fix playing bel&bcd on c2 auto exit on game.
for example: BCD_02
1. extract ma2 by XmlConverter.exe(old version to extract, new version to build)
2. copy all files for extract
BCD_02.MA2.xfiles
BCD_02.MA2.xfiles - 1 and replace all image _0 to _1
BCD_02.MA2.xfiles - 2 and replace all image _0 to _2
BCD_02.MA2.xfiles - 3 and replace all image _0 to _3
move all image to BCD_02.MA2.xfiles folder
3. modify Description.xml
<?xml version="1.0" encoding="utf-16"?>
<MA2>
<VersionSign>Comm2</VersionSign>
<Unknown>00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00</Unknown>
<ViewInfo>
<!--0-->
<ViewInfoBlock>
<OffsetX>0</OffsetX>
<OffsetY>0</OffsetY>
<ViewLongitude>0</ViewLongitude>
<ViewLatitude>40</ViewLatitude>
</ViewInfoBlock>
##******************add******************##
<!--1-->
<ViewInfoBlock>
<OffsetX>0</OffsetX>
<OffsetY>0</OffsetY>
<ViewLongitude>0</ViewLongitude>
<ViewLatitude>40</ViewLatitude>
</ViewInfoBlock>
<!--2-->
<ViewInfoBlock>
<OffsetX>0</OffsetX>
<OffsetY>0</OffsetY>
<ViewLongitude>0</ViewLongitude>
<ViewLatitude>40</ViewLatitude>
</ViewInfoBlock>
<!--3-->
<ViewInfoBlock>
<OffsetX>0</OffsetX>
<OffsetY>0</OffsetY>
<ViewLongitude>0</ViewLongitude>
<ViewLatitude>40</ViewLatitude>
</ViewInfoBlock>
##******************add******************##
</ViewInfo>
<ObjectInfo>
<!--0-->
<ObjectInfoBlock>
<Type>0</Type>
<n>4</n>
<CenterX>1946</CenterX>
<CenterY>-2409</CenterY>
<CenterZ>0</CenterZ>
<nx>0</nx>
<ny>0</ny>
<nz>1</nz>
<D>-195</D>
<X>
<!--0-->
<Single>-22</Single>
<!--1-->
<Single>2</Single>
<!--2-->
<Single>23</Single>
<!--3-->
<Single>0</Single>
</X>
<Y>
<!--0-->
<Single>-2</Single>
<!--1-->
<Single>-27</Single>
<!--2-->
<Single>-2</Single>
<!--3-->
<Single>21</Single>
</Y>
</ObjectInfoBlock>
</ObjectInfo>
##******************add******************##
<WaterMaskInfo>
<!--0-->
<WaterMaskInfoBlockSerializationData />
<!--1-->
<WaterMaskInfoBlockSerializationData />
<!--2-->
<WaterMaskInfoBlockSerializationData />
<!--3-->
<WaterMaskInfoBlockSerializationData />
</WaterMaskInfo>
<WaterMaskHighQualityInfo>
<!--0-->
<WaterMaskInfoBlockSerializationData />
<!--1-->
<WaterMaskInfoBlockSerializationData />
<!--2-->
<WaterMaskInfoBlockSerializationData />
<!--3-->
<WaterMaskInfoBlockSerializationData />
</WaterMaskHighQualityInfo>
if have h2o, goto
<WaterMaskInfo>
<!--0-->
<WaterMaskInfoBlockSerializationData>
<WaterMaskPath>WaterMask_0.png</WaterMaskPath>
</WaterMaskInfoBlockSerializationData>
<!--1-->
<WaterMaskInfoBlockSerializationData>
<WaterMaskPath>WaterMask_1.png</WaterMaskPath>
</WaterMaskInfoBlockSerializationData>
<!--2-->
<WaterMaskInfoBlockSerializationData>
<WaterMaskPath>WaterMask_2.png</WaterMaskPath>
</WaterMaskInfoBlockSerializationData>
<!--3-->
<WaterMaskInfoBlockSerializationData>
<WaterMaskPath>WaterMask_3.png</WaterMaskPath>
</WaterMaskInfoBlockSerializationData>
</WaterMaskInfo>
<WaterMaskHighQualityInfo>
<!--0-->
<WaterMaskInfoBlockSerializationData />
<!--1-->
<WaterMaskInfoBlockSerializationData />
<!--2-->
<WaterMaskInfoBlockSerializationData />
<!--3-->
<WaterMaskInfoBlockSerializationData />
</WaterMaskHighQualityInfo>
##******************add******************##
<RenderInfo>
<!--0-->
<ArrayOfRenderInfoBlock>
<!--0-->
<RenderInfoBlockSerializationData>
<ObjectIndex>0</ObjectIndex>
<x>1917</x>
<y>1398</y>
<RenderMapPath>0_0.A.png</RenderMapPath>
</RenderInfoBlockSerializationData>
<!--1-->
<RenderInfoBlockSerializationData>
<ObjectIndex>1</ObjectIndex>
<x>1633</x>
<y>1227</y>
<RenderMapPath>1_0.A.png</RenderMapPath>
</RenderInfoBlockSerializationData>
