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Mental Omega News Bulletin #19 (16/11/2015)


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#1 Speeder

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Posted 16 November 2015 - 03:24 AM

The Mental Omega Act One playthrough is over and it's finally time to post some news. While the recording of all 36 missions gave me a chance to once more test and adjust all the Act One missions, I'm glad it is done as now I can fully focus on finishing the Act Two campaign and the design of Side 4 which we announced a few months ago in this trailer.

Replaying the first 36 missions of Mental Omega which have been released back in 2013 made me reconsider some of the missions' difficulties and tone them down a bit, even on Mental, as you have perhaps noticed. I have also been driven by the thought that none of those missions should really clock over 1 hour of playtime except for the Finales, even on the Mental difficulty, so changes have been made to make them flow faster. I was also able to fix a bunch of bugs and continuity errors which I hope will no longer be the case in the next release.
 

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The addition of this new side and all the new unique weapons and powers the mod will have is only possible thanks to the Ares Expansion DLL's existence and AlexB's continuous efforts to make Red Alert 2 Yuri's Revenge as moddable as possible. From the possibility to choose a new side in skirmish or campaign, to the additional interface visuals and audio settings, and of course all the weapon and superweapon logics which are all possible with Ares. Side 4 relies on the DLL in almost every way. It is thanks to all those features that Side 4 will have its unique gameplay mechanics and style.

It is thanks to a solid team of modders, mappers, artists and voice actors (I am obviously not the only one working on this project!) that Side 4 will have its distinct look, sound, and even their own missions for both single player and cooperative modes. A full list of contributors will be available on the usual page shortly before the release, but as we reveal the new buildings and units I will tell you more about their authors already. I'd also already like to mention World Beyond, whose music was used in the Side 4 reveal trailer and will be used in the game as well.
Here is the full version of the song used in the video, "The Remnant":
 

 
The introduction of a fourth side will obviously result in the increase of total subfactions available in the mod from 9 to 12 as we have been designing this new side with the intention to give it 3 unique subfactions from the beginning. If you are following Mental Omega on Facebook or ModDB then you already know their names: from left to right, it is Haihead, Wings of Coronia and the Last Bastion.
 

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The skirmish loading screens for these subfactions have all been created by Nooze.
 

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Some of new side's missions are already being designed. Here's a loading screen for their first mission "Nobody Home". I guess that if I disclosed the amount of missions they will be getting to you right now, that would be some sort of a spoiler, so I will not be doing that right now.
 

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The Mental Omega installer, with its classic "Red Alert 2 Setup.exe look" will be updated to feature several of Side 4's objects on the new so-called blueprints. So far, we've got three, which present the Teratorn, the Mastodon and the Plasmerizer. The models have been created by Moder.U, Lobstrex and Bu7loos, while the artwork is the result of combined efforts by Tomsons and Nooze.
 

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On a side note, due to the introduction of this new side we are reworking the Stolen Tech system. There will not be a set of 4x4 stolen tech infantry units. Instead, there will be a set of 4x4 stolen tech vehicles, while what used to be the stolen tech in the current release will be repurposed or scrapped. We will go into more details on this matter later, however here's one of the new stolen tech vehicles, created by Azri_Apoc: the Soviet Grumble - the ultimate anti-aircraft system which requires to be deployed before firing its powerful rockets at great ranges.
 

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Forget what you know about Future Tanks, Deviators, Apocalypses, Chrono Ivans, Cyborgs etc.
This is the stolen tech reboot

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The new stolen technology roster! 15 units to go.

The original sides have also undergone some changes and received new equipment.
 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
Right now we're in need of additional Voxel Artists, 3D Artists, Mission Scripters and Voice Actors.
Single contributions are welcome. 
 

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Edited by Speeder, 23 November 2015 - 08:31 AM.

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#2 Plokite_Wolf

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Posted 16 November 2015 - 09:35 PM

Forget what you know about Future Tanks, Deviators, Apocalypses, Chrono Ivans, Cyborgs etc.
This is the stolen tech reboot.

*grumbles*

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#3 FELITH

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Posted 17 November 2015 - 09:38 AM

Forget what you know about Future Tanks, Deviators, Apocalypses, Chrono Ivans, Cyborgs etc.
This is the stolen tech reboot.


They will be in my mind. T________________T FOREVER

 

edit: Can we get them by open a crates?


Edited by FELITH, 17 November 2015 - 09:58 AM.


#4 Shieldheart

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Posted 18 November 2015 - 02:53 AM

Hello Speeder and MentalMeisters Team,

 

I've been lurking in this forum for years, but after reading this 19th Bulletin and the progress on the 4th side so far, I finally feel the urge to register and say something, hahah.

First of all I just want to thank you for your hard work on keeping the best game in my life alive; even expanding it into something unbelievably majestic (no exagerration here). I first played Red Alert 2 during my Junior High, and I'm currently in my late 20'es now (almost 30, hah, time flies); working as your everyday employee in some mundane company, but it's incredible to see this game and it's community still alive and well.

 

I've been downloading every Mental Omega's update until the 3.0 BR1, spreading the words to my old friends (and neighbours, hahah) whom I used to play Red Alert 2 & Yuri's Revenge (or other C&C Games in general) with. Usually I only able to play LAN party Mental Omega with them during our free time (even though our motto is to Play, Sleep, and Eat, with everything else (a.k.a. work) in between, but eh, real life never really go easy on us); but even with those limited playtime, we got some suggestions for you (which I'll post in the suggestion thread).

 

For now I and on behalf of my old friends/neighbours can only say thanks and good luck with the next progress. Your playthrough videos for revised Act One are mesmerizing and we glad to see that there are more to come.

Looking forward to your next update!


Edited by Shieldheart, 18 November 2015 - 02:56 AM.


#5 Mr_FakeSmile

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Posted 19 November 2015 - 01:02 AM

will happen to the apocalypses?



#6 Omega Legion

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Posted 25 November 2015 - 01:54 PM

What will happen to cyborg commando?



#7 Mr_FakeSmile

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Posted 25 November 2015 - 11:02 PM

it could be a Foehn hero. . . 



#8 Iscin

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Posted 26 November 2015 - 07:16 AM

So, you found a new writer?



#9 JakeTheKiller

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Posted 05 December 2015 - 07:08 PM

Just two questions:

1. Will you please start publishing the new units on the factions menu? :smile2ap:  (http://mentalomega.c...p?page=factions)

2. When is the next update out (which month if a specific date is not found)

Thank you and awesome mod. Thanks for everything as well  :thumbsuphappy:



#10 Абзал Каутай

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Posted 07 December 2015 - 06:24 PM

Respek kudos long waited for this the release rubbed осталос to wait on downloading


Edited by Абзал Каутай, 07 December 2015 - 06:26 PM.





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