Since all these fancy new features are still being worked on and added, I need to make sure none of Act One missions have been broken in the process, so in the meantime, the Developer Playthrough for Mental Omega missions on Mental goes on as I check every single mission for errors. Again. You have no idea how many times I've played these missions already so this time I'm putting this to a good use and recording the playthrough as I progress. Here's the next 3 missions with their latest updates.
Soviet Mission 05: Peace Treaty doesn't change much. You still need to make place for the Psychic Beacon and defend it from the Allied assault. The "easiest method of winning" doesn't change, you can still rush the MCV which is about to appear at the very beginning, so now you know the secret of making the defense of the Psychic Beacon at least 33% easier for you.
Yuri's Epsilon Mission 05: Human Shield will be easier on all difficulties and the mission shouldn't take as much time as it did in the previous version. For this mission the PsiCorps Troopers are faster, you will receive access to the Raven to scout the city in search of Snipers and the Shadow Ring will certainly make some situations easier. There will be no more hidden EMP Mines on the map.
Allied Mission 06: Beautiful Mind has been slightly tweaked to make it easier. The Iron Curtain itself is no longer protected with the.. Iron Curtain on Mental difficulty so there's no need to take down the orange player's power anymore. You will still heavily rely on Stormchildren and Warhawks. As a bonus, an additional Aircraft Carrier can be saved from the Soviet mind control if you do the first objective right.
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