</ArrayOfRenderInfoBlock>
##******************and add the code by copy******************##
<!--1-->
<ArrayOfRenderInfoBlock>
<!--0-->
<RenderInfoBlockSerializationData>
<ObjectIndex>0</ObjectIndex>
<x>1917</x>
<y>1398</y>
<RenderMapPath>0_1.A.png</RenderMapPath>
</RenderInfoBlockSerializationData>
<!--1-->
<RenderInfoBlockSerializationData>
<ObjectIndex>1</ObjectIndex>
<x>1633</x>
<y>1227</y>
<RenderMapPath>1_1.A.png</RenderMapPath>
</RenderInfoBlockSerializationData>
</ArrayOfRenderInfoBlock>
<!--2-->
<ArrayOfRenderInfoBlock>
<!--0-->
<RenderInfoBlockSerializationData>
<ObjectIndex>0</ObjectIndex>
<x>1917</x>
<y>1398</y>
<RenderMapPath>0_2.A.png</RenderMapPath>
</RenderInfoBlockSerializationData>
<!--1-->
<RenderInfoBlockSerializationData>
<ObjectIndex>1</ObjectIndex>
<x>1633</x>
<y>1227</y>
<RenderMapPath>1_2.A.png</RenderMapPath>
</RenderInfoBlockSerializationData>
</ArrayOfRenderInfoBlock>
<!--3-->
<ArrayOfRenderInfoBlock>
<!--0-->
<RenderInfoBlockSerializationData>
<ObjectIndex>0</ObjectIndex>
<x>1917</x>
<y>1398</y>
<RenderMapPath>0_3.A.png</RenderMapPath>
</RenderInfoBlockSerializationData>
<!--1-->
<RenderInfoBlockSerializationData>
<ObjectIndex>1</ObjectIndex>
<x>1633</x>
<y>1227</y>
<RenderMapPath>1_3.A.png</RenderMapPath>
</RenderInfoBlockSerializationData>
</ArrayOfRenderInfoBlock>
##******************add******************##
</RenderInfo>
</MA2>
ps: the ider by zhouyoucai
4. extract y64 file by ImageConverter.exe
5. copy all images in BCD_02.Y64.files folder
6. modify Description.ini
[Y64]
Version = 2
CbDS = 24,28,2B,2E,31,35,38,3B,3E,41,45,48,4B,4E,52,55,58,5B,5E,62,65,68,6B,6F,72,75,78,7B,7F,82,85,88
CrDS = 5C,60,63,66,69,6C,70,73,76,79,7C,80,83,86,89,8C,8F,93,96,99,9C,9F,A3,A6,A9,AC,AF,B3,B6,B9,BC,BF
NumberView = 4
NumberPic = 6
[Pic(0,0)]
Width = x
Height = y
[Pic(0,1)]
Width = x
Height = y
[Pic(0,2)]
Width = x
Height = y
[Pic(0,3)]
Width = x
Height = y
[Pic(0,4)]
Width = x
Height = y
[Pic(0,5)]
Width = x
Height = y
[Pic(1,0)]
Width = x
Height = y
[Pic(1,1)]
Width = x
Height = y
[Pic(1,2)]
Width = x
Height = y
[Pic(1,3)]
Width = x
Height = y
[Pic(1,4)]
Width = x
Height = y
[Pic(1,5)]
Width = x
Height = y
[Pic(2,0)]
Width = x
Height = y
[Pic(2,1)]
Width = x
Height = y
[Pic(2,2)]
Width = x
Height = y
[Pic(2,3)]
Width = x
Height = y
[Pic(2,4)]
Width = x
Height = y
[Pic(2,5)]
Width = x
Height = y
[Pic(3,0)]
Width = x
Height = y
[Pic(3,1)]
Width = x
Height = y
[Pic(3,2)]
Width = x
Height = y
[Pic(3,3)]
Width = x
Height = y
[Pic(3,4)]
Width = x
Height = y
[Pic(3,5)]
Width = x
Height = y
7. extract des file by XmlConverter.exe
8. copy all images in BCD_02.DES.xfiles folder
9. modify Description.xml
<?xml version="1.0" encoding="utf-16"?>
<DES_Description>
<CoverTable>
######################### not change ###########################
</CoverTable>
<DestructionTable>
<!--0-->
<DES_Destruction>
<Name>BISM01_RUIN</Name>
<Views>
<!--0-->
<DES_DestructionInView>
<Unknown></Unknown>
<CoverIndicesToShow>
<!--0-->
<Int32>0</Int32>
</CoverIndicesToShow>
<ObjectsToHide></ObjectsToHide>
<ObjectsToShow></ObjectsToShow>
</DES_DestructionInView>
######################### add ###########################
<!--0-->
<DES_DestructionInView>
<Unknown></Unknown>
<CoverIndicesToShow>
<!--0-->
<Int32>0</Int32>
</CoverIndicesToShow>
<ObjectsToHide></ObjectsToHide>
<ObjectsToShow></ObjectsToShow>
</DES_DestructionInView>
<!--0-->
<DES_DestructionInView>
<Unknown></Unknown>
<CoverIndicesToShow>
<!--0-->
<Int32>0</Int32>
</CoverIndicesToShow>
<ObjectsToHide></ObjectsToHide>
<ObjectsToShow></ObjectsToShow>
