Hello y'all, its that time again, I'm gonna ask questions and put out some ideas for you all to tear to bits. About USA. lets go.
1.) Bulldog and Riot trooper flash bangs: they only do a 10% debuf, yet that is supposed to be strong due to how debuffs work now, according to CLA star... can anyone clarify? Seems rather... underwhelming...
2.) Units synergy ideas:
a.) Abrams + Warhawk = heavy tank (Nuwa) Killing. The way I figure 1-2 hawks and 6+ Abrams should be able to sneak attack an armored column and knock out 1-2 tanks and escape before the opponent can react: both units are fast, for tier 3 and anything they cant out run, that should be able to outfight (SC) The warhawks provide the damage buff and the abrams provide the damage (I'm hoping the fact that the A. uses both of its weapons against vehicles will make a big difference. Throw in a few rep. IFVs and backup aeroblazes for support ofc.
b.) Not strictly USA, but Cryocopter + Rocketeer = great lategame harassment? rocketeers can damage targets the cryos lower the resistance on. or however that works... whaddaya think?
3.) Purpose of riot trooper: why? what is he meant to do? I mean, the usa already has, oh i dunno, every unit in their arsenal to counter infantry... what is different about him? why should I produce him?
4.) another general allied question, but why not? why the chronolift? I guess you could move a square of defences anywhere you want to, and move refs closer for mining, but is there a use I'm missing?
5.) Theory: USA has the fastest base killing potential (foehn not included): if you get a tanya in someones base, knock of defense power, and escort with some abrams & 1 stryker + paradrop and micro her like a god, I cant think of anything that kills base faster... can you guys? also: can tanya kill a newk power plant without dying to radiation?
6.) Another general allied question: What are the pros and cons of the battleship and the aircraft carrier? bit redundant, no?
7.) going back to 2a. the Abrams is good at killing tanks now... right?