactive Noob

  • Project Team
  • 461 posts
  • Location:Bucharest
  • Projects:Life
  •  Mapper & Coder

Posted 24 June 2015 - 11:12 AM

is 160x160 enough for you? :p thats the size of the map
kbt6c7.jpg

Edited by -SilverBane-, 24 June 2015 - 11:15 AM.

2qm3dd5.jpg


#26 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,677 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 24 June 2015 - 11:22 AM

This map reminds me of the War in the North Osgiliath map. Did you take cues from that?


No fuel left for the pilgrims


#27 -SilverBane-

-SilverBane-

    Inactive Noob

  • Project Team
  • 461 posts
  • Location:Bucharest
  • Projects:Life
  •  Mapper & Coder

Posted 24 June 2015 - 11:39 AM

No. The only source of inspiration was Fudge's shellmap, with his agreement.

2qm3dd5.jpg


#28 NewErr

NewErr

    Legionary of Doom

  • Project Team
  • 2,161 posts
  • Location:Romania
  • Projects:The RC Mod
  •  World Wide Artist

Posted 24 June 2015 - 11:47 AM

Well I'm sure we can expand it. Even for a RTS thing is still pretty small. :p



#29 -SilverBane-

-SilverBane-

    Inactive Noob

  • Project Team
  • 461 posts
  • Location:Bucharest
  • Projects:Life
  •  Mapper & Coder

Posted 24 June 2015 - 11:55 AM

U mean rpg? ye it's small to be able to have "unlaggy" camera cinematics and smooth gameplay.

2qm3dd5.jpg


#30 NewErr

NewErr

    Legionary of Doom

  • Project Team
  • 2,161 posts
  • Location:Romania
  • Projects:The RC Mod
  •  World Wide Artist

Posted 24 June 2015 - 12:37 PM

I understand but it does seem more like an Arena, not an RPG map. Look at the Moria map, still had a lot to walk on.



#31 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,677 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 24 June 2015 - 11:37 PM

No. The only source of inspiration was Fudge's shellmap, with his agreement.

Whoa now, asking about inspiration isn't the same as accusing anyone of plagiarism. You wouldn't need Fudge's agreement to take inspiration. :p


No fuel left for the pilgrims


#32 -SilverBane-

-SilverBane-

    Inactive Noob

  • Project Team
  • 461 posts
  • Location:Bucharest
  • Projects:Life
  •  Mapper & Coder

Posted 25 June 2015 - 07:41 AM

It's better to ask than create problems.

2qm3dd5.jpg


#33 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,828 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 25 June 2015 - 08:09 AM

Better safe than sorry eh :p

Looks nice :)


Ridder Geel

#34 Fudge

Fudge

    title available

  • Project Team
  • 526 posts
  • Location:Devon, England
  • Projects:Luckily AotR Mapping

Posted 25 June 2015 - 11:15 AM

Have you got any closer images of the map silverbane? I really quite enjoy seeing the stylistic flares each mapper puts into his work. Oops forgot about the images on the first page - damn my memory.


Edited by Fudge, 25 June 2015 - 11:16 AM.


#35 -SilverBane-

-SilverBane-

    Inactive Noob

  • Project Team
  • 461 posts
  • Location:Bucharest
  • Projects:Life
  •  Mapper & Coder

Posted 04 July 2015 - 05:53 PM

War Legolas skin :p :)

 

click on image for higher res

 

10ejup5.jpg

124ej9k.jpg

2mnqjxg.jpg

 

and in-game

 

4gng3t.jpg


2qm3dd5.jpg


#36 -SilverBane-

-SilverBane-

    Inactive Noob

  • Project Team
  • 461 posts
  • Location:Bucharest
  • Projects:Life
  •  Mapper & Coder

Posted 15 July 2015 - 09:37 AM

Clay pit :p

 

29eg5s7.jpg

 

Partially made from existing objects :p

I need to make the floor to look like a pit :D


2qm3dd5.jpg


#37 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,554 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 30 July 2015 - 05:07 PM

I like the low poly Legolas =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#38 -SilverBane-

-SilverBane-

    Inactive Noob

  • Project Team
  • 461 posts
  • Location:Bucharest
  • Projects:Life
  •  Mapper & Coder

Posted 06 August 2015 - 11:35 AM

New map :D Brithombar

 

The long awaited 2v2v2/ffa/3v3 map is here!

The paths textures decided to go hardcore-mode, it took me several hours to blend them manually piece by piece

3589gms.jpg

nnquzc.jpg

2a9v0wn.jpg

azgxh1.jpg

10ddulv.jpg

 

:evgr:


Edited by -SilverBane-, 06 August 2015 - 11:37 AM.

2qm3dd5.jpg


#39 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,828 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 06 August 2015 - 11:42 AM

Interesting :p

Looks fairly nice, don't see a lot of shrubs or rocks though? Or am I just not seeing them? :p


Ridder Geel

#40 -SilverBane-

-SilverBane-

    Inactive Noob

  • Project Team
  • 461 posts
  • Location:Bucharest
  • Projects:Life
  •  Mapper & Coder

Posted 06 August 2015 - 11:45 AM

Yeah there are not many of them, because:

 

1. I took out a lot of them when debugging to find out why was crashing (gamedat. stuff)

2. Keep the objects low for smooth gameplay (map haves around 450 objects)

 

There are some, but not so many. Rocks around mountains.

Also it's the first map where I used post effects.


Edited by -SilverBane-, 30 March 2017 - 08:45 PM.

2qm3dd5.jpg






Also tagged with one or more of these keywords: maps, skins, models, coding

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users