thanks
Maximan's Animation Showcase
#21
Posted 26 May 2015 - 06:33 AM
#22
Posted 27 May 2015 - 03:00 PM
Just a few updates(only w3d viewer, it's only 2 animations):
#23
Posted 27 May 2015 - 07:08 PM
#24
Posted 28 May 2015 - 07:06 AM
Does the Orc have his legs break in the death anim ?
no he just lands on them
#25
Posted 28 May 2015 - 05:25 PM
#26
Posted 29 May 2015 - 05:34 PM
Great work!
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#27
Posted 29 May 2015 - 07:15 PM
Great work!
thanks
#28
Posted 31 May 2015 - 11:23 AM
Good stuff, Maxi.
No fuel left for the pilgrims
#29
Posted 31 May 2015 - 01:49 PM
Good stuff, Maxi.
Thanks, Mathi.
Edited by Maximan, 01 June 2015 - 08:08 AM.
#31
Posted 01 June 2015 - 06:47 PM
Most likely the final gondor archer animations
In-Game
W3D Viewer(Sorry if you get random black screens(that lasts 1 sec) fraps screwed me over again.
Edited by Maximan, 01 June 2015 - 10:01 PM.
#33
Posted 05 June 2015 - 06:14 PM
Mordor Archers, most likely final, the swoop will be presentated in a video later on tonight.
In-Game
W3D Viewer
#35
Posted 12 June 2015 - 10:07 AM
Starting on the Berserkers
#36
Posted 13 June 2015 - 12:13 AM
New gate destruction animation
#37
Posted 13 June 2015 - 12:37 AM
#38
Posted 13 June 2015 - 01:14 AM
Hmm are you sure you want to destroy the WHOLE gate? It'd be actually far more realistic if only the center part was destroyed. But it still looks cool though!
I think i'll make the entire gate get destroyed in the campaign for minas tirith, because of the grond, in skirmishes ect it will only be the center
#39
Posted 13 June 2015 - 01:19 AM
Then how will the enemy pass through the gate?
No fuel left for the pilgrims
#40
Posted 13 June 2015 - 01:33 AM
Then how will the enemy pass through the gate?
I'm talking about the two big pillars on the side Those that falls slowly down in my animation, and doesnt move far
Edited by Maximan, 13 June 2015 - 01:33 AM.
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