These missions were quick'n'nice so we're heading towards the end quite fast. The two remaining '8th missions' and all of the '9th missions' have been tested, recorded and uploaded as a part of my Developer Playthrough for Mental Omega missions on Mental. With Act One 3/4 done, three batches are left: the 10th, 11th and 12th missions and oh boy, I can't wait do to the elevens. As you probably already know - the elevens are the most difficult missions of Act One. Perhaps we should somehow make the 22nd missions the most difficult ones of Act Two?
In any case, here's what's been changed in these missions..
Considering the story structure of Soviet Act One, I consider Soviet Mission 08: Death From Above to be their final base-vs-base battle against the Allied forces. It is a reverse-remake of the Red Alert 2 mission "Deep Sea" and unlike the original, you can't end it in 2 minutes by destroying a Sentry Gun. Quite the contrary - it is a tough defensive mission first and then a struggle to reach and destroy the Mercury Uplink which the Soviets see as a threat to their dominion in the United States. Some changes have been done, including the replacement of Wolfhounds with Vultures and few little edits to make things a bit easier and faster. It is still a very difficult mission, especially on Mental.
Yuri's Epsilon Mission 08: Warranty Void is where Yuri's trickery in China continues. The plot thickens as his grand scheme is taking shape and showing the first results. There haven't been many changes done to this mission, it is still quite easy and quick if you know what to do or how to micro-manage your units properly. Once you defend the bridge, all you need to do is.. be careful.
Allied Mission 09: Zero Signal requires you to act quick. The Soviets will use their forces to destroy the Radar Domes you need but they are also preparing a Tactical Nuke to do so. If the Nuke is launched, one of the domes WILL be destroyed and you are guaranteed to lose the mission, which is why you need to take care of it or at least delay the launch before it happens. Siegfried debuts in this mission and I'm sure you'll agree he makes this mission a lot easier. There are several paths to your objective in this one, I've only picked one of them of course.
The desperate Euro Alliance forces are trying to use their unstable Chronosphere to take out your MIDAS bombs in Soviet Mission 09: Road to Nowhere. It is indeed a road to nowhere for them, as all men sent into the center of Russia are definitely aware they will not return home, even if they succeed. Of course they don't, because you as the player are defending the Topol-M platforms. Don't be surprised by the Aircraft Carriers chronoshifted into the land as the Chronosphere is not fully operational yet - make use of its weakness and capture the Aircraft Carriers with your mind control.
Rashidi has completed work on an MCV for Yuri, however during a Soviet raid on the Scorpion Cell base where he was working he's been captured and transported away to the Guantanamo Bay. It is your task in Yuri's Epsilon Mission 09: Killing Fields to rescue him using the first squad of Initiates created. The long intro in this mission has been shortened as you can see in the playthrough video, making any "restarts" you'll need to make faster. Tesla Trooper reinforcements will be provided on all difficulties now so that you don't have to make the Initiates elite and kite the Pillboxes in your way.
The batch with "The Gardener", "The Lunatic" and "Focus Shift" is coming up in a few days. After I'm done with the playthrough of Act One it's time to move on to the new stuff with previews of the 13th missions - "The Mermaid", "The Raven" and "The Conqueror" included and of course, the reveal of Side 4 name and units. Stay tuned!
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