</DES_DestructionInView>
<!--0-->
<DES_DestructionInView>
<Unknown></Unknown>
<CoverIndicesToShow>
<!--0-->
<Int32>0</Int32>
</CoverIndicesToShow>
<ObjectsToHide></ObjectsToHide>
<ObjectsToShow></ObjectsToShow>
</DES_DestructionInView>
######################### add ###########################
</Views>
</DES_Destruction>
<!--1-->
<DES_Destruction>
<Name>BISM02_RUIN</Name>
<Views>
<!--0-->
<DES_DestructionInView>
<Unknown></Unknown>
<CoverIndicesToShow>
<!--0-->
<Int32>1</Int32>
</CoverIndicesToShow>
<ObjectsToHide></ObjectsToHide>
<ObjectsToShow></ObjectsToShow>
</DES_DestructionInView>
######################### add ###########################
<!--0-->
<DES_DestructionInView>
<Unknown></Unknown>
<CoverIndicesToShow>
<!--0-->
<Int32>1</Int32>
</CoverIndicesToShow>
<ObjectsToHide></ObjectsToHide>
<ObjectsToShow></ObjectsToShow>
</DES_DestructionInView>
<!--0-->
<DES_DestructionInView>
<Unknown></Unknown>
<CoverIndicesToShow>
<!--0-->
<Int32>1</Int32>
</CoverIndicesToShow>
<ObjectsToHide></ObjectsToHide>
<ObjectsToShow></ObjectsToShow>
</DES_DestructionInView>
<!--0-->
<DES_DestructionInView>
<Unknown></Unknown>
<CoverIndicesToShow>
<!--0-->
<Int32>1</Int32>
</CoverIndicesToShow>
<ObjectsToHide></ObjectsToHide>
<ObjectsToShow></ObjectsToShow>
</DES_DestructionInView>
######################### add ###########################
</Views>
</DES_Destruction>
<!--2-->
<DES_Destruction>
<Name>BISM03_RUIN</Name>
<Views>
<!--0-->
<DES_DestructionInView>
<Unknown></Unknown>
<CoverIndicesToShow>
<!--0-->
<Int32>2</Int32>
</CoverIndicesToShow>
<ObjectsToHide></ObjectsToHide>
<ObjectsToShow></ObjectsToShow>
</DES_DestructionInView>
######################### add ###########################
<!--0-->
<DES_DestructionInView>
<Unknown></Unknown>
<CoverIndicesToShow>
<!--0-->
<Int32>2</Int32>
</CoverIndicesToShow>
<ObjectsToHide></ObjectsToHide>
<ObjectsToShow></ObjectsToShow>
</DES_DestructionInView>
<!--0-->
<DES_DestructionInView>
<Unknown></Unknown>
<CoverIndicesToShow>
<!--0-->
<Int32>2</Int32>
</CoverIndicesToShow>
<ObjectsToHide></ObjectsToHide>
<ObjectsToShow></ObjectsToShow>
</DES_DestructionInView>
<!--0-->
<DES_DestructionInView>
<Unknown></Unknown>
<CoverIndicesToShow>
<!--0-->
<Int32>2</Int32>
</CoverIndicesToShow>
<ObjectsToHide></ObjectsToHide>
<ObjectsToShow></ObjectsToShow>
</DES_DestructionInView>
######################### add ###########################
</Views>
</DES_Destruction>
</DestructionTable>
<InitialCoverTable>
<!--0-->
<DES_InitialCoverInView>
<CoverIndices></CoverIndices>
</DES_InitialCoverInView>
######################### add ###########################
<!--1-->
<DES_InitialCoverInView>
<CoverIndices></CoverIndices>
</DES_InitialCoverInView>
<!--2-->
<DES_InitialCoverInView>
<CoverIndices></CoverIndices>
</DES_InitialCoverInView>
<!--3-->
<DES_InitialCoverInView>
<CoverIndices></CoverIndices>
</DES_InitialCoverInView>
######################### add ###########################
</InitialCoverTable>
<InitialHidenObjectTable>
<!--0-->
<DES_InitialHidenObjectInView>
<ObjectIndices></ObjectIndices>
</DES_InitialHidenObjectInView>
######################### add ###########################
<!--1-->
<DES_InitialHidenObjectInView>
<ObjectIndices></ObjectIndices>
</DES_InitialHidenObjectInView>
<!--2-->
<DES_InitialHidenObjectInView>
<ObjectIndices></ObjectIndices>
</DES_InitialHidenObjectInView>
<!--3-->
<DES_InitialHidenObjectInView>
<ObjectIndices></ObjectIndices>
</DES_InitialHidenObjectInView>
######################### add ###########################
</InitialHidenObjectTable>
</DES_Description>