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BFME2 Animation Conversion.

bfme2 animations bfme1 compatibility

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#21 NDC

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Posted 26 July 2015 - 08:33 PM

For curiosity's sake, would you be able to upload an imported .max of Shelob's animations?

 
I think those are already BFME1-compatible anyway - would you like me to upload the .max files of another anim set?



#22 Irenë Hawnetyne

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Posted 26 July 2015 - 09:39 PM

Er... nevermind. I did a stupid thing. Ignore my posts :p


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#23 -SilverBane-

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Posted 27 July 2015 - 06:12 AM

Now all mods will port to Bfme1.

I cri evri time


Edited by -SilverBane-, 27 July 2015 - 06:13 AM.

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#24 Mathijs

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Posted 29 August 2015 - 03:13 PM

Hey NDC, any chance of getting the BFME2 Witch-king animations that are missing from BFME1?


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#25 saruman_the_wise

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Posted 26 September 2015 - 11:55 PM

Galadriel's animations would be much appreciated as well :thumbsupxd:



#26 Echo

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Posted 10 November 2015 - 08:00 AM

This is awesome, thank you very much! Is the MoS download link broken or has there never been one? ;)

 

PS: In case NDC gets back to this at some point, Galadriel and WK anims would truly be a blessing. :good:


Edited by Echo, 10 November 2015 - 08:04 AM.

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#27 NDC

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Posted 15 November 2015 - 03:04 PM

This is awesome, thank you very much! Is the MoS download link broken or has there never been one? ;)


Thanks, Echo!

Hi lads,

Sorry for the long absence - it's been a busy couple of months!
I'm adding a few anim sets in the first post:

Witch-King (BFME2 anims);
Galadriel;
Treebeard (BFME2 anims);

Haldir's and Mouth of Sauron's animations are coming very soon!

Edited by NDC, 15 November 2015 - 09:01 PM.


#28 Echo

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Posted 15 November 2015 - 11:52 PM

The god has returned. :xcahik_:

 

No honestly, awesome stuff. Downloading now! :good:


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#29 NDC

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Posted 16 November 2015 - 01:44 AM

The god has returned. :xcahik_:

 

No honestly, awesome stuff. Downloading now! :good:

Wow, thank you very much for so vigorous thanks, Echo!
I couldn't even imagine I'd been missed that much!



#30 Echo

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Posted 16 November 2015 - 01:34 PM

BFME 1 has so few animation sets, every addition you make is of great value. Besides, it was on November 10th when I said that Galadriels and Witch-king's animations would come in handy, and only 5 days later you'd surprise us with a come back and have said animations in store for us. ;)


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#31 Mathijs

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Posted 16 November 2015 - 04:33 PM

Hey NDC, nice to see you posting again!


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#32 NewErr

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Posted 16 November 2015 - 04:43 PM

Hey NDC, nice to see you posting again!

And working!



#33 NDC

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Posted 16 November 2015 - 11:41 PM

BFME 1 has so few animation sets, every addition you make is of great value. Besides, it was on November 10th when I said that Galadriels and Witch-king's animations would come in handy, and only 5 days later you'd surprise us with a come back and have said animations in store for us. ;)


Fair enough!
And there are certainly even more anims to come at a higher rate than before - I've found a way to speed up animation 'cleaning', which is going to make the whole process much more efficient!
(Gosh, I sound like an advertiser!)
 

Hey NDC, nice to see you posting again!

 
Hi Mathijs, I'm very glad to be back... 

And working!


...as well!

#34 NDC

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Posted 17 November 2015 - 02:04 AM

Ta-da! Oral Orifice of Sauron is here!

#35 Echo

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Posted 17 November 2015 - 08:42 PM

Looks like my MoS will no longer have to use Boromir's skeleton :p

 

Nicely done. :good:

 

Out of curiosity, do you already have plans for your next project? ;)


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#36 NDC

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Posted 17 November 2015 - 11:09 PM

Looks like my MoS will no longer have to use Boromir's skeleton :p
 
Nicely done. :good:


Thank you - I'm glad to be of help!

Out of curiosity, do you already have plans for your next project? ;)


Well, I personally was thinking about having a go at goblin marauders and the stone giant, but if you have some particular wishes, I'm eager to try to accommodate them!

#37 Echo

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Posted 18 November 2015 - 04:15 AM

Hmm if I had to choose one I'd go with the mounted anims for the Black Riders, but that's obviously entirely up to you. I believe mounted anims take longer than unmounted anims and are probably of less priority anyway. :p


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#38 NDC

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Posted 18 November 2015 - 11:00 PM

Yes, you're absolutely spot on - animation cleaning is primarily about dealing with characters' 'twitching feet', and horses/wargs happen to be quadrupedal, which makes the whole process twice as dull.
What I've been thinking about with regards to the Black Riders, is in some ways amalgamating their anims from BFME2's with those of Angmar's mounted Witch-King - if the whole thing doesn't work out, I'll probably just upload the anim set from BFME2. Would that sound like a plan?

Edited by NDC, 18 November 2015 - 11:01 PM.


#39 Dúnedain76

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Posted 18 November 2015 - 11:21 PM

Besides Haldir animations, I'd say the complete set of the Haradrim archers would be fantastic.


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#40 Mathijs

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Posted 18 November 2015 - 11:23 PM

And Thranduil. We need more archer animations for BFME1.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 






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