That's right, for the 6th time in a row we are now in the TOP 100 of the annual ModDB Mod of the Year Awards thanks to your votes and support. As usual, getting into the TOP 100 means that we are up for the 2nd round of voting to rise up in the ranks even higher, which is why
A Mental Omega News Bulletin, in the very classic format.
Are you new to Mental Omega? Haven't been here since the previous release? With the growing attention we're getting, let's get you up to speed. We are adding a 4th side to Red Alert 2 as we want you to control more. If you're familiar with it already, you can skip this video and just get to the part where we actually reveal new units.
This is it, I will finally post new unit pictures! I think we haven't used this format for two years now.
The Teratorn is a Tier 1 anti-aircraft vehicle which locks on to enemy aircraft before firing a powerful missile, stronger than most Tier 1 anti-aircraft vehicles, however easier to outmaneuver, especially by faster aircraft. It has no means of attacking ground units.
The Sweeper is a unit unique to the Last Bastion. It is a hover drone vehicle enhanced with the windspin engine which allows it to acquire large speed boosts when near a Spinblade, a special structure deployed via a support power anywhere on the battlefield. The Spinblade can boost many of Side 4's vehicles as well as some infantry units, so strategic deployment of this structure is necessary. When Sweeper is deployed, it becomes cloaked and ready to fire a volley of anti-unit missiles at an unsuspecting enemy. It does not reveal its position when firing, but a careful enemy should have no problems locating it if they notice the source of the missile barrage.
The Irritator is Haihead's special unit designed to throw enemy forces into disarray with an experimental ray mounted on its back. When deployed, the Irritator changes its weapon mode and prepares to fire a flare which will make enemy units easier to target and take more damage.
The Iron Dragon returns as a new stolen tech unit which the Soviets can acquire after infiltrating one of Side 4's special technology structures. Its weapon has been enhanced and so the unstable particle field will now heavily damage all units which cross it while it lasts. With an Iron Dragon in their arsenal, the Soviets will find it easier to eliminate the heavy ground units of Side 4.
Soviet Iron Dragon (Watch video)
The Grumble is an advanced anti-aircraft vehicle with a very long range, which becomes active after deploying its launchers on the ground. This unit cannot fire on the move, however when deployed it will essentially create an impassable barricade for most light aircraft and will have no difficulties taking down the heavier ones as well.
Mastodon by Bu7loos, Teratorn by Moder.U, Sweeper, MCV & Irritator by mevitar. The textures for Side 4 vehicles are all normalized and finished by mevitar. The voxels for Grumble and Iron Dragon were created by azri_apoc, the deployed form of Grumble by Nooze.
The new stolen technology roster: 14 units to go.
Starting in January we will begin updating the website and reveal each unit in detail with more descriptions on the Factions page. Nothing too spoilerific though, the nature of this Side 4 should remain concealed until you discover it for yourself!
The Fortress game mode is now called Stronghold in case I haven't mentioned it before. It feels like it's been quite a while since we've last shown any new maps but we have been constantly making and adding new ones to the Mental Omega pool, especially Toveena has been busy with those. I think right now we have about 450 maps in all modes to choose from in the latest internal build. I wonder how many the final release will have..
Map Preview #46: (2) Chitzkoi's Iron Cages (new-urban; standard map pool) by Toveena
Map Preview #47: (4) Straitification (snow; standard map pool) by Toveena
Map Preview #48: (7) Diamond Is Unbreakable (urban; "Stronghold" map pool) by Toveena
Anyway, Chitzkoi is finally getting his own map in the form of "(2) Chitzkoi's Iron Cages". The iron cages are there, I swear. Both of the dueling players' bases are below the standard ground level in this map so it will be quite a dangerous situation if you get surrounded with artillery, especially since the concrete cliffs might block some of the projectiles of your units.
"(4) Straitification" is quite a standard 4-player map with a happy face, or several. Make sure the battle is decided before the main resources run out. As for the big one, it is a map of which two versions exist. The one in this picture, "(7) Diamond Is Unbreakable" is a 'Stronghold' version of the map on which the player in the middle has to defend against the other 6. He gets quite a boost to his fortress base with the preplaced structures and defenses. The other version is for 6 players and is available in the standard map pool as "(6) Crazy Diamond". Did you understand that reference? Good.
In other news, we are currently playtesting cooperative missions from Act One to check if everything is still working fine and whether there are things we could improve. While the Act One Playthrough has been finished, we are now recording our struggle through the coop maps in the meantime. Forget the part that said Red Alert 3 introduced coops to C&C, Red Alert 2 did and we made it even better.
If you wish to follow this playthrough I suggest subscribing to our channel.
If you'd like to help develop Mental Omega further, write an e-mail to firstname.lastname@example.org
Right now we're in need of additional Voxel Artists, 3D Artists, Mission Scripters and Voice Actors.
Single contributions are welcome.