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SEE Gimli


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#21 Nazgûl

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Posted 26 January 2016 - 10:36 PM

Thank you guys, old and new =) Glad you approve. And I think this was just about the best compliment I've ever gotten :p...

 

 

 

That is a marvelous design for a great character portrayed by a brilliant actor in a wonderful movie

 

...as that was the intention - to capture the strong character of Gimli, portrayed by a great actor.

 

And yes DarkLord, I get it now, lol. And I sincerely agree. Some of the dwarves in the Hobbit, especially Kili doesn't fully carry the proper dwarvish look.

 

Here's a comparison shot between all my currently made dwarven models.

 

SEEDwarf_Comparion.jpg


Edited by Nazgûl, 26 January 2016 - 11:52 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#22 King Dain II Ironfoot

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Posted 27 January 2016 - 08:43 AM

A true and proud Dwarf of the Lonely MOuhntain! Excellent job. :)


                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#23 NewErr

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Posted 27 January 2016 - 08:51 AM

Finally, your textures are starting to look as they should, good job!



#24 Nazgûl

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Posted 27 January 2016 - 03:07 PM

Glad you like it, but I'm curious about what you mean... This is a much older model, and IMO the best orc model I've made. Anything wrong with the texture? :smile2ap: 

 

J9RUgyy.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#25 Dark Lord

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Posted 27 January 2016 - 05:36 PM

I love your designs, excellent fully
Only if,  catch my attention point, you do not think, the dwarf of erebor, this a little narrow of waistline.​ 

Ena.jpg
 


#26 Rider of Rohan

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Posted 27 January 2016 - 06:39 PM

Glad you like it, but I'm curious about what you mean... This is a much older model, and IMO the best orc model I've made. Anything wrong with the texture? :smile2ap:

 

J9RUgyy.jpg

But how does it look ingame?


99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

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#27 Irenë Hawnetyne

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Posted 27 January 2016 - 07:47 PM

I, personally, think Gimli better primarily because I find evil easier to replicate. As in, not to say that recreating Bolg as exactly as you have is any small feat, but that creating characters that look good and 'full' without having scarring and 'evilness' I find a lot more difficult to do.


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#28 Nazgûl

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Posted 28 January 2016 - 12:38 AM

Ah yes, that's true. It's easier to mimic something that is not real, like an orc, in comparison to a human or in this case a specific actor and character. 

 

Dark Lord, yeah I agree. The waist of the Erebor soldier could be wider. Also, the arms could use a little more bulk. I'll fix that =)

 

RoR, I don't know yet. We'll see. But indeed, the light in WB is not like the light in zBrush, so I have started to add more shading to my models, in the texture, and I will roll back and add more where it's needed. Azog being one example.

 

Wokring on the cape now. I'll be back with more screens of Gimli when the helmet is taking shape...


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#29 Nazgûl

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Posted 28 January 2016 - 01:03 AM

Quick fix...

 

SEEDwarf_Comparison2.jpg

And half way into Gimli's cape. He sure does look better with it I think...

 

Gimli_Body4.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#30 NewErr

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Posted 28 January 2016 - 10:22 AM

Very nice details on the shoulders. But I think the skirt pattern could use a little more sharpening to match the quality detail of the shoulders?

Yeah Bolg looks fine close-up but if veiwed from afar does not look that great (well this applies to any general model) but I think Gimli looks a lot more natural and colors not so washed. This might be cause of the Zbrush lightning but even so, it does look better.


Edited by NewErr, 28 January 2016 - 10:39 AM.


#31 Nazgûl

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Posted 30 January 2016 - 02:39 AM

Helmet taking shape...

 

Gimli_Helmet1.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#32 Kwen

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Posted 17 February 2016 - 04:03 PM

Then I hope you like this progress... :shiftee2:

Tried a new technique this time, painting while I'm sculpting, so, almost ready to paint the beard and hair :aarambo:


Gimli_Head3.jpg

Btw, this weekend, I will test my mod at a collegues place, on a brand new super computer with 4 GHz i7 CPU, 16 Gb RAM and a GeForce 980 Titanium. I will stress the game as much as I can with loads of units and see how far I can push it with my high poly models. It will be interesting (and scary) to see where severe lagg kicks in and how much it differs from my little laptop. My hopes are that the hardware will help, a lot. My fear is, that it won't. Here, I can build about a dussin hordes of my Moria Orcs before I start to notice a drop in frame rates.


What the hell is a 980 titanium? Do you mean a GTX 980ti?

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#33 NewErr

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Posted 18 February 2016 - 12:34 PM

Guess you will be dissappointed...



#34 Nazgûl

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Posted 06 August 2016 - 11:43 PM

Been gone for "a while", again... What happened? Life.

But as usual, I'll never leave this project, permanently.

 

 

 

What the hell is a 980 titanium? Do you mean a GTX 980ti? 

Yeah, not that hard to guess, huh  :trickydick: Ti stands for Titanium.
 

If anyone's still interested (besides all the "oh this won't work in game" reminders), here's Gimli's helmet, finally.

 

 

Vu1ReyQ.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#35 NewErr

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Posted 07 August 2016 - 12:12 AM

Those helmet details actually look too good. I say you make some bad details so I won't be jealous.



#36 Nazgûl

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Posted 07 August 2016 - 12:21 AM

:smilehuh: Hehe, well, I cheated a bit and projected details from Weta photos  :thumbsupxd:


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#37 MattTheLegoman

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Posted 07 August 2016 - 01:42 AM

This is fantastic! =D


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#38 Nazgûl

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Posted 07 August 2016 - 02:02 AM

Glad you like it buddy. Nice to see you again btw  :smilehuh:

 

Here he is, with all meshes (helmet, head, body & cape) combined, in hd. Going low poly next. Then - crossing my fingers - I'll still have Valheru around for the rigging.

UGnUI0q.jpg

 

Just one problem.. I absolutely hate doing hard surface stuff, like dwarven axes, and Gimli has a ton of them. So not sure how to go about that. In fear of motivation struggles, I think I'm gonna have to buy those models online, unless someone in these forums wouldn't mind making them for SEE, or donating already made ones. In return, I could donate the Iron Hills axe I made for the IH soldiers. Or perhaps the axe or hammer I made for Dain.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#39 MattTheLegoman

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Posted 07 August 2016 - 12:59 PM

I tried to create an axe, the smallest one of course. =p The four? axes that Gimli uses would be a lot more work.

vfQwwX0l.png

 

 

I know how to bake using Blender Cycles, so once you've created a low-poly model I'd love to try and create a detailed texture with the shading of the high-poly model. It works for creating normal maps too.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#40 Irenë Hawnetyne

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Posted 07 August 2016 - 09:42 PM

I absolutely hate doing hard surface stuff, like dwarven axes, and Gimli has a ton of them.

 

I'm sure you already know, but don't even bother trying to use ZBrush for that haha. Max will do the trick pretty nicely, and they're incredibly simplistic in design which lends itself to low-poly structures. 


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